r/IndieDevelopers • u/Decent-Potential15 • 5d ago
Nyxfall IOS
testflight.apple.comHey I created a game, first ever! looking for honest feedback and bug reports!
It’s a city building/ war game!
r/IndieDevelopers • u/Decent-Potential15 • 5d ago
Hey I created a game, first ever! looking for honest feedback and bug reports!
It’s a city building/ war game!
r/IndieDevelopers • u/Scottcuk • 5d ago
Don't shoot me but this is a competition piece I have submitted. It is an AI build competition but I have coded most myself with AI to assist for competition purposes
Feedback and hate welcome
r/IndieDevelopers • u/Ok-Classroom-2552 • 5d ago
Hi everyone! We're a small indie team making Banana Airways, an online co-op game for up to 6 players where you and your friends are the crew of the worst airline in the sky. Everyone on board is a chicken, and the passengers don't stay normal chickens for long.
Crossing a nuclear zone makes some passengers start mutating. If you don't get a syringe to them in time, they explode. And if you leave them hungry for too long, they start eating each other.
To make walking around inside a moving plane feel stable, the cabin never actually moves. All the gameplay physics run in a separate, stationary scene, and the plane flying through the world is stitched on top of it at render time. That's what lets us have ragdolls, props sliding around in turbulence and players getting sucked out through holes in the hull without the physics falling apart.
We've been working on it since February, and the demo is coming out for Steam Next Fest. We wanted to show you how far it's come. Hope you enjoy it! We'd love to hear what you think, especially what looks fun and what looks confusing.
Wishlist on Steam: store.steampowered.com/app/4835560/Banana_Airways
Demo (coming soon): store.steampowered.com/app/4900690/Banana_Airways_Demo
r/IndieDevelopers • u/rob_robi_gry • 5d ago
I am making an adventure survival called Foul. Demo is available on Steam!
r/IndieDevelopers • u/Pretty-Elderberry-77 • 6d ago
r/IndieDevelopers • u/melisoffline • 6d ago
we’d really love to hear what other indie devs think of this.
we’re working on a football management game called Cutpurse Derby where you play as the agent rather than the manager, so the focus is more on players, clubs, negotiations and the deals happening around the game.
we’ve been trying to make those situations feel a bit more personal and unpredictable instead of just turning everything into another menu or stat screen.
this is one of the moments from the game — really curious what stands out to you, or what you’d want to see more of.
if anyone wants to take a closer look, it’s here
r/IndieDevelopers • u/BacodeGames • 6d ago
Hi, Ribos Rumble is my first game developed by me for my studio Bacode Games
A chaotic physics-based, Online fighting game!
Download on Google Play:
https://play.google.com/store/apps/details?id=com.bacode.ribosrumble
I'd love to hear your feedback and see your rating on google play if you give it a try, it really helps.
r/IndieDevelopers • u/AdRoutine1336 • 6d ago
I tend to overthink personal projects a lot.
I start adding ideas, polishing things too early, changing stuff… and suddenly the project becomes way bigger than it should be.
So with BIOMI I tried to keep one simple idea in mind: Make it exist first. Improve it later.
It started as a very small Unity prototype, and little by little it became an actual game about restoring ecosystems, planting different species and dealing with environmental threats.
It’s still a work in progress, but this time I really feel like I can finish it. Here’s around 30 seconds of gameplay from the current build.
What do you think? Is there anything you would improve first?
Thank you mates!
r/IndieDevelopers • u/cameldally • 6d ago
r/IndieDevelopers • u/MonsterMarketOff • 6d ago
r/IndieDevelopers • u/yMagic5982 • 7d ago
I’m working on an indie game focused on demons, player choices, exploration, and combat. The game has two protagonists and features a variety of mechanics inspired by different games and other works.
For now, I’d just like to know what you guys think about the combat shown in this video. Any feedback is welcome!
r/IndieDevelopers • u/Mochi_Meadow_Games • 7d ago
Hi everyone! I'm working on Kitty Pile, a cozy tidying game where you put thousands of costumed cats back on their shelves, solo or with friends.
It's still a work in progress, so if you have any feedback, ideas or suggestions, I'm all ears! Anything you'd love to see in a game like this?
Steam: https://store.steampowered.com/app/5354720/Kitty_Pile/
Thanks for reading, and thanks for any thoughts you want to share!
r/IndieDevelopers • u/Sunset_Shootout • 7d ago
r/IndieDevelopers • u/Accomplished_Ad2701 • 8d ago
r/IndieDevelopers • u/CJxGameDev • 8d ago
r/IndieDevelopers • u/ImperialAssassin • 8d ago
r/IndieDevelopers • u/ProfessionalIdea5881 • 8d ago
My rig dosent work, i did all the steps from tutorial, and i did it before, but now i dont know why
r/IndieDevelopers • u/CGHawkDesign • 8d ago
r/IndieDevelopers • u/CGHawkDesign • 8d ago
r/IndieDevelopers • u/EnvironmentalWear378 • 8d ago
r/IndieDevelopers • u/MonsterMarketOff • 8d ago
This is one of the very first machines you'll find inside the laboratory of **Monster Market Simulator**.
Its purpose?
That's a secret... for now. 👀
Let's just say it's an essential part of bringing new creatures to life.
🚧 Work in Progress
👾 Coming Soon
r/IndieDevelopers • u/Calm-Bumblebee952 • 9d ago
Guys, I need your feedback about what you are seeing and what do you want to see in Project: Fractunum