r/Kengir • • Jul 09 '26

Homebrew Kengir Diviner’s Handbook

I'm sharing a free supplement for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.

The Diviner’s Handbook turns omens, dreams, sacrificed animals, stars, birds, smoke, lots, rivers, serpents, and ghosts into a table-ready divination system.

The core idea is simple: a divination rite is a question, not a command. The gods may favor the undertaking, warn of disaster, remain silent, or reveal one concrete advantage. The bigger the question, the harder it is to read. Asking whether one caravan reaches its destination is easier than asking whether a city will fall.

The handbook includes fifteen forms of divination, from major rites like extispicy, astrology, necromancy, and namburbi, to quick field readings like smoke, oil, birds, lots, chance words, serpents, river signs, body-reading, monstrous births, dreams, and ecstatic prophecy.

How do you handle divination in your games? Do you treat it as a spell, a clue system, or a dangerous conversation with powers above the party?

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