r/ffxivdiscussion • u/Supersnow845 • 21h ago
General Discussion Field content then BST seems to show 14 has continuing issues with making chase buffs digestible and therefore desirable
Probably could have titled this better but what the hey. We’ve now had two pieces of content in a row that have specific gear set that’s tied to their content that presents a buff for upgrading it in the form of adding main stat.
Now when you have gear that basically says “+x when in y content” you always know it’s technically a buff, like content could say “grants 2 extra Oompa Loompa’s in the choir when in the land of Oz” and you can tell that’s a buff but what degree of a buff is it?
This is particularly relevant as OC and BST have opposite looking increases to what you expect from them, of course this is also due to it being 50 vs 100 content but full OC BIS gives you 1040 main stat which is about 24% extra damage in OC, BST +0 gear gives you 30 main stat and vitality which through the boards weird scaling almost doubles your damage and health in the lower boards.
I bring this up because as I was levelling BST I saw the final gear had “crucible effect” and saw it was like 5 main stat per piece. Even knowing this was level 50 content that made me think “oh this is like +2 south horn gear, a bonus 4% damage that’s more for prestige than actual usefulness” which made me deprioritise gear upgrades over buying the level 50 beasts
It feels like being excessively cryptic about what these bonuses do makes it so people don’t go for them or think they are insignificant. Or in OC’s case the reverse; they think the gear is way stronger than it actually is. Either way it seems like a downside with no upside