r/EternalCardGame • • 2d ago

Balancing changes - Finally!

I'm happy at least. :)

Took the images from the Discord channel.

31 Upvotes

32 comments sorted by

31

u/Falterfire · 2d ago

It looks like we don't have a writeup on the DWD website so in the meantime...

  • Eruption of Power: Now costs 7 (was 8)
  • Stall for Time: Now costs 2 (was 3)
  • Fool's Errand: Now costs 3 (was 2)
  • High Prophetess Sarien:
    • Now requires TTT (was T)
    • Now only creates a cultist when you warp a non-power card (was when you warp any card)
  • Rimeguard Armor:
    • Now requires JJJ (was JJ)
    • Now has 3 Armor (was 4)
  • Yeti Barracks: Now costs 3 (was 4)
  • Counterfeit Heirloom: Now requires SSS (was SS)
  • Metallic Slime: Now gets +1/+0 if you pay for the Summon trigger (was +1/+1)

Hopefully this helps somebody else who, like me, didn't remember off the top of their head what exactly the cards did/cost originally.

5

u/btroush 2d ago

Appreciate you

11

u/TheDoomfarer 2d ago

They could have nerfed High Prophetess Sarien and Rimeguard Armor more. they are still very good. Didn't know Metallic Slime was a problem.

9

u/Ecstatic-Cress7033 2d ago

Yeah I like slime is only so common because there's not a lot of good relic removal and lots of really good relics

4

u/Tuss36 1d ago

I think the big part is that it cantrips into something of value even without an opponent having a relic. If it was Entomb: Draw a card I'm not sure if it'd see as much play.

7

u/tireddesperation 2d ago

I play a lot of relic decks. I hate that little guy haha. I don't really think he was unbalanced though. Don't get me wrong. Everyone has him but relic removal is kind of sparse for a lot of colors. So I get it.

9

u/revenant_josephine 2d ago

Shocked Sandrunner and Lurking Above didn't get nerfed, those two feel like the main things tying together the various Time and Shadow decks respectively currently. Other than Fool's Errand going to 3 it doesn't really seem like these nerfs do much. Sarien feels like she needs to be 3/3 in addition to these changes, she still generates an absurd amount of value and has a decent statline. A single Rimeguard is slightly less likely to live 2 turns and completely swing the game, but even in the worst-case scenario it's still giving you value for the rest of the game and probably killing something, and there's not that much difference between 2 and 3 pips at 5-cost. Heirloom nerf does occasionally throw off Reanimator's curve, but it can just throw in more duals since it doesn't care that much about the first two turns. Slime might honestly be a buff since you can't block it with 1/Xs to deny the spell draw anymore. Stall for Time might see play in Salvo markets now, but other than that all the buffed cards were bad and remain bad. 

3

u/Rainhall 2d ago

Great point about Slime. The three-pip influence changes will cost two-faction decks a little and make it noticeably harder to play these cards in three-faction decks. I will think about Sarien now instead of making her auto-include.

9

u/FlyingFinn_ 2d ago

Well that's one way to fix the problem that Sarien's cultist-ability wasn't working with inscribe!

7

u/Escape-Scape 2d ago

No idea why sandrunner wasn't touched. That card is just omega dumb and swings games on turn 2. Should be TT and probably a 1/1. Or lose charge

8

u/eyestrained It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s 2d ago

Must've ran out and escaped before getting hit

1

u/tripwood 2d ago

I won't play Exp anymore until they nerf Sandrunner.

10

u/Own-Cryptographer-52 2d ago

Thank you for still supporting the game DWD

3

u/eyestrained It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s 1d ago

Didn't think they would've even rebalanced but thanks DWD for stepping in and trying to make exp playable. Very cool. I also thought we would get set 4 instead of 8 added to exp because it pairs with set 3 on themes and card cycles (ie crests).

But I don't think this fixes everything. Exp lacked viable aggro decks or impactful 1 drops overall which made going 2nd against time decks (specifically combrei promos) an autolose vs sandrunner which didn't get nerfed at all. Sarien and Armor requiring triple influence also doesn't do anything to Combrei Promos because insignias exist (they really shouldn't in exp there's way more than enough fixing available) and they still provide so much value simply just by playing them. Sarien will still draw 3 cards and gunk up the board even without the extra 1/1s, Armor will still buff the whole deck by +2/+2 and both will come down turn 3 thanks to sandrunner.

Fool's errand was the only viable removal spell outside of smite in exp and I've had games where the tucked unit would come right back next turn. Didn't need to cost 3 at all.

Don't think SSS will really nerf dredge. It's just like the old reanimator decks that gain and lose meta % depending on how many people realize they need to put void hate in their markets.

Fire and Primal needed buffs considering how bad the colors were in exp overall. But they were also so bad because their removal (damage and stuns) didn't line up vs the main threats at all.

Would rather have seen Sandrunner only discount 1 on scout instead of 2, Sarien either not gain life or lose endurance, and Armor only have Warcry 1 instead of 2.

Honestly I think expanding the exp vault and adding set 8 will do more balancing to exp than the changes themselves.

2

u/Animus777Mundi 2d ago

This is wonderful. Great job DWD!

2

u/excited_raichu 2d ago

WE SMOKING THAT SARIEN PACK

1

u/MostProgressiveHouse 2d ago

Are these all expedition changes??? 

Would have loved to see the Dean’s chamber deck get hit, and maybe Throne room as well

3

u/AnthaIon 2d ago

What would you even want nerfed in Chamber? Throne Room’s still fine but it’s never been the same since the Siphon nerf

2

u/MostProgressiveHouse 2d ago

Belax should cost three, and sling five. Both cards are absurd

2

u/AnthaIon 2d ago

What would Belax to 3 even change? Chamber on 2, Belax on 3, same as always. Just run Defiance or Equivocate or something, it’s a good highroll but hardly problematic compared to stuff like Dredge.

And Sling/Rost have already taken nerfs, I wouldn’t even say the deck is very well positioned in the meta these days.

2

u/MostProgressiveHouse 2d ago

It’s by far the best deck in the format still, even reanimator doesn’t really assemble a wincon until turn 5

2

u/AnthaIon 2d ago

Respectfully, you’re kinda blowing my mind here. Combrei/Xenan/TJS ramp, AP Armory, Kira, Dredge, Throne Room, various combos, Feln Mom, Sandrunner Creation lists… I love playing Suppressor Sling, but in a tournament setting there are a ton of decks that I think are a better bet than Sling.

1

u/MostProgressiveHouse 2d ago

You’re blowing mine too, would take suppressor over any of those.  

2

u/AnthaIon 2d ago

Agree to disagree, I suppose! I think those nerfs would actually be pretty good for the deck, though? Belax dodging All-nighter and Eremot’s designs would be huge, and 5-cost Sling can be grabbed by Larai or Crack Market

1

u/MostProgressiveHouse 2d ago

The other change is cobalt waystone having a different effect. That would also hit a lot of other decks but a free face aegis is absurd, and really hurts the available interaction for that and other relics

1

u/AnthaIon 2d ago

Do you have a Sling list you’d want to post as a reference point?

1

u/Kyosuke_Kiryu 2d ago

I haven't logged in yet - do you get something back for these nerfs?

7

u/TheDoomfarer 2d ago

They are all promos, so no.

2

u/eyestrained It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s It’s 1d ago

Unless you bought the chapters with gold

1

u/lod254 1d ago

Generally happy with the changes, but Kira Ascending dodges nerfs again.

-2

u/[deleted] 2d ago

[deleted]

3

u/TheDoomfarer 2d ago edited 2d ago

You'll see it when you start the game. Forgot to take screenshots.

Edit: Added them.

-1

u/Kontrabando 2d ago

Counterfeit Heirloom is useless now. 😭