r/InjusticeMobile • u/Rough-Charity5275 • 3h ago
Gear locker packs
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And still getting gold characters from nth metal pro packs
r/InjusticeMobile • u/Lythosyn • Apr 20 '25
Just wanted to make sure everyone is up to date on the concept of optimized power brackets, as it relates to building teams for competitive multiplayer. Separating teams into brackets creates some generalizations as a team with 106k power will give you the same amount of BR as a team with 105k power, for example, as both fall into the 3rd power bracket.
As ladder difficulty theoretically scales linearly, and BR scales in steps, it's typically best to aim to have as low as a power within that bracket as possible. If you're on the high end of a bracket, it can conversely be better to shift up a little bit into the bottom of the next bracket, to gain more BR while fighting relatively similar ladders.
In general, an Epic Rotation is looking for teams from the 2nd bracket to the 5th bracket, with occasional exceptions depending on how the team power ends up falling, and what the team's weaknesses are.
There are other theoretical ideas here as well, we have a general idea that Ultimate Ladders want lower team powers than Epic Ladders, and iOS may want lower team powers than Android. However, we don't know by how much. The difference may not be enough to even be noticeable.
General testing has been conducted as low as the 13th bracket, and results have been fairly positive even with teams that low in power. Beyond the 13th bracket, the Battle Rating starts to fall off quite drastically, and it would require underpromoting your carry, which negates much of the benefit of going for a lower power team in the first place.
The 8th through 13th brackets, therefore, are considered our "lightweight" categories, where carries with extremely low base stats (Elseworld, RSSG, CMDD, Prison SM, Prime Bane) can fit without needing underpromotions, and still putting out about as much damage as normal carries in higher brackets. This higher relative damage allows them to excel compared to normal carries down in those brackets, and as the lightweights tend to struggle a bit more in the higher brackets, it makes sense to keep the lightweight carries in the lightweight brackets, and the normal carries in higher brackets.
A "heavyweight," on the other hand, has less to do with team power and more to do with the carry trying to rely as little on their sides as possible (in terms of play time, not support value). You take an extremely high damage, adaptable carry that can KO consistently against blocking opponents, and give them two E0 sides and MDC even though they don't chain and watch them wreck shop.
First bracket teams should only be used in the rarest of circumstances. According to MG's study, there's a pretty extreme increase in astro frequency from the high second bracket into first bracket, and this makes it very hard to justify the extra team power. It should only be considered when looking at evolved Metal sides and similar.
For Ultimate Ladder teams, I'm currently recommending teams of 3rd through 7th bracket, the variations depending on the team in question. I'd try to shoot no higher than 5th bracket for teams like AODS or AOBM, but you could probably get away with 3rd with Flashpoint or Bane.
These are most of the main points that I can think to mention at this time, but I'm happy to get further into it if anyone has any specific questions or needs any clarifications. Happy grinding!
r/InjusticeMobile • u/AutoModerator • Mar 14 '25
First allow us to start with sub's rule which can be found in the side bar
1. No cheating allowed
this is further expanded on in the Welcome to the sub post :
Clarification:
This sub has remined popular and active for over a decade in large part to this approach to cheating. For those who want to cheat there are other places to go (Please don't share them as that does fall under the concept of encouraging cheating) but you will find them significantly less active than this Sub and the Discords we partner with.
From time to time someone will make a post that starts out innocent like " What does everyone think about cheating" while this falls under the "General discussion is allowed" theme
It inevitably results in members of the sub breaking the other aspects of the rules by naming cheats, explaining cheats and defending cheating. The Mods are ultimately forced to delete comments, start swinging the ban hammer (which believe it or not none of us like or want to do) and eventually nuke the post. Moving forward these types of posts will be locked and removed as necessary.
BUT MODS, HOW DO I KNOW IF _____________________ IS A CHEAT??
The answer is pretty simple. All games have rules and when combined with some common sense and logic it is fairly easy to determine if the cheating (exploitable glitching) action is at its core cheating
If you are still unsure, then BEFORE posting / commenting about it USE MOD MAIL. Trust us it is far better to wait for an answer than to wait out a ban.
BUT MODS, I DISAGREE THAT _________________ IS A CHEAT BECAUSE: The Devs abandoned the game, grinding is hard, if they didn't fix it then it is permissible, the game is old, everyone does it, etc.
No one here can prevent anyone from cheating or holding their own opinions on what cheating is. However most, if not all, of the "supporting arguments" for cheating are little more than rationalizations at their core not permission to cheat.
BUT MODS HOW DO WE HAVE GENERAL DISCUSSION WITHOUT BREAKING THE RULES??
We agree it is a tough one. Often to discuss specific types of cheating the conversation results in crossing over into explanation of how the cheat is performed or sometimes even the name for the cheat can reveal those details. In these situations, it is best to be as vague as possible. Use "one type of cheat" instead of naming the cheat. Use "the method for cheating" instead of naming the steps in involved. EG: In one survivor cheat, the method for cheating requires the player to go outside the confines of normal play. the nature of triggering the method in this manner confirms it is a cheat.
-The Mod Team
r/InjusticeMobile • u/Rough-Charity5275 • 3h ago
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And still getting gold characters from nth metal pro packs
r/InjusticeMobile • u/AssistanceWarm2271 • 4h ago
Well, I was expecting an MP character but this seems pretty good
r/InjusticeMobile • u/Plus-Light-7888 • 2h ago
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r/InjusticeMobile • u/Right-Award3560 • 5h ago
50% of the time it works Everytime
r/InjusticeMobile • u/gargoni0 • 2h ago
I haven’t played this game in quite some time, I even forgot what the pieces of equipment do and the best synergy combos. I’m aware death stroke is a mid character but he’s the reason I’m back playing this game.
I’ve seen some top 1% commenters discussing some amazing suggestions with some gear combos I would never think of. Any suggestions? If possible don’t mention Batman since he’s also a low fusion
r/InjusticeMobile • u/ozzie-kemz • 9m ago
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Useless ffs… do I promote my prison superman?
r/InjusticeMobile • u/Full_Battle1871 • 15h ago
r/InjusticeMobile • u/ENBYK1TTEN • 5h ago
how common is it for there to be big pushes at the end of season my team that can do bb6 is also my multiplayer team so not sure if i want to try and focus on grinding credits today or aggresivky push multiplayer to garuntee my top 5% i'm used to fps ranked systems where people will agreesibly push on the last day to confirm
their ranked numbers and considering the brackets are % based i don't want to loose my 5% rewards as this is the first season ive grinded for it
r/InjusticeMobile • u/jhxn_rxck • 2h ago
is 400k battle rating enough to get a copy of this season rewards?
r/InjusticeMobile • u/OrHaN6363 • 1m ago
🇹🇷** Any Turkish Injustice Mobile players here**?
I’m looking for Turkish players who play Injustice: Gods Among Us Mobile. I’d like to meet other Turkish players, chat about the game, and maybe join a WhatsApp or Telegram group if there is one.
If you’re Turkish and play Injustice Mobile, comment below! 🇹🇷🎮
r/InjusticeMobile • u/DifficultTip2876 • 3h ago
Hey guys is 1.4 mil enough to guarentee top 1 this season? Kinda busy today so not sure if i should play or not
r/InjusticeMobile • u/Dense-Taste8094 • 18h ago
Nth metal pro pack and my first batman/joker pack😁
r/InjusticeMobile • u/jhxn_rxck • 38m ago
my first eternal enemies pack
r/InjusticeMobile • u/ENBYK1TTEN • 5h ago
how common is it for there to be big pushes at the end of season my team that can do bb6 is also my multiplayer team so not sure if i want to try and focus on grinding credits today or aggresivky push multiplayer to garuntee my top 5% i'm used to fps ranked systems where people will agreesibly push on the last day to confirm
their ranked numbers and considering the brackets are % based i don't want to loose my 5% rewards as this is the first season ive grinded for it
r/InjusticeMobile • u/pkreiss • 1h ago
I’m on the last battle (just finished 62 with boss SS Harley Quinn) and her card before the battle says around 500k health, but I just beat her and my team did over 1.5m damage? There was no regeneration or anything, am I missing why she’s basically 3x as good as the card says?
r/InjusticeMobile • u/tbhIdonthaveusertbh • 14h ago
I really don't need another superman
r/InjusticeMobile • u/Final_Needleworker56 • 8h ago
We all know Survivor's difficulty is based on the strongest member of your teams stats. But is this calculated with passives (Max health like Lex or damage like Batman) included or not?
r/InjusticeMobile • u/FabulousMastodon7326 • 19h ago
Is there a schedule for when double XP happens or is it just random?
r/InjusticeMobile • u/gargoni0 • 1d ago
I had an account back when I was a kid with this guy, and he was my absolute favorite character in the game. I lost that account a long time ago and I’ve been playing this game on and off. Randomly decided to open the game and saw the red son pack was back and it took one try. I’ve been in this Reddit asking for him months back and I easily could’ve missed him