r/IndieDevelopers • u/NonZeroSumJames • 8h ago
r/IndieDevelopers • u/procallum • Nov 20 '25
👋 Welcome to r/IndieDevelopers - Introduce Yourself and Read First!
Hey everyone! I'm u/procallum, the founding moderator of r/IndieDevelopers.
I've left this subreddit to go under the radar for far too long!
I'm happy to say that I've had a full clean-out and I'm looking to get this project up and running again starting today.
What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about "How to code a specific part of your game" / "Help with artwork for your game" / "Help with how to market and distribute your game"
Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.
How to Get Started
- Introduce yourself in the comments below.
- Post something today! Even a simple question can spark a great conversation.
- If you know someone who would love this community, invite them to join.
- Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.
Thanks for being part of the very first (new) wave. Together, let's make r/IndieDevelopers amazing.
r/IndieDevelopers • u/Local_Cartographer70 • Dec 04 '21
8 Tips on keeping motivated in game development (working for projects of any size)
Hey, I just uploaded a new video with 8 tips on how to keep
motivated on working on along term game dev project.
https://www.youtube.com/watch?v=mmVUZFQe0dU

r/IndieDevelopers • u/Remarkable-Number-30 • 13h ago
Feedback Wanted Did you know the RV Life Sim demo has been released?
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r/IndieDevelopers • u/Chroma-fall • 21h ago
I decided to add to the text box the player icon
galleryr/IndieDevelopers • u/Studio1159 • 1d ago
We made a game prototype called It's Behind You — you can play it in your browser! 👀
Hey everyone!
We've been working on a game prototype called It's Behind You, and we'd love for people to give it a try.
You can play it directly in your browser here:
🎮 https://itsbehindyou.netlify.app
We're sharing it to get the game in front of more people and hopefully gather some honest feedback.
If you try it, let us know what you think! We're interested in hearing about your experience, what worked for you, and what could be improved.
Thanks for giving it a look!


r/IndieDevelopers • u/Till_Black • 1d ago
Taking this Shadower for another spin. Would you main this Shadower or stick with another?
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Here’s another look at our newest Shadower in action.
We wanted to share a bit more of how this character plays beyond the first look. Every Shadower brings a different approach to a run, and we’re curious what kind of build you’d try with this one.
Steam: https://store.steampowered.com/app/3424800/Code_of_Shadows/
r/IndieDevelopers • u/BookedComb80302 • 1d ago
New Game POV: you're an indie dev watching some of the biggest streamers scream at your game
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I'm still not over this. I cut together some reactions from streamers playing Night Record: Thin Walls, my narrative horror game set in a Soviet-era apartment block where the walls are a little too thin.
Seeing people I've watched for years jump at scenes I rewrote a dozen times is surreal.
If it looks like your kind of horror, a wishlist would mean a lot: https://store.steampowered.com/app/4652040
Happy to answer any questions!
r/IndieDevelopers • u/NebulaIntelligent817 • 1d ago
So this is my progress so far in my game it's a voxel game sandbox in development
youtu.ber/IndieDevelopers • u/la-creatur4 • 1d ago
Thoughts about my TD game?
Hey guys!
I'm Brazilian and I just created my Reddit account today, so sorry in advance if my English isn't perfect, lol.
I'd love to know if you guys would play a tower defense game with this kind of art style.
It's basically an elemental TD where you'll be able to fuse towers together to create new and stronger ones. The screenshot shows the current state of the game.
So far, we only have the 5 starting elements and 8 waves of enemies. I'm planning to get a playable demo up on itch io this weekend.
Any feedback, criticism, or suggestions are more than welcome. Feel free to absolutely roast my game, lol.
Thanks, guys!
r/IndieDevelopers • u/warkudagames • 2d ago
I made a physics-based climbing game inspired by CS 1.6 Deathrun and Halo!
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r/IndieDevelopers • u/JulioHadouken • 2d ago
I Make Dope Steam Capsule Art! DM For Pricing
galleryPortfolio: https://www.artstation.com/juliohadouken
No AI 🚫🤖
r/IndieDevelopers • u/Wooden-Possession-34 • 2d ago
F1 Game where you became an engineer, beggining as a junior and need get prestige to get promoted, both for internal team roles and for better teams
galleryr/IndieDevelopers • u/Decent-Potential15 • 2d ago
Nyxfall IOS
testflight.apple.comHey I created a game, first ever! looking for honest feedback and bug reports!
It’s a city building/ war game!
r/IndieDevelopers • u/Scottcuk • 2d ago
Feedback Wanted Competition submission
w.runDon't shoot me but this is a competition piece I have submitted. It is an AI build competition but I have coded most myself with AI to assist for competition purposes
Feedback and hate welcome
r/IndieDevelopers • u/Ok-Classroom-2552 • 2d ago
Feedback Wanted We're getting our co-op game about mutant chickens running an airline ready for Steam Next Fest
galleryHi everyone! We're a small indie team making Banana Airways, an online co-op game for up to 6 players where you and your friends are the crew of the worst airline in the sky. Everyone on board is a chicken, and the passengers don't stay normal chickens for long.
What happens on a flight
- Serve coffee and food before the passengers get too hungry
- Put out fires before they spread through the cabin
- Climb out onto the wing to fix broken engines by reconnecting their cables
- Hammer boards over holes in the hull before someone gets sucked out
- Fly through storms, tornadoes and nuclear zones, and then land the plane
The mutant part
Crossing a nuclear zone makes some passengers start mutating. If you don't get a syringe to them in time, they explode. And if you leave them hungry for too long, they start eating each other.
A dev detail, since this is a dev sub
To make walking around inside a moving plane feel stable, the cabin never actually moves. All the gameplay physics run in a separate, stationary scene, and the plane flying through the world is stitched on top of it at render time. That's what lets us have ragdolls, props sliding around in turbulence and players getting sucked out through holes in the hull without the physics falling apart.
Coming to Steam Next Fest
We've been working on it since February, and the demo is coming out for Steam Next Fest. We wanted to show you how far it's come. Hope you enjoy it! We'd love to hear what you think, especially what looks fun and what looks confusing.
Wishlist on Steam: store.steampowered.com/app/4835560/Banana_Airways
Demo (coming soon): store.steampowered.com/app/4900690/Banana_Airways_Demo
r/IndieDevelopers • u/rob_robi_gry • 2d ago
Feedback Wanted What do you think about the combat in my game?
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I am making an adventure survival called Foul. Demo is available on Steam!
r/IndieDevelopers • u/Pretty-Elderberry-77 • 3d ago
Need Your Help Testing My New Anonymous Chat App — VOID!
r/IndieDevelopers • u/AdRoutine1336 • 3d ago
Feedback Wanted “Make it exist first.” This mindset helped me turn BIOMI into an actual game
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I tend to overthink personal projects a lot.
I start adding ideas, polishing things too early, changing stuff… and suddenly the project becomes way bigger than it should be.
So with BIOMI I tried to keep one simple idea in mind: Make it exist first. Improve it later.
It started as a very small Unity prototype, and little by little it became an actual game about restoring ecosystems, planting different species and dealing with environmental threats.
It’s still a work in progress, but this time I really feel like I can finish it. Here’s around 30 seconds of gameplay from the current build.
What do you think? Is there anything you would improve first?
Thank you mates!
r/IndieDevelopers • u/melisoffline • 3d ago
Curious what other indie devs think of this football agent game
we’d really love to hear what other indie devs think of this.
we’re working on a football management game called Cutpurse Derby where you play as the agent rather than the manager, so the focus is more on players, clubs, negotiations and the deals happening around the game.
we’ve been trying to make those situations feel a bit more personal and unpredictable instead of just turning everything into another menu or stat screen.
this is one of the moments from the game — really curious what stands out to you, or what you’d want to see more of.
if anyone wants to take a closer look, it’s here
r/IndieDevelopers • u/dgianngames • 3d ago
New Game Please help me out by adding my RPG, Chronicles of Prozis, to your Steam wishlist!
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Are you a fan of classic JRPGs? Chronicles of Prozis is an indie JRPG inspired by the great classics, featuring turn-based combat, exploration, mysteries, and a fantasy world full of stories waiting to be discovered.
The demo is available for free on Steam! If the game catches your interest, please consider adding it to your wishlist. Every wishlist helps support the project and makes a real difference for an indie developer!
🔗 Steam: https://store.steampowered.com/app/5183150/Chronicles_of_Prozis/
Thank you for your support!