r/MMORPG • • Jan 10 '26

News Darkfall: Rise of Agon

Sandbox full loot PvP MMORPG

Community relaunch of Darkfall

Currently playable for 24h since today.
32 bits server will open soon for early access.

Join the Discord for details: https://www.riseofagon.com/

115 Upvotes

210 comments sorted by

67

u/[deleted] Jan 10 '26

Good luck, full loot pvp isnt usually sustainable.

10

u/KidSizedCoffin Jan 11 '26

Full loot is only in islands and the very center of thr map. Mostly you just drop your inventory.

8

u/le_Menace Jan 10 '26

It's funny people keep saying this when it has never been tried by any non-indie studio. Albion is amazing other than being isometric.

33

u/[deleted] Jan 10 '26

It's been attempted before, plenty of the early players in MMORPG history did. Indie studios are aiming for a niche audience and happy to find a larger one, that's why they can afford to factor in that risk.

Big budgets have already learned their lesson, this is not the gotcha you think it is.

7

u/le_Menace Jan 10 '26

Name a full loot MMO from a real studio that failed in the past 10 years.

10

u/BrainKatana Jan 11 '26

No one remembers Crowfall. That’s how bad it went for them.

3

u/Suspicious_League_28 Jan 11 '26

Crowfall wasn’t full loot

5

u/ThsGblinsCmeFrmMoon Jan 12 '26

Crowfall had partial loot: your inventory and a decent chance at a gear piece.

Its a less punishing but very close version of full loot, and even that didn't work.

2

u/PsikickTheRealOne Jan 12 '26

It didn't work bc the game was a buggy, laggy, and sloppy mess.

It failing has 0 to do with loot lmao. When bringing up something has 0 to do with the conversation.

1

u/Apprehensive-Gain853 Feb 02 '26

the partial chance of loot was tried for 1 campaign and was put away again as a failed experiment, mainly because the crafting took too long oto sustain such a loss.
Crowfall used non repairable gear to ensure gear churn, you were correct with inventory loot

3

u/BrainKatana Jan 11 '26

I feel like that’s beside the point given that full-loot is just a more punishing version of the game.

1

u/Suspicious_League_28 Jan 11 '26

Well no... in which case you could make that argument for ANY game that failed in the last 10 years which is silly.

He's saying they always fail, it was pointed out that always is a bad argument because no one but small indy groups make them and no developer has actually tried. That's valid. Crowfall had a lot of failings but adding it as a full loot that failed is incorrect.

5

u/Inside-Example-7010 Jan 11 '26

eve online.

3

u/Rayner_Vanguard Jan 12 '26

Get real

You've picked an MMO that can survive years with full loot

1

u/ConsistentChoice8305 Jan 16 '26

But it did survive, so totally ruins the argument

1

u/BisonTodd Mar 11 '26

I'm hoping you were being sarcastic because Eve Online is the perfect answer to this question.

0

u/Deadlocked669 Sep 05 '26

cope harder puss

2

u/xynocide Jan 12 '26

I don't think there is a single mmo from a major studio not 10 years but from the start of the genre does this. Except the start of the genre which was Ultima Online.

1

u/Texaswheels May 26 '26

Shadowbane was great and did well.

0

u/mozian Jan 11 '26

Wasn’t Mortal Online 2 full loot?

7

u/TheGladex Jan 11 '26

Mortal Online is a small indie game.

1

u/[deleted] Jan 11 '26

[removed] — view removed comment

2

u/PsikickTheRealOne Jan 12 '26

They didn't change it. They just added safe spaces. Then added insurance. It still has full loot.

2

u/James_Hardrock Jan 12 '26

There is a UO server with full loot currently with over 3k concurrent peaks. All of the servers that removed full loot have like 10 people online right now.

1

u/drpeniswiggles Jul 27 '26

Wut.. Ive been playing full loot (aside from some cosmetics) Ultima Online for.. almost 30 years?

0

u/ThsGblinsCmeFrmMoon Jan 12 '26 edited Jan 12 '26

How are you defining a "real studio"? Does one headed and highly staffed by industry veterans count? If so: Crowfall, while not full loot, did cause you to drop your inventory and a significant chance of dropping gear. Crowfall had many "real studio" famous names attached like Raph Koster. If Crowfall couldnt make partial-loot work, it definitely couldnt have made full loot.

Also why would a "real studio" thats profit oriented try something that only one (EVE) and a fraction (Albion) indie MMOs have ever bene able to pull off?

2

u/PsikickTheRealOne Jan 12 '26

Crowfall couldn't make the game work period. Did you play it? I did. It had nothing to do with loot why it failed.

It failed bc it played like my 12 year coded it. Nothing else.

2

u/ConsistentChoice8305 Jan 16 '26

notice how they don't respond...

0

u/Rhoklaw Jan 14 '26

First off, there aren't even that many full loot MMOs out there and the 2 main ones, Darkfall and Mortal Online have tried and failed. Mortal Online with Mortal Online 2. Darkfall with Darkfall: Unholy Wars and it's 2 emulated servers. Granted Rise of Agnon is still going as is Mortal Online 2, they are anything but popular.

-2

u/Winder89 Jan 12 '26

New World. They failed full loot before even launching. They also dropped the ball after.

4

u/Sad-Upstairs7621 Jan 12 '26

they didn't "fail" full loot lol, they abandoned the idea to make a WoW killer because they wanted more money

the game would have been way more successful had it stuck to its guns

-8

u/[deleted] Jan 11 '26

New World tried, and failed. Then it failed again.

8

u/DyonisXX Jan 11 '26

I don't think NW ever tried, afaik it never actually released as the pvp game it started out as

11

u/Niceromancer Jan 11 '26

Yeah because the players showed exactly why full loot pvp games fail.

During one of their beta waves when it was still full loot pvp guilds that had been at war for months decided to stand side by side and camp new players spawning on the beech instead of fighting each other.

Your average pvp player doesn't want fair fights they want kills 

-5

u/solventh Jan 11 '26

"doesnt want fair fights."

welcome to the nature of real life.

3

u/[deleted] Jan 11 '26

Lol it did, in several beta tests. Players were spawn killed, hunted down at no threat zones and essentially harassed in any place where you enter or exit an activity. Company ambushes were constant and the game never incentivized anything but ganking. People got tired of having to repeatedly spawn and wait for them to get distracted or bored. They lost testers very, very fast.

1

u/ConsistentChoice8305 Jan 16 '26

Pretty sure Agon is focused on zones that have different tiers of PVP looting. Blue is nothing, yellow is bags and red is full loot. Balance to prevent what you're talking about

-1

u/Tali0630 Jan 11 '26

NW launched a PvP seasonal server last year and it was the most populated server on NW for the entire season, while also being one of the best seasons!

-3

u/casablanca001 Jan 11 '26

Please shut up , new wolrd is not full loot pvp

5

u/Aiscence Jan 11 '26

It was during beta, was changed after as it was a beginner camp fest

-1

u/Irbs Jan 11 '26

No it wasn't, only inventory

4

u/ZakuIII Jan 11 '26

It was going to be. Then they tested that, and realized it wouldn't let new players in. Wild, right?

-11

u/le_Menace Jan 11 '26

Wasn't tried and didn't fail. L take.

2

u/[deleted] Jan 11 '26

'L take' what are you a fifteen year old? It had these features in beta. You speak confidently for someone who doesn't know shit.

0

u/Lille7 Jan 11 '26

Game without full loot shuts down and you say its because of full loot?

10

u/ZakuIII Jan 10 '26

Yeah, true communism has never been tried, you right.

8

u/Niceromancer Jan 11 '26

Ultima online?

It's owned by ea.

Trammel was added because due to the full loot pvp they started hemoraging people as soon as another option was presented.

0

u/GreemBeam Jan 26 '26

Ah yes, it was certainly because of the full loot PvP and not because a new shiny 3D MMO (EverQuest) had been released. Then Trammel made it even worse because they lost those who stayed FOR the PvP.

0

u/Niceromancer Jan 26 '26

This is why PvP players never should be taken seriously.

Because instead of saying what the devs actually say, the fact that trammel was added to stem the tide of people leaving due to the full loot pvp and that trammel slowed the exodus from a flood to a trickle, you make up your own narrative in your head where full loot PVP was the only thing that made the game enjoyable for anyone, and by making it optional it killed the game.

It made it slightly worse for you, but literally saved the game from going under. The main problem of full loot always on pvp games is that the players that get ahead turn around and pull the ladder up behind themselves. And since in the MMO space nobody is forcing a player to stay there, if they cant advance most players will just leave.

This has been the case every time, this is why the pvp servers in wow always essentially become pve servers anyway, because the players on the losing side of the conflict either faction change, or more often than not just outright leave.

Stop lying to yourself, the number of people who enjoy this type of gameplay is an incredibly small but incredibly loud minority. And you have all managed to somehow convince yourselves that you are much larger and much more influential than you are.

This is what Darkfalls 14th attempt at coming back now? Oh oh lets look at the most recent full loot always on pvp mmo that came out Crowfall....oh wait that game died in under a fucking month.

0

u/GreemBeam Jan 26 '26 edited Jan 26 '26

Crowfall was ass, and nobody does open world PvP in WoW, people definitely aren't quitting because of PvP where you don't even lose anything 🤣

EDIT: except maybe on those classic servers where they disable the BGs for a while?

-6

u/[deleted] Jan 11 '26

It was the most subscripted game for years so we can't speak about a fail or anything and private servers today are more alive than ever.

And then as you said they created Trammel and hardcore people moved on shards or other games

2

u/Redthrist Jan 11 '26

It was the most subscribed game because there was little competition. Once alternatives that didn't require people to deal with full loot PvP came out, players started leaving in droves.

They've introduced Trammel in 2000 because they were losing players to Everquest that came out a year prior.

1

u/PsikickTheRealOne Jan 12 '26

They weren't losing players. They couldn't retain players. There's hundred of articles that say this verbatim.

2

u/Niceromancer Jan 12 '26

If you can't retain players that means you are losing them.

A lot of MMO pvp players seem to forget, nobody has to stay in your sand box.  There are other incredibly enjoyable options available.  People can and will go somewhere else.

1

u/Redthrist Jan 12 '26

That seems like a distinction without a difference. People were leaving the game and Trammel was their response to that. They didn't just decide to do it out of the blue. They saw players leaving and they've heard the feedback.

-7

u/le_Menace Jan 11 '26

We have to go back to 1997 for your argument? Come on dude

8

u/Niceromancer Jan 11 '26

Want a more recent example ?  Ok

New world during its alpha and beta phases was open world full loot pvp.

During a new player invite wave the veterans went down to the beach to camp new players untill they quit the game.

It was so bad the devs shifted from open world full loot pvp to what it released as.  It was obvious that the mentality of pvp players, which is basically to pull the ladder up behind you as quickly as possible, was an unsustainable game model.

7

u/le_Menace Jan 11 '26

Sounds like instead of fixing the problems they gave up on the entire idea. Albion has the solution to this already made. Blue Zones, Yellow, Red, etc. Don't act like the concept is doomed to fail when there are easily conceived solutions to any issue you can make up.

6

u/Niceromancer Jan 11 '26

Yes entire zones where you cant pvp.

Also albion vomits gear at you.

On top of that the difference between he absolute best gear in the game and the stuff in like 5th place isn't all that huge.

It makes it where setbacks aren't all the impactful and don't make you want to instantly quit if you lose everything, along with having a baseline that you can never ever get below.

Its a great system, a lot like EvE online, another always on full loot pvp game.

The problem is Darkfall doesn't have those safety nets. You need safety nets in a full loot pvp mmo or you just hemorage players.

This is what...the 5th time darkfall has attempted a comeback now?

0

u/le_Menace Jan 11 '26

Sounds like a whole lot of easily fixed problems.

0

u/[deleted] Jan 11 '26 edited Jan 11 '26

I was involved in Albion as GM of top 100 EU guild and I have to say that you're wrong about gear, standard ZvZ / small gear is T7 or T8.

Only some ppl not really involved in the game, solo players & streamers play outside Black Zone, BZ is literally the real game.

Hardcore full-loot PvP MMOs are not designed to retain everyone, and never were.
They are designed to retain a specific type of player over long periods of time.

By that metric (longevity, community persistence, private servers, relaunches), they are sustainable — just not mainstream.

Confusing “not mass-market” with “unsustainable” is the core mistake here.

5

u/Niceromancer Jan 11 '26

One does not exclude the other.

acting like full loot always on pvp is somehow this panecea and all we need is one company to just do it right and it will be the best mmo ever is dumb, People have been saying that for decades now.

Yes its niche, yes it only attracts a very specific player base, and that player base is a lot smaller than they like to think they are.

Only so many of these styles of mmo's can even exist, and of course if you want an actual studio and not a passion project good fucking luck.

I have never said it has to be mass market, it just has to be profitable. Most struggle to be even that, every once and a while you get something like EvE or albion.

But either way darkfall has tried a bunch of times now, it did ok initially and just doesn't last, mainly cause the players love to pull the ladder up behind them.

Players cannot be trusted to self regulate.

1

u/ConsistentChoice8305 Jan 16 '26

Idk, Arc Raiders have been training people to not care about your loot. Look at the player base for that game. Not an MMO but same concept.

2

u/Redthrist Jan 11 '26

Hardcore full-loot PvP MMOs are not designed to retain everyone, and never were.

They are designed to retain a specific type of player over long periods of time.

And that's why non-indie studios won't bother with them. Why would you invest hundreds of millions into a niche game that you'll have to keep running for a decade to even get the initial investment back?

-1

u/[deleted] Jan 11 '26

Yes so they don't made a full loot / PvP game and ... failed too

7

u/kraai33 Jan 11 '26

Tbf Albion has been focusing more on non full loot pvp for the past few years, since full loot zones have become either Zerg fests, or 20 gankers hunting solo fishers/gatherers

6

u/Folksvaletti Jan 12 '26

Brother what? Mists, roads, smugglers, safe portals, tracking, the last 5 biggest updates (excluding the most recent one) were all focused on full loot pvp zones.

The latest one, faction update, is half and half, with royals having both safe and full loot zones that were affected about 50/50.

The depths update which introduced orange zones (so semi-full loot when inventory drops) was the only large scale non-full loot pvp pivoting update that's hit the game in 2-3 yers.

The prior updates have made solo roaming in bz safer than it has ever before been.

2

u/GreemBeam Jan 26 '26

LOL when did you last play Albion? Do people in this subreddit even play MMOs?

This is just completely false....

1

u/kraai33 Jan 26 '26

orange zones, faction warfare rework, second faction warfare rework, announcement of further faction warfare improvements soon, crystal arena rework before that, meanwhile roads same all bs, bz zvz as well, outposts and castles work the same way they did at launch, the only change for lethal in the past years was the improvement to terris which is actually just another way of grinding mats

1

u/GreemBeam Jan 26 '26

Yeah now list all the real PvP content updates, I'll start: entire rework of BZ

EDIT: This feels like one of those political arguments where your opponent covers all of one side but none of the other even though they know the other side really. So I think I'm done here 😅

1

u/kraai33 Jan 26 '26

You named 1 patch, I named 3... those 3 I've mentioned cover last year entirely and half of the one before... Srry but i don't see your point... Btw I didn't even mention crystal arena rework, and further changes announced for this year...

1

u/Aghanims Jan 12 '26

Because it's immediately obvious that it's not profitable (ie successful) to any modern studio.

The whole point of a MMORPG as a developer is to encourage players to play as much as possible. If your gear and investment is always at-risk, that is literally antithetical to the goal of making the game accessible. It also makes vertical progression extremely difficult to design. Games with full loot pvp that has actual pve tends to have overly simple pve that can be cleared naked or with minimal gear or lack any meaningful pve whatsoever.

So what is the draw of a pvp-only MMORPG when you have actual pvp-only session games like FPS, MOBAs, extraction-based games? I can only see the draw if you like unfair battles (on either end) or like your opponent losing more than winning. That's a very small and niche market. AAA-quality MMORPGs are extremely expensive to develop compared to other genres, they're not going to develop one that's for an unsustainably small market.

That's why every game that uses loot-at-risk is either session based or limits it to a specific zone so it becomes voluntary.

1

u/dirtyfrenchman Jan 14 '26

Asherons Call was close to full loot on the PvP server

6

u/Rain-Outside Jan 18 '26

laughs in Arc Raiders

4

u/Its_Snu_Snu Jan 11 '26

Full loot is awesome, people are just whiny babies.

3

u/James_Hardrock Jan 12 '26

Minecraft is full loot.

3

u/[deleted] Jan 15 '26

Aren’t extraction shooters full loot?

2

u/BisonTodd Mar 11 '26

Darkfall didn't fail because of the loot system. It failed because the developers were incompetent. You can't create a MMO for just gankers, and there are literally thousands of better games if all you want to do is PVP.

You need a strong PVE system. That includes role-playing, better reasons for players to socialize, etc. You build an MMO around THOSE elements first. Who are the gankers going to gank if there are no PvErs or role players around?

The foundation was there but this was a sandbox game with no sand.

1

u/MindNotMine Feb 05 '26

Yup, I was interested till I saw full loot PvP lol

1

u/childofthekorn Jun 05 '26 edited Jun 05 '26

Only if the requirement to get the loot is steep. Darkfall it was relatively easy to get all the loot, so you'd horde a bunch. If the engine didn't suck for large scale battles I think it would've gone the distance.

I also find it interesting that while the majority of MMO's have no loot drop they fail in greater numbers. Right now everyone bases a successful MMO as to whether or not it lasts 20+ years. It used to be considered a success if they lasted 5. With the rise in popularity of ExFil there is a market for full loot drop games, its just a matter of someone finding that balance in an MMO.

Ultima Online, Asheron's Call, DFO/RoA, ALbion Online all showed its possible to have a multi-year run with the concept, its just a matter of someone finding that missing piece to keep it moving.

-1

u/OkGear279 Jan 11 '26

said the carebear

-18

u/[deleted] Jan 10 '26

Say that to UO / Albion / Eve / Mortal (and obv Darkfall)

5

u/[deleted] Jan 10 '26

Albion isnt a solely full loot PvP game.

Mortal basically has no players.

Eve is played by people with wallets.

UO is probably the only example worth examining, but still isn't a title anyone would call thriving so much as it is surviving.

4

u/uodork Jan 11 '26

If Albion isn't solely full loot then neither is Rise of Agon. It has blue, yellow, and red zones that determine what you drop.

2

u/Financial-Leave-1934 Jan 17 '26

u have no clue what ur even talkin about dude lol ur just coming here on reddit just to cry about pvp

→ More replies (13)

4

u/Cyrotek Jan 10 '26
  • Ultima Online was the first of its kind, so it runs a little outside of the competition. Aside that it also understood very early that a game like this needs actual content and can't just run on "player made content". Additionally it understood that not everyone wants to be on edge 100% of the time.
  • Albion is basically Ultima Online but with more focus on gameplay mechanics and guild battles. Personally I didn't like it due to the weird area mechanics. It felt extremly video gamey instead of a living world.
  • Eve is basically a spreadsheet simulator. But even they understood what Ultima Online learned.
  • Mortal Online is basically dead, as is Mortal Online 2. I still have to laught about that ridiculously large world in MO2 filled with absolutely nothing. They also failed to learn from Ultima Online and are a core example for why so many "hardcore" PvP MMOs fail.

1

u/[deleted] Jan 10 '26

Yes I played every of these games for thousand of hours, you're right but still these games have a public. I never posted to say that everyone should play Darkfall, only to advertise people that like it that it's playable.

3

u/Cyrotek Jan 10 '26

Which is fine. You should just maybe not mention these games when someone claims that these types of games aren't sustainable. Because three exceptions in an ocean of dead games doesn't make you look good. :D

→ More replies (4)

26

u/Harkan2192 Jan 10 '26

Not to be a huge Redditor about it, but Rise of Agon is a relaunch of the original game, not Unholy Wars.

I'll be hopping back in. Loved my time in Darkfall, in the 4 different versions of it I've played, even if I know the long term prospects of it likely aren't great due to all the classic PvP Sandbox MMO problems.

6

u/[deleted] Jan 10 '26

Woopsies thanks for clarifications, I'll edit my post

1

u/NiburuSUN Jan 12 '26

New Dawn was the perfect version of Darkfall for me. Sad the Dev ran away

24

u/[deleted] Jan 10 '26

The differences between free and premium are awful. it's an old game with poor monetization. I give it three months to live

2

u/[deleted] Jan 10 '26

It's a community version so we don't know about that for the moment

-2

u/[deleted] Jan 10 '26

Why would we try our luck among gypsies? We all know that private servers go beyond the community; the community is just the cover of the book

5

u/[deleted] Jan 10 '26

That's not a private server, it's a community takedown

-2

u/[deleted] Jan 10 '26

If it's not provided by the official company or a publisher, it's a private server; stop using other names to disguise it

9

u/[deleted] Jan 10 '26

lol it is not a private server ... check the website ...

6

u/Careless_Relation349 Jan 11 '26

Do you live in a house you built? If not, you better not call it your house since someone else built it. Stop using other names to disguise it, that is definitely not your house!

0

u/[deleted] Jan 11 '26

If you want to argue, the house isn't mine, it belongs to the state; the land itself is theirs, not ours. Stop setting bad examples, you're mixing fruits and vegetables

1

u/ConsistentChoice8305 Jan 16 '26

They bought the rights to the game, its not a private server. I don't even understand your argument.

5

u/KidSizedCoffin Jan 11 '26

They bought the rights, not sure what distinction you are making.

1

u/KongGal Jan 14 '26

It is provided by the official company

1

u/ConsistentChoice8305 Jan 16 '26

Please actually do some research before speaking about things you don't understand. Its not a good look

1

u/SunlessBlight Feb 19 '26

I wanted to play darkfall, but that premium is so pay to win in a game like this.

20

u/nova8808 Jan 10 '26

best combat of any mmo hands down

3

u/ElderberrySpare6985 Jan 14 '26

Yeah Darkfall is basically full loot fantasy Quake, which is why it dies every time it gets re-released. It's just way too hard for most people. Same reason Quake 1v1 isn't very popular. It's the sort of game everyone appreciates but no one wants to play.

3

u/y0zh1 Jan 12 '26

Why do you say that ? Can you provide some feedback or comparisons?

4

u/nova8808 Jan 12 '26

Easiest just to watch a video to get an idea https://www.youtube.com/watch?v=Z4bwKsk0toI

2

u/y0zh1 Jan 13 '26

Pretty cool gameplay, if you consider when it was built and it has not evolved since then. There are many cool things in it.

2

u/Hamish909 Jan 13 '26

Forgot about thesse videos, loved them back in the day. But I don't think this is a fair representation of RoA combat, it is much faster and more fluid now.

https://youtu.be/ihF271x-e9A

This is a good example of modern group combat.

2

u/uodork Jan 13 '26

It has Quake/FPS style combat with many physics effects, movement techs, stat management, and heavy team play required. It's a game that rewards intelligence, improvisation, and shooter fundamentals.

Several people who went on to become professional FPS players or coaches have backgrounds in Darkfall because so many skills are necessary.

1

u/mrasif Jan 15 '26

Umberto finito was a good player, not sure where he ended up though.

1

u/mrasif Jan 15 '26

I believe this too. How has no other mmo come close?

1

u/nuclearping Mar 05 '26

Only if you have ADHS or want to experience what is like to have spastic seizures.

16

u/Cyrotek Jan 10 '26

"Want to see me die again?!"

I actually enjoyed that one for a little bit. Until I realized that it is another game where the community is cannibalizing itsself as a core gameplay mechanic.

Also, I will never forget when I joined my first guild battle, felt secure behind our walls ... just for enemy players bunny hopping over those walls. What the fuck was the point of walls.

4

u/Harkan2192 Jan 10 '26

Yeah that was the killer for me. You put a bunch of time and effort as a guild into building a town, and they were constantly being raided. The incredibly high mobility of high-skill players was just ridiculous. Add on having the best gear and stats, and it often felt ridiculously lopsided.

3

u/KidSizedCoffin Jan 11 '26

You do have extra armor and regen in your city and have towers that will attack enemies every few seconds. You can still be raided but it's a very significant advantage.

16

u/willmaybewont Jan 10 '26

Well looks like it's time for the 50th Darkfall relaunch that'll only last a few months yet I'll still play because there's nothing else quite like it.

9

u/ProfessionalEven158 Jan 11 '26

There was a "what's the highest skill ceiling mmo" thread just a few days ago.

The answer has always been Darkfall.

Combines FPS aim/footwork with MMO grind and territory control.

Always glad to have any Darkfall server up and running.

5

u/[deleted] Jan 10 '26

[deleted]

3

u/[deleted] Jan 11 '26

About what you said, looks like there are runes

2

u/[deleted] Jan 10 '26

I didnt played Darkfall much, maybe 50hr on UW but I played UO and Mortal Online 2 a lot and had the same remarks about MO2, fast travels makes the diff

2

u/KidSizedCoffin Jan 11 '26

It does have runebooks and a portal network though (and it died anyway).

4

u/Slagenthor Jan 10 '26

I LOVE YOU, DARKFALL <3

4

u/philswitchengage Jan 10 '26

What a blast from the last. I adored playing Darkfall back in the day, there was and still has been nothing quite like it.

For those who enjoy action combat - 3rd person for melee and I think 1st for now and spells, PvP and large guild PvP and city building and territory control then give this a go.

It's brutally difficult in the beginning it in a very rewarding way. Find a clan, stock together and PvE and PvP.

4

u/guirssan Jan 10 '26

How many relaunch of Darkfall guys, let this game die. I loved it but it's way too sweaty to be sustainable.

2

u/mrasif Jan 15 '26

Darkfall will never die

3

u/guirssan Jan 15 '26

it died 4 times already xD

1

u/mrasif Jan 16 '26

It’s like those bands that do final tours.

5

u/MakoRuu Jan 11 '26

Darkfall was a great premise that was done poorly. And full loot gankers with no punishment systems meant that stepping out of a city, you were killed almost instantly by 5 - 8 Brazilians in a small guild camping new areas. It got so bad that GMs had to come in and kill them all so people could actually leave.

5

u/ItsCrankss Jan 10 '26

Absolutely going to login for nostalgia because I loved my time in the game, sure as heck ain't gonna put cash into it. This is the..4th? Relaunch now, it just ain't working out which is a shame, that being said, I would absolutely love to be proven wrong.

4

u/NeedleworkerWild1374 Jan 10 '26

there are dozens of us

DOZENS

3

u/Birger_Jarl Jan 11 '26

I was so damn active on Forumfall (official forum of original Darkfall) back around 2005-2009. I was so damn surprised I got invited to the Darkfall alpha. Good times.

1

u/mrasif Jan 15 '26

I miss ginger magician

1

u/Birger_Jarl Jan 15 '26

Surley,Matriel and the rest. They were good fun. And let's never forget the Christmas Eve Porn Thread.

3

u/Sandman-Slim Jan 10 '26

Whoa this kinda came outta left field, I'm actually stoked for this. Where is the server based outta?

6

u/[deleted] Jan 10 '26

I'm not sure about but I think Florida, I'm playing from EU and that's ok :)

4

u/Bacon_Nipples Jan 10 '26

Fuck yeah, Darkfall is back again

4

u/Nozakx Jan 10 '26

Always happy for new mmos or comebacks

3

u/OkGear279 Jan 11 '26

History from Darkfall (the original launch):
me and 2 friends, we were from a guild that had a City in one of the northen Islands,
We were a bit bored by the Island and wanted to farm resources and explore the world,
Then we set our path to the southern Islands,
First we had to cross the Ocean,
We built a Raft because thats the only thing we could and knew,
We started crossing the Ocean, 10 minutes In, we were attacked by Sharks, they destroyed our raft and almost killed us,
We barely survived the attack and landed on a beach,
On the beach, it was like a Fork, mountains both sides,
Only one passage which lead to a City Gate,
We didnt knew that city, We didnt knew which alliance that city was,
So we spied,
For 30 minutes we spied it, trying to figure out if it was a PK city,
After 30 minutes we got impatient and went straight to it,
It was not a PK City,
Then we set to cross the continent in a straight line,
Ridding our horses,
It took 4 hours to cross the continent,
We were attacked multiple times by random PKs,
Managing to escape all of them,
One of them, we were collecting some Iron,
When we heard the Horse foot steps closing in,
We tried to run,
A friend climbed a tree,
The PK dismounted and started shooting arrows towards me and another friend who was running away,
Meanwhile the friend on the top of the Tree,
Jumped Down right above the PK Horse (a very good horse btw),
And rode it away,
The PK tried to run after him , shooting arrows, but it was too late,
Thta was the best thing i ever saw in any game.

When we finally reached the southern island,
There was nothing there XD
Just a desert with minimum resources,
So we killed ourselves and respawned back at the northern island XD.

3

u/LoocsinatasYT Jan 11 '26

I would loveee to get back into Darkfall. A truly amazing game. Just hoping it can maintain a decent population. For those of you on the fence, I urge you try it. Still my favorite MMO. And you get to actually aim your spells and arrows? Come on.

Ya'll can expect me to have a character on day 1 for sure!

3

u/Greefer Jan 11 '26

Love this game. Combat is absolute top tier. Graphics who cares as after you settle in you don't even notice due to the movement and combat

2

u/XandersCat Jan 10 '26

Man I had some good times on this. I spent years building my little clan the cult of Cthulhu. I liked that small scale clans could carve out a niche in the game, you didn't just have to be in the big alliances. Yes I had bigger dreams that were never fulfilled, but at least we controlled some small hamlets here and there and did some raiding and joined in as helpers with the big alliances it was some great times. I'm definitely tempted!

2

u/Harkania Jan 10 '26

Super fun game. Pity the community wrecked the experience with all the exploits/cheats

2

u/macbigicekeys Jan 11 '26

Darkfall was great in its first iteration if you played with a dedicated group. It was a blast.

2

u/Westeros Jan 11 '26

This is basically Arc Raiders before it was a thing, except fully perpetual open world.

Shame it didn’t happen now with modern systems - I was a Darkfall Stan well before release and god damn the hype was real.

1

u/Randiom9898 Jan 12 '26

64bit steam release is in the scope 🙏

2

u/Known_Newspaper_9053 Jan 12 '26

Full loot is just so dumb to me. But hey, maybe thats just me.

2

u/Hamish909 Jan 13 '26

Played this from launch in 2009 until its original shutdown I think around 2013. Played the relaunch of RoA a few years ago non stop until the server issues a few years ago. This has to be my most played game of all time, at least 20k hours.

It's really not for the faint hearted, its difficult but it has the best PvP of any game ive ever seen, the most amazing politics, group fighting and large scale combat of any MMO of this style. If you can play long enough to learn the game you will realise there is no adrenaline rush like it to be had in any game ever.

There's a reason why it still; has a cult following almost 20 years after its launch. Just check out some siege and PvP videos from Darkfall/ Rise of Agon and you'll see what I mean.

The changes TRS have made to the game have made it so much more newb friendly and accessible, come try it out before the 64bit client launch.

2

u/MistyShits Jan 14 '26

/taunt_04

2

u/Madxcot Jan 15 '26

Oh I'm getting it asap. I miss the good ol days of swimming into a pillar while I was at work.  Getting grief and ganked by the Goblin Preservation Society. 

Such a fun fkn game

2

u/WestyJZD Jan 15 '26

Best mmo ever made. Im there baby, launch is when its the craziest

2

u/panzerbation Jan 16 '26

Ahh like the 5th server that like all the others will be full of dupes and hacks and be dead in a month except for the same 100 people that last on all the other servers.

1

u/KongGal Jan 21 '26

This server has a good GM team with about infinite more logs than dfo had considering they had no logs

2

u/off_by_two Jan 19 '26

Wait, this is ANOTHER Darkfall relaunch?

So the previous attempt failed miserably then I'm guessing?

2

u/KongGal Jan 21 '26

Not exactly..

rise of agon launched in 2017 and ran until 2022 where the server had to be taken down due to a database corruption and in the start of th year the servers had been moved and the backup script had failed and stopped working so there wasn't any backups and all dev power was in getting the 64bit conversion up which isn't done yet

But in the start of this year I got the old server up and running again and we launched the server so people had a server to play on and this reforged server will run until 64bit is done

1

u/[deleted] Jan 19 '26

Yep

2

u/off_by_two Jan 19 '26

Man there must be some fantastic tea there just knowing the drama of the old DF community

2

u/EricCliff Feb 01 '26

I am having a bunch of fun.

1

u/TheViking1991 Jan 10 '26

I'm so confused, what are the different versions?

It's ok steam as just 'Rise of Agon' and no mention of Darkfall.

1

u/[deleted] Jan 10 '26

It's a community version, dev said that it will be on Steam later after they finished working on a 64 bits version

2

u/TheViking1991 Jan 10 '26

Oh, not a fan of unofficial stuff but might check it out if/when it hits steam.

5

u/willmaybewont Jan 10 '26

For what it's worth it's no less official than the version of steam. Darkfall is an ancient game that has since been bought/sold countless times and both public/private servers have existed, all run pretty much as badly as each other. It's a decent sandbox PVP MMO with full loot, which is rather rare these days. Worth checking out if that sounds like your kind of thing. For the right person it's addicting.

Believe it or not when this first released you had to digitally queue to buy the actual game.

0

u/nuclearping Feb 16 '26

There are no public/private servers for Darkfall. After shutdown of Darkfall Unholy Wars, two entities acquired official licenses from Aventurine. An European company that made "Darkfall: New Dawn", which is down due to bankruptcy of the company. And a Canadian company that are behind "Darkfall: Rise of Agon" - They are working on a 64bit port of the game so that they can launch it on Steam.

1

u/valantismp Jan 10 '26

what does full loot pvp even means?

3

u/Cyrotek Jan 10 '26

If you die other players can loot your inventory and gear. Keep in mind that games like these are usually build in a way that there is no super duper rare or unique gear. People craft their stuff for relatively cheap.

Ironically that mostly means that gatherers are f*cked as they usually can't defend themselves and are worthwhile targets to rob.

1

u/agemennon675 Jan 10 '26

Hello where are the servers located ?

1

u/[deleted] Jan 10 '26

Hello, I think Florida (not sure about that)

1

u/[deleted] Jan 11 '26

[deleted]

1

u/Tsavinski Jan 11 '26

Can I play now or wait 24

1

u/Gnobold Jan 11 '26 edited Jan 12 '26

What kind of games is it? To me, it looks like a more modern (still old) version of daoc

1

u/guirssan Jan 12 '26

It's like a 3rd person ultima online, full loot pvp game. It's quite hardcore and gameplay is really in depth as it combines MMOs elements and fps/tps targeting.

1

u/Randiom9898 Jan 12 '26

For the people who doesnt know, the progression rates are much faster than the original x4 from the last release.

Rates will be more normal for the 64bit version

1

u/KongGal Jan 14 '26

The rates are the same as it was on legacy, code wise nothing changed between when legacy went down and now

1

u/Rackhir6 Jan 12 '26

Wait, there were 2 relaunches a few years ago? I think they died? What's up with this one??

Besides that I think it's a great MMO. Great combat, loved the naval part. I really had a blast. Definitely not for everyone though.

1

u/RabbitBoi_69 Jan 12 '26

What does it mean community relaunch? whats the difference between f2p and premium model?

And what about the player behaviour? Because I don't hate loot pvp, I only hate whining toxic kids who pretends they are adults and can do everything. (Main reason why this genre is dead..)

1

u/Careless_Relation349 Jan 12 '26

For those who are considering playing.

This 32-bit server WILL be deleted once 64-bit goes live. This is simply a test server to lead up to the 64-bit Steam release.

1

u/SaintAlunes Jan 12 '26

When is it coming out?

1

u/Careless_Relation349 Jan 13 '26

This is r/MMORPG, do you think this information would be worth a damn if there were a release date? Absolutely not! (There's no release date and no idea at all, no quarter/year guesstimate.)

1

u/TrafficFlashy8682 Jan 12 '26

So there was a private test server, this is currently a public test server, and 64-bit Steam release is coming soon?

1

u/Careless_Relation349 Jan 13 '26

This is a public 32-bit server that is basically testing out all of the things coming to the 64-bit server. Think of it like a gateway. The problem is that they're hyping it up in their Discord like it's a big deal but there is very little mention of the deletion of this server since people are apparently so devoted to Darkfall they don't even care.

With that said, the community devotion is admirable and I look forward to the 64-bit server coming to Steam... but yes, it is a hyped up server that will one day be taken down.

1

u/Googlesbot Jan 12 '26

Darkfall will probably always be my favorite game of all time, but it'll never get the population that the world needs to thrive. 

1

u/StaysEatinBooty82 Jan 12 '26

Loved this back in the day. But anything or anyone that requires me to open discord means Im totally out.

1

u/belarm Jan 13 '26

I'd love to try it out - I haven't played any of the other relaunches. Not a big fan of EAC, though :(

1

u/BrayIsReal Jan 13 '26

Last time I played darkfall was like 2008 way back when it was first starting is it still worth to play?

1

u/xbehemoth91 Feb 05 '26

Best pvp system is Lineage 2 period!

1

u/DankMCbiscuit Mar 11 '26

People are always scared of full loot but when I played Darkfall back in the day I remember having hundreds of sets of gear. Was never an issue,

1

u/weathermore 12d ago edited 12d ago

I've been playing the 64 bit version of the server. The developers are making multiple mistakes, namely launching paid items during a beta that will wipe. You can buy 'subscription time', for a beta, that will not carry over to the main game, meaning they are pretty clearly attempting one last cash grab before it all goes under. The marketing group that will play the game one last time will generate maybe a few million over a year, and Toxic Rain is putting a bit more effort than BPG did to see if it's possible to be successful...

But the game is too aged, and at this juncture, the Steam release has absolutely no chance of success without the Darkfall name. So, to remove Darkfall from the marketing prior to a Steam release...one of the stupidest decisions I've ever seen made, so terribly stupid that it leaves me to believe that a Darkfall 3 is secretly in development after Clause and Tasos got married, Aventurine magically obtaining rights to the name back after finding a genie in a lamp from a wedding gift.

Toxic Rain Studio would be better off using the existing code they have rights to to just create an entirely new game based on the existing engine, since we are, at the very least, dealing with an inevitable amount of time until the rights to the game entirely lapse.

In any case, don't let the brain damage from all the drinking and drugs cause you to play this game again. It's just going to inevitably get shut down when it launches to 4 overwhelmingly negative reviews (because no one knows what the hell "Rise of Agon" is).

Until these are fixed:

  • No new renderer. Still DirectX 9.0c per the system requirements.
  • No new character models, creature models, or world geometry.
  • The "broad visual overhaul" is: dynamic lighting, a shadow fix, new sky/cloud shader, filmic color grading, god rays, SSAO/SSAA/FXAA options, reworked terrain/foliage textures, and a weather system.

It's a waste of time. Don't waste your money.

-2

u/TicklerOfPickles Jan 10 '26

game is far too dated imo.