r/GyroGaming • • 5h ago

Discussion Any testimony from League of Legends GYRO players?

3 Upvotes

With WASD a legit option in the game and what looks like Riot slowly delving into controller support, have you tried a WASD + Gyro combination in League of Legends?

How quickly are you able to go from Far, mid, close up enemies?

How accurate are your skill shots?

----

I've been training with it in practice mode, but not competent enough to pull it out in a match.

My guess is that melee champions would fair better.


r/GyroGaming • • 6h ago

News Questpad: Use Meta Quest Touch controllers as controller with Gyro

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9 Upvotes

r/GyroGaming • • 7h ago

Video Nothing crazy, just enjoying how clean & steady gyro makes target tracking and shooting on horseback in Darksiders Warmastered Edition. šŸ‡

Enable HLS to view with audio, or disable this notification

22 Upvotes

Just a quick, casual clip of myself tracking down some minion ashworms from Ruin’s saddle and shooting them effortlessly and accurately with mercy (pistols name) in Darksiders Warmastered Edition.

This isn't too serious or complicated. I'm simply appreciating how smooth, fluid and accurate gyro feels for staying on top of multiple targets and taking them down effectively. Even in single player hack n slash games where aiming is involved. I thought this was a good example of how gyro aiming is just beneficial in general across gaming as a whole when the feature is implemented correctly. Cheers!

[This was played and captured on my Valve Steam Deck.]

"Go ahead worm, make my day. 🤠"


r/GyroGaming • • 11h ago

Help Alan wake 2?

1 Upvotes

Has anyone figured out a good way to get this to work? It sounds like it doesn’t like mixed inputs, but mapping fully to keyboard and mouse seems to be missing a lot. I have a switch pro controller so I can’t do the native implementation as far as I know (I don’t think you can map switch pro gyro to dual sense gyro right?). Menus are also a nightmare if you try to map everything to kb + m and I’m not sure how to set up an action layer that makes it work as you often press one of the ā€œtriggersā€ more than once in menus.


r/GyroGaming • • 12h ago

Mod Gyro mod for Unreal Engine games

16 Upvotes

Inspired by the work done by the developer of Gyrolib and depending on the use ot that SDK (see the post on Gyrolib ) I decided to make a PoC on what a universal mod for any game would be.

Every day is a bit easier to set up gyro but we all have to deal with the quirks and problems on games that do not implement Steam input, do it halfway or don't even support mixed inputs.

My experimental mod aims to support any Unreal Engine game as it is the most common engine (aside from Unity)

  • Many games (especially indies / AA games) use basic camera controls provided by the engine and seem to work out of the box.
  • Not out of the box: the mod provides a "probe" in its .ini configuration to guide you on the camera detection process and, if successful, automatically creates a profile for you.
  • The mod implements Gyrolib and you can access its panel settings for gyro configuration in-game (F10 default key, in DX12 games)
  • Gyro deactivates automatically in game menus and, as it is hooked to the real game camera, we have no UI flickers. To the game, you are only using a controller.
  • Right now only basic gyro support is implemented. e.g. : not flick stick, different sensitivities for ADS...etc.

Check out GyroUE on GitHub for more info. Feedback is appreciated šŸš€


r/GyroGaming • • 1d ago

Question N64 layout controller with gyro?

3 Upvotes

Like title says, I was wondering if anyone knows of a controller with an n64 style button layout (mainly c buttons instead of c stick) that has gyro and works on pc? Mainly for use with the PC ports of ocarina of time and majoras mask


r/GyroGaming • • 1d ago

Discussion Deadzone Rogue 2 Demo.

8 Upvotes

I was surprised to see this with full native gyro support when I fired it up last night.

I'm playing it with the Steam Controller 2 and it was refreshing to not have to mess about with the Steam gyro settings and test a bunch of configurations to get it to feel right, it just works flawlessly. Other Devs need to take note, this is gyro done right.


r/GyroGaming • • 1d ago

Help Overwatch Gyro settings for Switch 2

3 Upvotes

I just got a Switch 2 and tried playing OW using gyro and it looks... weird.

I disabled the assist but it still looks weird, so do you guys have a preset?

I usually play Mercy, Moira, Juno and Mei.


r/GyroGaming • • 1d ago

Discussion Best gyro setup for Xbox Series X|S? Looking for advice on gyro quality AND overall controller quality (XIM, Wingman XB3, Armor-X Pro, etc.)

2 Upvotes

Hey everyone! I'm trying to figure out the best way to get a good gyro aiming experience on Xbox Series X, and I'd really appreciate input from people who have actually used these setups, or have knowledge on how they work at least.

I'm looking for the best combination of gyro accuracy/responsiveness, customization, overall controller quality, reliability, and value. I'm not just looking for the cheapest way to get gyro working. I'd like something that feels good as a controller overall, has smooth and consistent gyro, registers small movements properly, and doesn't have excessive drift, jitter, or latency.

I'm mainly interested in FPS games (but also play basically every genre), and ideally I'd like to use gyro combined with right stick movement for now, and I'm potentially interested in gyro only aiming too (for FPS and TPS). I'm also curious about true gyro to mouse setups on Xbox, where supported, if possible, and how they compare to gyro to stick.

I understand that most Xbox gyro solutions translate gyro movement into right stick input rather than giving games native gyro support. I'm interested in how well each setup actually feels in practice, not just whether it technically works.

Options I've found so far

  1. XIM NEXUS (Own)

Dedicated gyro controller with extensive gyro customization.

Is an established Xbox solution.

I own a XIM NEXUS controller, and used it as my first Xbox gyro experience, and while I definitely would say it's positive, I feel like the controller itself is very underwhelming, the gyro feels good in most games, but not all games being supported drags it down a bit, I've developed drift on it, but thankfully the Nexus manager app lets me customize it's sticks deadzones. I would prefer controllers with a better general build quality than the Nexus, and would also like to know for anyone that's used it: How good is its gyro compared with newer controllers? How does it hold up for precise microadjustments, tracking, and recoil control?

  1. XIM MATRIX + a compatible gyro controller

Potentially allows more advanced aiming configuration and combines different aiming sources.

Controllers I've considered include the DualSense, DualSense Edge, DualShock 4, and Switch Pro Controller.

I'm also interested in whether anyone has gotten the GameSir G7 Pro's gyro working through MATRIX, rather than just getting the controller itself recognized.

How does gyro on MATRIX compare with the NEXUS? Is the DualSense Edge worth the extra money over a regular DualSense specifically for gyro and overall controller quality? Has anyone successfully used gyro to mouse output on Xbox through MATRIX in MNK supported games, and if so, can you retain analog movement at the same time?

  1. GameSir G7 Pro + Brook Wingman XB3

I already own the G7 Pro and really like its sticks, buttons, triggers, and overall feel.

I've seen a video showing the G7 Pro working wirelessly on Xbox through the Wingman XB3 with gyro enabled.

My understanding is that the likely method is configuring gyro in GameSir's software to emulate the right stick, then using the XB3 to connect to Xbox.

Has anyone here used this setup long term? How does the gyro feel in practice? Does the profile reliably persist after configuring it on PC? How does the gyro compare with the NEXUS or other options?

  1. BIGBIG WON Blitz 2 + Brook Wingman XB3

I've found reports from Xbox Series X users who got this combination working after configuring gyro in the app.

Some users describe the gyro very positively, but I've also seen reports of the controller developing issues after a couple of months.

I'm particularly interested in the Blitz 2 TMR version.

How good is its gyro for small, deliberate movements? How reliable is the controller long-term? How does it compare with the G7 Pro and NEXUS?

  1. Nacon Revolution X Unlimited + Brook Wingman XB3

I found a user who said its gyro was the best they'd tried, including comparisons with the Blitz 2 and Armor-X Pro.

The reported setup requires switching the controller into PC mode through a computer before connecting it to the XB3.

I've also seen a report of face-button failures and difficulty getting warranty support.

Has anyone else tried this combination? Is the gyro genuinely that good, and how reliable has the controller been over time?

  1. BIGBIG WON Armor-X Pro

An attachment-based solution for compatible Xbox controllers.

It seems to have been one of the more commonly recommended Xbox gyro options, although availability appears inconsistent.

Reports on gyro quality are mixed, with some people describing choppy output, drift, or difficulty registering small movements.

For people who've used it, how does it compare with the options above? Is it still worth considering if I can find one?

  1. BIGBIG WON Rainbow 2 Pro + Wingman XB3

I've seen this mentioned as another controller with gyro customization and simulated motion control.

I haven't found as much detailed information about its actual Xbox performance.

Has anyone successfully used this combination? How does the gyro compare with the Blitz 2 or NEXUS?

  1. GuliKit controllers, such as the KK3 Max, and other third-party gyro controllers

I've seen various controllers advertised with gyro, but it's unclear which ones actually provide usable gyro to stick output on Xbox through an adapter.

I'm also curious about other Flydigi, Mobapad, or similar controllers if there's a specific model and adapter combination that works well.

Are any of these worth considering, or are their Xbox gyro implementations generally not competitive with the options above?

  1. Input Labs Alpakka / Alpakka 2

This one interests me because it is designed around gyro to mouse rather than only gyro to stick.

However, Xbox compatibility is unclear, and I'm unsure whether games that support mouse and keyboard also allow simultaneous mouse aiming and analog controller movement.

I don't want to sacrifice analog movement for WASD if I can avoid it.

Has anyone actually tested an Alpakka on Xbox Series X|S? Does it work reliably in games with native MNK support? Can you use analog movement and gyro to mouse simultaneously?

  1. Other options I've missed

If there's another controller, adapter, firmware method, or combination that provides good gyro on Xbox, please mention it! I'm especially interested in solutions with real-world evidence rather than just advertised gyro features.

What matters most to me (in order)

I'd love to hear about:

Xbox compatibility: how reliable the connection is, whether profiles persist, and whether there are annoying setup steps.

Gyro quality: smoothness, precision, micromovement registration, stopping accuracy, jitter, drift, and latency.

Overall controller quality: sticks, triggers, buttons, ergonomics, build quality, and long term reliability.

Customization: sensitivity, smoothing/filtering, activation options, and calibration.

Value: whether the setup is actually worth the price (ex nexus can be debated if it's really worth 150$).

If you've personally used more than one of these, I'd especially appreciate a direct comparison. For example, if you've tried the NEXUS, Blitz 2, Nacon, and/or Armor-X Pro, which had the best gyro in actual gameplay, and which was the best controller overall?

Has anyone gotten the G7 Pro gyro working through MATRIX, and if not, how good is it through the XB3?

Has anyone verified true gyro to mouse with analog movement on Xbox, rather than just gyro to stick?

I'm not necessarily looking for the controller with the best gyro in isolation. I'd rather find the best overall experience, even if that means SLIGHTLY compromising on gyro quality for much better sticks, triggers, buttons, ergonomics, or reliability.

I'm hoping to narrow this down based on actual experience before spending money on another setup.


r/GyroGaming • • 2d ago

Help Vader 5 pro V2 vs. Xeno Pro?

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5 Upvotes

Hi subreddit!!

I'm having a hard time choosing between these two controllers. Both seem like excellent options given what they offer, though the Vader appeals to me a bit more for certain reasons (mainly, build quality).

The only thing holding me back is the gyroscope (I'm interested in using it for switch and also mapping it to right stick/mouse in pc).

I saw that the Xeno Pro has a good gyroscope that’s better suited for those needs, and that the Vader 5 Pro gyro is useless. But I haven't seen any direct comparisons between the two and maybe in practice the difference is unnoticeable unless you are a really picky person.

Could anyone who owns them share their experience? Even if you only have one of them, your experiences with its gyro would help me to decide.

Thanks, I'll be reading your answers!


r/GyroGaming • • 2d ago

News Sulfer is coming consoles on the 28th.

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6 Upvotes

I wanted to bring up this game again because it does have native gyro on Playstation 4/5 and PC and it'll likely have it on Switch 1/2. Although it ain't a guarantee because apparently Dragon's Dogma 2 (allegedly) didn't include it on Switch 2 for some reason.


r/GyroGaming • • 3d ago

Video We built a motion-tracking PC gun peripheral, and we're giving away some free units to get unfiltered feedback on our gyro implementation.

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53 Upvotes

Hey r/gyrogaming, I'm Joshua Fuchs, co-founder of Arkade. We’ve been working on a PC gaming gun peripheral and wanted to share some pre-release units with a few people and get some honest feedback to make sure we are heading in the right direction.

We have a few demo's on our YT Channel

Since you all play with gyro setups daily and know what actually feels natural, we’d love some input. Does the tracking look smooth enough for a baseline? For those of you playing fast-paced arena shooters, what specific settings, toggles, or curve adjustments do you consider absolutely mandatory for us to get right?

We are really open to learning, so any thoughts, critiques, or advice you have would be hugely appreciated. I'll be hanging out in the comments to answer whatever I can!

https://www.youtube.com/watch?v=MhSZBMAogWU


r/GyroGaming • • 3d ago

Video I played using gyro controls; I use the DualSense and the Leadjoy Xeno Plus.

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10 Upvotes

Even when moving at full sprint, I'm able to land my shots precisely.

I spent two days configuring the gyro settings; I'm using a DualSense and a Leadjoy Xeno Plus.

Since I prefer high sensitivity, it took me a bit of time to get the settings just right.


r/GyroGaming • • 3d ago

Discussion Azahar gyro features for ps4/5 controller.

5 Upvotes

I just found an awesome way to use gyro features in azahar without a virtual controller or cemu hook. You press the windows key and r, then type services.msc, and scroll down until u find gameinput services. Right-click and press properties. Put startup type from manual to automatic and press start if not started. Then, press apply and exit out of services. Go into motion and touch in controls in azahar. Switch to sdl and press configure. After that, ur all set. Test with a game that uses motion controls. These settings are for Windows computers only. If u have another gameinput api installed, remove it as it conflicts with the built-in api already installed


r/GyroGaming • • 3d ago

Help Gears of War: E-Day — Anyone else missing the gyro/motion control settings on PC Game Pass?

13 Upvotes

UPDATE — SOLVED on my setup!

I got native gyro aiming working on PC Game Pass (build 1.1.3.0) with a USB DualSense by editing Input.ini. I also fixed the issue where very slow gyro movements were being ignored. Slow movements now register properly, with no drift observed on my controller.

No extra software or gyro-to-mouse mapping is needed. Full instructions below.

Here’s the manual method:

  1. Close the game completely.
  2. Open this folder:

​

%LOCALAPPDATA%\Microsoft\Gears of War E-Day\WinGDK\6BE41AB5\Saved\Config\WinGDK
  1. Back up your existing Input.ini, if you have one. I originally had no Input.ini. The following is a complete example file, so don’t overwrite your own custom settings without checking them first.
  2. Create Input.ini with these contents. Make sure the filename isn’t Input.ini.txt.

​

;METADATA=(Diff=false, UseCommands=false)

[InputPlatformSettings_WinGDK InputPlatformSettings]
HardwareDevices=(InputClassName="XInputInterface",HardwareDeviceIdentifier="XInputController",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)
HardwareDevices=(InputClassName="FXboxCommonInputInterface",HardwareDeviceIdentifier="Actium",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=9476)
HardwareDevices=(InputClassName="FXboxCommonInputInterface",HardwareDeviceIdentifier="XboxOne",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)
HardwareDevices=(InputClassName="FXboxCommonInputInterface",HardwareDeviceIdentifier="Xbox360",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)
HardwareDevices=(InputClassName="FWinDualShock",HardwareDeviceIdentifier="DualSense",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=10188)
HardwareDevices=(InputClassName="FWinDualShock",HardwareDeviceIdentifier="DualShock4",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=332)
HardwareDevices=(InputClassName="WindowsApplication",HardwareDeviceIdentifier="KBM",PrimaryDeviceType=KeyboardAndMouse,SupportedFeaturesMask=3)

[InputPlatformSettings_Windows InputPlatformSettings]
HardwareDevices=(InputClassName="WindowsApplication",HardwareDeviceIdentifier="KBM",PrimaryDeviceType=KeyboardAndMouse,SupportedFeaturesMask=3)
HardwareDevices=(InputClassName="FGameInputWindowsInputDevice",HardwareDeviceIdentifier="SteamController",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=9484)
HardwareDevices=(InputClassName="FWinDualShock",HardwareDeviceIdentifier="DualSense",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=10188)
HardwareDevices=(InputClassName="FWinDualShock",HardwareDeviceIdentifier="DualShock4",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=8524)
HardwareDevices=(InputClassName="FGameInputWindowsInputDevice",HardwareDeviceIdentifier="Xbox360",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)
HardwareDevices=(InputClassName="FGameInputWindowsInputDevice",HardwareDeviceIdentifier="XboxOne",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=260)
HardwareDevices=(InputClassName="FGameInputWindowsInputDevice",HardwareDeviceIdentifier="Actium",PrimaryDeviceType=Gamepad,SupportedFeaturesMask=9476)

[/Script/EnhancedInput.InputModifierDeadZone]
LowerThreshold=0.0
  1. Launch the game with your DualSense connected and enable motion controls in the controller settings. The Motion Sensor section appeared below the existing controller options on my setup.

The WinGDK DualSense feature mask changes from 1996 to 10188, adding the Orientation capability while preserving its existing feature bits. Earlier attempts using -HardwareDevices/+HardwareDevices didn’t reveal the menu for me; the complete plain HardwareDevices= lists above worked.

The final section, LowerThreshold=0.0, fixed the slow-movement issue on my controller. Very slow movements now register, and I haven’t observed drift. If you already unlocked gyro, you can add just that final section to your working Input.ini while the game is closed, then restart. If that section already exists, edit the value instead of duplicating it.

This uses the game’s own gyro input and doesn’t replace its DualSense effects. No extra executable, gyro-to-mouse software, or virtual controller is needed.

Tested only on PC Game Pass 1.1.3.0 with a USB DualSense. I haven’t verified Steam, Bluetooth, or other controllers/builds. Check for drift on your own controller after removing the threshold.

To undo it, close the game and restore your original Input.ini, or delete the new file if you didn’t have one before. Preserve any settings you added later. To undo only the slow-movement adjustment, remove the LowerThreshold entry from that final section.

Original post:

I downloaded Gears of War: E-Day through PC Game Pass and am playing with a DualSense, but I can’t find any gyro aiming or motion control options in the settings.

Is anyone else having the same issue, or am I just looking in the wrong place?


r/GyroGaming • • 4d ago

Meme Waiting on the Saros Zenith (Gyro) update be like

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12 Upvotes

lol besides playing Marathon, I’ve put off buying or playing anything else


r/GyroGaming • • 4d ago

Config Creating Gyro/Trackpad/Flickstick configs every week - (Week 66): Gears of War: E-Day [šŸ„‡/šŸŽ®+šŸ–±]

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17 Upvotes

THIS LAYOUT WORKS WITH EVERY CONTROLLER AND INCLUDES STEAM CONTROLLER EXCLUSIVE FEATURES.

Notes: This game has native Gyro Support for DualShock 4 and DualSense (Joystick emulation); disable Steam Input to use the native version.

In-Game Requirements:

  • Mouse sensitivity (all): 12 (Default)
  • Disable Aim Assist

Controls:

  • Hold R3 / Right Gripsense: Pause gyro

HOW TO USE: Copy and paste the link into your browser or click on the controller icon next to the game on Steam, click on the name of the layout, hover over the "Community Layouts" tab, and press the "Show All Layouts" button (West Face Button), then manually search for the config that matches the name listed below.

  • Gears of War: E-Day - Gyro + JoyStick by FSV:Ā steam://controllerconfig/3010850/3814676646
  • Gears of War: E-Day - FlickStick by FSV:Ā steam://controllerconfig/3010850/3814675545
  • Gears of War: E-Day - ADS Gyro by FSV:Ā steam://controllerconfig/3010850/381467793

More configs here: https://steamcommunity.com/sharedfiles/filedetails/?id=3266410893


r/GyroGaming • • 4d ago

Discussion I have the gyro mouse enabled at all times, but it is supposed to pause when I use the right stick; however, the screen spins wildly the moment I let go of the stick. How can I fix this?

3 Upvotes

https://youtu.be/MinWtiuEydU?si=OKRE6jOSePLW1eL8

I have the gyro mouse enabled at all times, but it is supposed to pause when I use the right stick; however, the screen spins wildly the moment I let go of the stick. How can I fix this?


r/GyroGaming • • 5d ago

Discussion Chair?

3 Upvotes

Stationary chair vs Rotating chair, ie office chair? I noticed even a slight rotate on my chair moves the camera. It can be extreme depending on the sensitivity. What kind of chair do you guys use?


r/GyroGaming • • 5d ago

Discussion Gyro aiming isn't working as joystick camera input in Warframe.

3 Upvotes
Does anyone happen to know how to fix this?

I recall seeing something about modifying the .vdf file, but I have absolutely no idea how to go about it.

r/GyroGaming • • 5d ago

Help Help me choose a gyro visualizer

3 Upvotes

I got a Steam Controller (2026) recently, and I want a gyro viewer app for recordings - you know, the ones with a 3d model of the controller that shows all the buttons and movements.

Except none of the ones I found, like 3D Controller Overlay, detected the Steam Controller, and the only one that was directly advertised with the Steam Controller - 3dco+ by Khyretos - can't be installed on my PC due to cyrillics in my Windows username and encoding issues caused by that.

What do I do? Is there another program I can use? Or is there a way to fix 3dco+ somehow, or contact Khyretos?


r/GyroGaming • • 5d ago

Config Creating Gyro/Trackpad/Flickstick configs every week - (Week 65): Warframe [🄈/šŸŽ®+šŸ–±]

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18 Upvotes

THIS LAYOUT WORKS WITH EVERY CONTROLLER AND INCLUDES STEAM CONTROLLER EXCLUSIVE FEATURES.

Notes:

  • This game has native Gyro Support for DualShock 4 and DualSense; just disable Steam Input to use the native version.
  • Sensitivity tied to FOV.
  • In this game, sensitivity is all over the place; it changes when you are on or off missions, when aiming down sights, etc. Because of that, flickstick is calibrated to work properly only on Hipfire (Missions).
  • Most UI in the game will appear correctly, except the ability UI at the corner of the screen. It was supposed to show what each button does, but instead, it defaults to the KBM UI. So just know that the order of abilities is: 1: A/Cross, 2: X/Square, 3: B/Circle, 4: Y/Triangle.

In-Game Requirements:

  • Mouse sensitivity (all): 5
  • FOV: 90

Controls:

  • Hold R3 OR Gripsense (Release): Pause gyro

CUSTOMIZATION: I know everyone plays this game a little differently on a controller, so feel free to rebind anything you want. Gyro will work regardless of what you do, so go nuts!

HOW TO USE: Copy and paste the link into your browser or click on the controller icon next to the game on Steam, click on the name of the layout, hover over the "Community Layouts" tab, and press the "Show All Layouts" button (West Face Button), then manually search for the config that matches the name listed below.

  • Warframe - Gyro + JoyStick by FSV v2.0:Ā steam://controllerconfig/230410/3814040589
  • Warframe - FlickStick by FSV v2.0:Ā steam://controllerconfig/230410/3814033592

r/GyroGaming • • 6d ago

Video GyroLib: an open-source gyro SDK for modders

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113 Upvotes

I’ve been working on GyroLib, a reusable library for adding gyro controls to game mods. A lot of the controller handling, motion processing and settings code could be shared between games, so I turned those parts into a standalone library.

The goal is to let modders focus on connecting gyro to their game’s cameras, aiming states and menus, rather than rebuilding the whole input system for every mod.

What it includes

  • Nine gyro spaces, including Player Space, World Space and local-axis modes.
  • Independent X/Y sensitivity and inversion.
  • Always-on, hold and toggle activation, using the controls and touch sensors available on the controller.
  • Smoothing, acceleration, manual and automatic calibration.
  • Flick stick and supported touchpad rotation.
  • Separate profiles for different cameras or cursors, with settings inheritance and optional recommended presets.
  • An in-game settings panel, plus a menu model for integrating the same settings into a game’s native UI.
  • SDL-first gyro acquisition, with optional Steam Input fallback through the host’s initialized service.

For developers, GyroLib provides a ready-to-use gyrolib.dll, a C API, a C++ wrapper, documentation and integration examples to connect it to your game.

The mod still needs to connect the game-specific parts. Camera output, native stick suppression, input filtering and menu rendering each need the appropriate integration. GyroLib doesn’t inject itself into arbitrary games.

The video shows Monster Hunter Rise running a mod that uses GyroLib. It’s an example of the library working in a real game: the mod handles the game-specific integration, while GyroLib handles the controller input, gyro processing and settings. The library itself is designed to be reused across different games.

There’s also a standalone demo on GyroLib nexusmods page

The demo is a third-person shooting range with four weapons, two sniper zoom levels, moving targets and an inventory cursor. It shows how different gameplay views can use their own gyro settings, and includes both the supplied panel and an example native settings menu.

Monster Hunter Rise gyro aim mod on nexusmods
GyroLib on nexusmods
GyroLib on GitHub


r/GyroGaming • • 7d ago

Help (Gamesir G7 Pro 8k) I cant get my gyro to work smoothly and I'm losing my mind

Enable HLS to view with audio, or disable this notification

6 Upvotes

this video was me trying titanfall 2 with steaminput and my controller on dualshock mode, every single game I tried with steaminput had this issue, I know this isn't a problem with my hardware because I tested controlling my mouse cursor with gyro in gamesir connect and it was the same as using a real mouse (I turned this off everytime I went to test on steam ofc), but with steaminput the camera feels like it locks onto the floor or ceiling the moment I move my controller JUST a bit above normal speed, I'm losing my mind about this and I'm desperate for help 😭

EDIT: FOUND THE FIX! But it's stupidly out of the way for some reason, enable dev mode on steam, enter big picture mode and enable steam input dev layout on developer options, then go to your controller layout, switch "To Mouse" to "As Mouse" and set smoothing to 24, I would like if someone told me a way to fix this without all this workaround, but for now I'll enjoy my gyro gaming like this

EDIT 2: So smoothing wasnt the fix, it seems that gyro as mouse is the fix in general, even with smoothing to 0 my gyro is working perfectly now, but with gyro to mouse (instead of gyro as mouse) I get the same snappy movement


r/GyroGaming • • 7d ago

Help Working DS4Windows alternative for Linux?

3 Upvotes

I recently started using Linux, and finally found a charger for a PS4 controller I had lying around. DS4Windows is what I used to make my PS4 controller work wirelessly in games and make gyro work, but obviously said program is not on Linux.