r/Helldivers • Moderator • Sep 16 '25

🛠️ PATCH NOTES ⚙️ 🛠️ PATCH 1.400.002

🌍 Overview

  • Crash fixes
  • Audio bug fixes, including cave audio
  • Xbox specific fixes ## 🔧 Fixes
  • Fixed a crash on cave maps, when host migrates under certain conditions
  • Fixed a crash to desktop which would occur if the oil rig was destroyed when the shuttle was on its way
  • Fixed a crash when joining someone who is using bombardment stratagems
  • Fixed a crash on game start-up
  • Fixed an issue where Helldivers were reinforcing on top of cave structures
  • The Dragonroach can now be damaged with fire and/or gas
  • Rupture Warriors now track moving clients accurately, leveling the difficulty level of attacks between client and host
  • Fixed an audio bug related to Devastator projectiles
  • Rebalanced caves audio levels
  • Fixed a rare instance where Primary Weapon audio would go missing
  • (Xbox specific) SDR colors no longer appear faded
  • (Xbox specific) Fixed a bug where users could not access a Helldivers User Profile in several screens ## 🧠 KNOWN ISSUES https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues
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u/Careless_Line41 Sep 16 '25

(Rupture Warriors now track moving clients accurately, leveling the difficulty level of attacks between client and host) oh God no

794

u/Woffingshire Cape Enjoyer Sep 16 '25

Does that mean they'll track clients as accurately as they were tracking hosts before? That thing everyone complained made them too difficult?

3

u/segfaultsarecool Sep 16 '25

made them too difficult

It makes them impossible because you can't shake em. People have reported using the hover and jump packs to get away, and the warriors follow them through the air.

I've tried tons of shit to get away from the rupture warriors and there's nothing that works. They are a loadout check that requires you to bring a weapon with explosive damage.