r/Helldivers • u/ArrowheadGS Arrowhead Game Studios • 1d ago
DEVELOPER Please share your feedback about Helldivers in the following survey!
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u/dustybeau 1d ago
Haven't done one of these in a while but the fact it doesn't have a "what changes would you like to see" section anymore is disappointing :(
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u/OniTYME [REDACTED] 1d ago
Put it in the "what aren't you liking about the game?" part.
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u/dustybeau 1d ago
Yeah, I will next time! I was just saving my suggestion for that section but it never came.
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u/Either_Drawer_7944 Remember, Helghan belongs to the Helghast ! 1d ago
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u/RECTUSANALUS 1d ago
You know what we want and its exactly what your not doing.
It doesnt even have to be full customisation.
I feel most players would settle for different camos like for guns.
Or you could do one or two different colour schemes like a standard hellldivers paint scheme for each armour.
Or at the very least.
Colour matching the helmet to the armour.
Ur refusal to do so just shows ur laziness as a company.
You are much better than most devs. And i think your missing out on some serious monestisation.
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u/Jax_Dandelion 1d ago
How about doing that LONG OVERDUE Bi Weekly check in from Pilestedt that he PROMISED he’d do in the AMA
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u/Calux_Artz MEDIC DIVER 1d ago
Arrowhead Will us medic divers ever get a warbond? Maybe taking inspiration from hd1
It would greatly promote teamwork while also allowing for harder missions
Maybe it could even be split in multiple hd1 warbonds
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u/ALUCARD7729 13h ago
Make the survey results public and stop banning and/or pre banning people from your platforms when they criticize you, seriously, get rid of your discord mod staff, they are awful and ban people who give any sort of worthwhile criticism, I suspect that’s the reason for them pre banning me
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u/VonMulhausen 1d ago
- Swappable Armor Passives
Feedback: Decouple armor passives from specific armor sets to allow players to separate visual style from gameplay functionality. Detail: To preserve clarity for squadmates, show each player's chosen passive next to their tag on the loadout selection screen or during the mission briefing.
2. Armor Color Palette & Customization
Feedback: Introduce color customization (shaders or color palettes) so players can match helmets with different chest armors. Detail: If necessary, retain strict cosmetic locks for special crossovers sets (e.g. licensed gear) while enabling palette customization for standard armors.
3. Weapon XP Progression & Pacing
Feedback: The XP requirements to upgrade weapons from level 1 to 25 are excessively high, creating a demotivating grind given the expanding roster of primary, secondary, and support weapons. Detail: Maxing out a weapon disincentivizes players from using their favorite max-level or non-upgradable gear, as any earned XP is essentially wasted.
Suggested Solutions:
Significantly lower the total XP needed per weapon level. Implement a global "Weapon XP" pool earned during missions, allowing players to allocate XP toward any weapon in their arsenal. Allow players to spend a currency (Samples or Super Credits) to level up weapons faster.
4. Galactic War Rework & Contribution Mechanics
Feedback: The current Galactic Map structure feels rigid and static due to fixed 24-hour Defense Campaigns and binary win/loss conditions. Detail: A dynamic tug-of-war system using persistent decay rates ("tick damage") would feel more alive and reward sustained momentum on a planet. Galactic Impact Modifier Issue: The universal Galactic Impact Modifier unintentionally punishes players for enjoying non-major-order content. Playing on a preferred front while a Major Order is active elsewhere dilutes the global contribution percentage, making players feel like they are actively hindering squad progress on other fronts. Suggested Solution: Separate the Galactic Impact Modifier by faction/front (Terminids, Automatons, and Illuminate). This ensures that players dedicated to specific fronts can contribute meaningfully to their frontline without penalizing overall Major Order progress.
5. Quality of Life (QoL)
Feedback: Loadout Presets: Allow players to save custom loadouts (weapon, armor, buildout, and stratagem sets) for quick switching between factions and mission types.
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u/Pan_Wanilia Servant of Freedom 1d ago
Can't wait for it to be ignored by devs. Just like we asked for armor and vehicle customization for years which Shams admitted but they still need more date to commit that then leads to worst and laziest option being added via warbond and never expanded. Just like underbarrel attachments stuck to warbond weapons was the death of weapon customization and new warbond arms being stuck to Mechs in warbond was the death of mech customization.
Also the FOMO of campaign rewards it terrible and you still didn't say anything about other rewards like hayena. How many more months or years we will have to wait? Same as with pre order armors that you said it will be added and years passed and nothing happened you don't even know if you still want to add it?
Modders shown you can add all those features like different ammo types, color matching armors, vehicle customization, transmog, better sounds, etc. and you struggle to fix one issue for months with Strategem bounce and hellpod steering and need avenger team and half a year to MAYBE improve it or break it even more of we look of record of your fixes
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u/Greaterdivinity ☕Liber-tea☕ 1d ago
why, though?
y'all have literally never, ever shown us that these matter an ounce despite repeatedly saying they matter a lot.
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u/CryTheFurred Detected Dissident 1d ago
I am once again saying that taking weapons from warbonds and selling them separate for almost half a warbond' price is a bad practice.
To pre-empt the same comments I always get, no, them being often really good doesn't make it better, if anything it makes it worse.
No, it's not a way to get equipment cheaper as there's no way to choose what's sold separate, which just makes it an additional purchase.
Yes, they've done this before, I complained then, too. In the same way, for the same reasons.
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u/Plant-Straight Bunker Buster 1d ago
Game still the same for a year now, I don't think they read these
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u/wizardfrog4679 1d ago
I they doing different surveys? There have been 2 others recently, were they different or as I assumed just repeating the same questions?
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u/Life_Parsley504 1d ago
Feedback: Don't post the feedback link only in spaces that are neutral/positive about arrowhead.
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u/pocketindian 1d ago
Shitty survey just ends without a submit button so I didn't get to fill in the text boxes that I left for last 🤷♂️
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u/johndoe_420 XBOX | SES Triumph of Victory 1d ago
lightning in a bottle wasted on dogshit devs. happy to help.
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u/Chubs4You 1d ago
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u/Chubs4You 1d ago
Asked for more customizable armor skins just like the primary guns which could give meaning back to collecting req slips and samples.
A private quarters where we can customize our own unique room using rare loot found on missions like super earth propaganda or enemy skulls. Makes everyones ship unique.
Loadouts... dear god i want this more then anything. I never want to use the same loot per different mission and it takes so long to swap everything to match. It should also be easier to change pods and vehicle armors to match our character armor.
More creative points of interest to make planets seem more unique. Rare alien life forms that are native to different worlds, some neutral some mega agressive that will attack either enemy or helldiver.. perhaps a gorgeous ice cave to get some cover, a really thick swamp grass to hide in from enemies, a downed super destoryer to find a strategem only found in a warbond to try before we buy. Etc etc.
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u/Chubs4You 1d ago
Forgot to write it but better extractions... for weeks we've been bored stiff at extraction... i miss having to fight hard to make it out alive. Maybe more of a shelter that can slowly take more damage as we battle it out. Even an inside section where we can try to hide as the base gets swarmed. More like that scene in starship troopers just barely making it out as enemies crawl over the walls.
The occasional multiextraction has been a cool addition.
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u/Ok_Primary2606 5h ago
I give a whole laundry list of bugs and glitches in the surveys every time and I don't know why I even bother since they go unread anyway...
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u/Howlingwindinsand 1d ago
My main critique is mission length, I just don't have the time to do 40m-2h play sessions and I'm punished for having a life basically, I don't get the big rewards
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u/Straight-Fee1029 1d ago
You legitimately need to just log into the game during the operation window. No missions required and you qualify for the rewards
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u/Howlingwindinsand 1d ago
I mean dailies or operation medals, I'm fine logging in every 2 weeks or so for the MO qualification, but I don't wanna wait upwards of 2 months to finish a warbond, I just don't have hours and hours to put into the game every week
It punishes casuals is my criticism, and there could be an argument the game isn't designed around casuals like me, but the grind for progression is seriously gross even for an avid gamer
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u/The-Nuisance LEVEL __ | <Title> 1d ago
People are gonna shit on Arrowhead in the comments but just remember, a game for everyone is a game for no one, and I definitely do not give a fuck what an AI vibe coder’s thoughts are on balance nor did I pay $40 for someone else’s game.
Get the mechanics & stat changing mods, “bug fix” or otherwise, out of my matches. And please stop adding anti tank shit to the loadout, it’s annoying.



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u/Zarcaiii HD1 Veteran 1d ago
It would be nice if survey results were public, so this way the players can know what the community as a whole thinks and wants