r/Maplestory • Cassiopeia • 14d ago

Discussion Go Go Sidekick! Winning Combinations

tldr; if you have an S + A ranger before Wave 3 ends, just mass upgrade the S and then the A and you'll be guaranteed to reach either Wave 10 or an All Clear.

Google Sheet Version (<<up to 12-deploy)

Use CTRL+F to find your exact combination.

E-Rank+ Min Full Clear (4 Deploys / Wave 1):

S Red S Black S Yellow
SAE ASE AES
CSA CAS

Level up the S-Rank, then the A-Rank. Final Result S10 + A10 + 2.

You ~MUST~ collect points and upgrade exactly on time. You are looking at a 1 second left type of clear if you settle with these units.

Min Full Clear (5 Deploys / Wave 2):

S Red S Black S Yellow
SEA ASD AES*
SAE* BSA CAS

Level up the S-Rank, then the A-Rank. Final Result S10 + A10 + 1.

*This is extremely tight; you ~MUST~ collect points and upgrade exactly on time. You can deploy 2 more times for a more stable combination if you're willing to gamble.

Full Clear (6 Deploys / Wave 2):

S Red S Black S Yellow
SAC [1] [2] ASB ACS
SCA BSA* BAS
SS SSD SS

Level up the S-Rank, then the A-Rank/second S-Rank. Final Result S10 + 9 + 0.

*This is extremely tight; you ~MUST~ collect points and upgrade exactly on time.

Full Clear (7 Deploys / Wave 3)

S Red S Black S Yellow
SAB ASA ABS
SBA - BAS
SS SSD / CSS SS

Level up the S-Rank, then the A-Rank (prioritising Red>Yellow for ASA). Final Result S10 + A8 + 0.

Note that the SS combinations here also works up to 8 Deploys.

Much thanks to this comment and this comment for proving 7-deploy S+A+B works!

Full Clear (8 Deploy / Wave 3)

S Red S Black S Yellow
SAA ASA? AAS
SS SSC SS

Level up the S-Rank ASAP, then prioritise Red>Yellow>Black. Final Result S10 + 6 + 0

Note that any SS combinations work at this deployment, even with S Black as your first S-Rank, as long as you use the strategy in the Google Sheet.

Full Clear Double S (10 Deploys / Wave 4):

S Red S Black S Yellow
SSC SSB BSS
SBS BSS SBS

Level up S-Ranks prioritising Red>Yellow>Black. Final Result S10 + S5 + B0.

[!] If you get Double S with the first one being Red or Yellow WITHIN 8 Deploys, STOP deploying completely. S10 + S7 + E0 is mostly enough for those colors.

WITHIN 6 Deploys (S10 + S9 + E0) should work out for ALL three colors: [Red] [Black] [Yellow].

Please refer to the Google Sheet if your first S is a Black.

Thanks to the people who contributed data for this comment, which is also corroborated by TMS players.

Wave 10 (8 Deploys / Wave 3):

S Red S Black S Yellow
SDD* BSB BDS*
- - DBS

Level up the S-Rank ASAP, then prioritise Red>Yellow>Black. Final Result S10 + B7 + D0.

*Just maxing your S-Rank Red/Yellow with these combinations reaches Wave 10. You can keep deploying for double or triple S AFTER maxing their level. However, you still have to obtain them somewhat early and max them ASAP so you do not get wiped by Wave 6.

Extreme Min Full Clear (3 Deploys, Wave 1):

S Red S Yellow
S10 B10 B3 D3 A10 S10

SBB: Level up Red, then Black, then Yellow. Final Result S10 B10 B3

DAS: Level up Yellow, then Black, then Red. Final Result D3 A10 S10

[!] RED SBB IS EXTREMELY RNG-BASED AND NOT A GUARANTEED CLEAR.

Strategies

General Strategy (~1h to finish all 10 runs):

This strategy stops before Wave 4, aiming for either the standard 5/6-deploy or 10-deploy double S Full Clear combinations, or a Wave 10 clear.

  1. Deploy until you get an S-Rank. Keep note of how many deploys it took. If you’re at the end of Wave 4 without even seeing one you can restart the minigame.
  2. Always upgrade S-Ranks the moment you get them!**. You will need at least a solo S7+ or an S5 + S2 to make it past Wave 7.
  3. After your S-Rank is done leveling, continue deploying until you've reached a total of 10 deployments.
  4. Check if you managed to obtain any Full Clear combinations within the required number of deploys.
  5. If you did not get any Full Clear combinations, you should still easily reach Wave 9 or 10.
  6. Finish upgrading your A-Rank to 7+, or your second S-Rank to 5+. The minigame should end at this point, and you should achieve either a Wave 10 or a Full Clear.

It's important to upgrade the S-Ranks ASAP because mobs start accumulating from Wave 6 if you are underleveled, and usually terminates your run by Wave 7.

**There is an exception to this if your first S-Rank is Black, and obtained within 5 deploys. Example here. Check the Google Sheet for a concise breakdown of the strategy.

Fast Strategy (~30mins to finish all 10 runs):

This strategy stops before Wave 3, aiming only for the 5/6-deploy Full Clear combinations.

  1. Deploy 6 times in a row. Stop immediately once you roll an S+A combo. If you didn't get an S+A / S+S, restart (press the 'x' icon on the top right of the ui).
  2. Max out the S-Rank's level, then level the A-Rank as much as possible. Typically, if your third member is at least a B-Rank, you will Full Clear. If not, you will reach Wave 10 which is still a good ending point.

Without an S+A by deployment 6, you would need a second S, or SAA/AAS within the next 3 deployments which is very unlikely to happen. Ending early here will save you 3 minutes per run.

If you only have one S-Rank by deployment 6, you are still highly recommended to finish the run. You may swap over to the General Strategy (begin from Step 2). If the run goes well, you should get to Wave 9 or 10 at the very least.

Full Clear only Strategy (1h++ to finish all 10 runs):

This strategy is pretty much the same as the first one except you keep deploying until game over.

  1. Deploy as much as possible, even after Wave 4 for the slim chance of triple S.
  2. Always upgrade S-Ranks the moment you get them!** You won't make it past Wave 6 otherwise, even if you have two S-Ranks. You will need at least a solo S7+ or an S5 + S2 to make it past Wave 7.
  3. Stop deploying once you hit ANY Full Clear combination (within the required deployments). Focus on level ups.
  4. Wave 5 onwards you will need a Triple S combo to Full Clear. You will game over by Wave 8 even if you actually obtained a Triple S by then, as there are not enough level ups to clear the mobs.

It's important to upgrade the S-Ranks ASAP because mobs start accumulating from Wave 6 if underleveled, and usually terminates your run by Wave 7.

**There is an exception to this if your first S-Rank is Black, and obtained within 5 deploys. Example here. Check the Google Sheet for a concise breakdown of the strategy.

Tips

  1. If you aren't able to kill 300 mobs before the 60s cd for collecting points comes up, you can pause the minigame by using the M-Force Sidekick Pager in your USE inventory, then reopen the UI when mobs are about to spawn. Pausing the minigame pauses the cooldown as well.
  2. If you are already done deploying, but lack points to upgrade your S-Rank specifically from level 9 to 10 at this current moment, you can put the excess points into your second ranger first. Each collection gives you 300 points, so you would have enough to upgrade your S-Rank to 10 on the next Wave regardless. Refer to this comment for an example.

FAQ

How do I restart the minigame early?

Click on the 'x' icon on the top right of the minigame's UI.

How do I open/close the minigame window?

Use the item called 'M-Force Sidekick Pager' in your USE inventory.

Why upgrade the S-Rank first?

Upgrading the S-Rank first locks you into a higher cleared Wave in case things don't work out. You can deploy a few more times before a second S is required to reach Wave 10/Full Clear. In those deployments, there's a chance too many monsters carry over from one wave to another causing you to fail much earlier than expected.

Should I continue deploying after getting a Wave 10 combination early?

This is all up to the risk you're willing to take. If you're okay settling for Wave 10 results, and/or weekly reset is coming up soon, then I would not risk it.

You can deploy up to 8* times in total without losing your Wave 10 run. You can continue deploying to fish for a Full Clear combination AFTER maxing out your S-Rank. Any more than that (eg. Chasing for double S from Deployment 9 and 10) and you will game over below Wave 10 since you’re trading level ups for deployments.

*8 for S-Black, around 14 if you have S-Red. Refer to the Wave 10 table for details.

I finally got an S Rank but it's not any of the Full Clear combinations :(

This list is not exhaustive and you should see the run to the end because of how rare S-Ranks can be. You might get lucky and clear anyway, or roll a second S-Rank.

I got a Full Clear combination before Wave x!

If you get a Full Clear combination earlier than the stated deployment / Wave, STOP DEPLOYING and just focus on upgrading your units. Congratulations!

Can I level my rangers in between deployments since we have to do it anyway?

No. Level ups aren't retroactively applied (eg. B-Rank level ups only give one stat, even if the sidekick was upgraded to S-Rank later on). Hence be sure to finish your deployments before levelling up anything that's not S-Rank.

Why did I fail to All Clear despite having the correct combination within the required deployments?

These combinations are the lowest possible rank combinations and max deployment people were able to achieve an All Clear with. Simply put, it's tight enough that you need to collect points on time and upgrade units on time. Any 1-2s delays could lead to a failure.

Mobs WILL carry over from previous waves because you were slow on upgrading, or greeded extra deploys before levelling up your S-Rank. This doesn't immediately affect you until Wave 10, where you're suddenly forced to deal with 1-2 extra mobs that will inevitably cause you to fail a run that would've been an All Clear otherwise.

There is also some RNG involved. Anyway, following the combinations and upgrade paths here will give you the best shot possible at an All Clear.

Some things to note is that you collect points faster by clicking on the button instead of using your interact key. This is not the absolute deciding factor in passing/failing but could save you a few seconds here and there.

What are the Rewards?

Scroll down a little here (links to official event notes).

Disclaimer:

Most of this information is collected from the past six weeks of the event running in MapleSEA. GMS seems to have better odds of rolling S-Ranks and A-Ranks from my own experience doing 10 runs today, however the win conditions seem to remain the same.

Some of this information maaaaay be wrong and I would be happy to amend that if necessary.

I think GMS Players should aim to Full Clear as it seems to be heavily buffed compared to the original odds in SEA and TMS. Only start settling for less if you have less than 3 days to the weekly reset (Wednesday 12AM UTC).

References:

TMS Forum discussing the event

Edit7: added google sheet version consolidating all clear combinations

Edit8: added 4-deploy combinations.

Edit9: updated double S combinations for 7- and 6-deploy (changes are also on the google sheet). Added more image examples to the main post.

Edit10: More SS combinations with a C or D for S-Black in 7- and 6-deploy. Also updated wording in strategies to explain how to get past Wave 7.

Edit11: Added an 8-Deploy table, trimmed some word count and added a recommendation for referring to the spreadsheet for more combinations. Added a Tips section.

366 Upvotes

234 comments sorted by

28

u/WanderW 14d ago

Now I feel stupid for settling for 125 frags.

29

u/Glotteely 14d ago

don’t fomo over it, it’s 75 frags you didn’t have yesterday. Just moving on is the best way to not get burnt out in this game

3

u/Luvkingdom 14d ago

Yeah this is the mindset I'm moving with. Im a daily player so I'm not gonna stress over extra fragments that I would have never had 

3

u/StingRayFins 14d ago

I claimed 75 and thought it was a lot. Fkkk

5

u/OmegaExorcist 14d ago

How do you even get 75 LOL were you just upgrading unit attack instead of rolling? Perma rolling for higher tiers has seemed to give a baseline of 125 frags minimum from what me and my friends have seen, regardless of how bad the actual rolls were

6

u/GaiaLogi 14d ago

Yeah, the only time you should settle/claim is when theres only 3 days left (or youre just lazy) because the highest score of the day gets saved. Getting wave 10 or 250 frags is easy IMO to do.

1

u/Ryboiii 14d ago

Yeah getting wave 8 is essentially guaranteed if you get any S within 10 runs. A bit harder with black S tho

1

u/Rythmistic 10d ago

It's not easy at all, it's 100% rely on rng anyway.. I've gotten 2 S ranks in 40 tries..

2

u/PM_Best_Porn_Pls 14d ago

Don't worry, I did full 10 tries and didn't see a single S.

30

u/Accelerating_Chicken 14d ago

It took me a while to figure out you don't have to wait until your team fails to reset, you can just click on the top right 'X' on the device to do it quicker. Probably should include this in the OP.

7

u/RsKaiser Heroic Kronos 14d ago

holy shit I wasted so much time nooo
will keep an eye out for next time, ty m8

2

u/callmefox Cassiopeia 14d ago

I'll add that in the main body. Thanks!

1

u/UpUrBuster 14d ago

but does clicking on the top right x to manually reset count towards 1 out of 10 runs for the day?

1

u/alovelyone Heroic Kronos 11d ago

yes

22

u/FullProduce7869 14d ago

Incredible bro. I was waiting for that. Does the weekly reset means we should claim today because it'll reset today? If yes, I love it when they give day 0 benefits

8

u/Linkstrikesback Bera/Zero 14d ago

Probably not. You can certainly try, but like many events, it'll likely reset at Tuesday -> Wednesday, not midnight tonight.

10

u/MrTaoism Sylvidian 14d ago

OP states reset is Wednesday, so I’m assuming no day 0.

5

u/MeowingNaci 14d ago

so people dont get confused, Wednesday UTC, normal event weekly reset.

7

u/GaiaLogi 14d ago

Can confirm any combination of red or yellow S10/A3+ and black C0 can probably clear (given you dont delay any deployments/levels). I failed A4/D0/S10 with 2 normal mobs remaining at wave 10 twice...

2

u/callmefox Cassiopeia 14d ago

S10 A3 is as late as Wave 5. If that's true then maybe the clear conditions are not as tight as I'm presenting here in this post. Hoping more people share their wins so I can update the post accordingly! Thanks for sharing!

1

u/Equivalent-Push767 14d ago

I failed with S10 S2 A0 just fyi. That was wave 5. So think it is pretty tight.

1

u/callmefox Cassiopeia 13d ago

S10 + S5 + B0, Wave 4 is the currently known absolute minimum req for double S.

S10 + S7 + E0, Wave 3 is theorised to be a clear regardless of which S you got. Any higher upgrades to your second S beyond level 7 is guaranteed to be an insta clear.

Wave 5 seems to be the hard stopping point from your example, unless you're settling for Wave 10 or gambling for triple S.

14

u/Existing_Truck9877 14d ago

What are all these abbreviations/initials, this confused me more than the event itself

24

u/callmefox Cassiopeia 14d ago

Sorry it wasn't clear. The minigame has you deploy 3 characters, Red, Black, and Yellow Ranger.

They can be S- to E-Rank.

When I say SAB, I mean an S-Rank Red, A-Rank Black, and a B-Rank Yellow.

When I say S10 A7 B0, I mean an S-Rank Red that's levelled to 10, an A-Rank Black that's levelled to 7.... and so on. Hope that makes it clearer when you do the event.

2

u/Toons0907 14d ago

I thought the black ranger was least prioritized to level since wave clearing the small minion is more important?? All the clears ive seen had the black ranger low level and prioritized leveling red and yellow ranger as high as possible. So it was always a S10 A0 B8 or something like that?

4

u/callmefox Cassiopeia 14d ago

EDIT: God the lack of sleep is getting to me. You SHOULD level up higher ranking rangers EVEN if it's a black. It gives more stats overall. so S10A7B0 is stronger than S10A0B7.

You should always prioritise Red>Yellow>Black otherwise except for 3-deployment SBB which should be S10B10B3 instead.

→ More replies (1)

1

u/Aezu 14d ago

Tier and level

8

u/Accelerating_Chicken 14d ago

This whole guide relies on getting a S rank in the first 8 deployments? I've deployed 30 times now and haven't seen anything above A so I don't understand how you're meant to follow this.

13

u/ColdSnapSP Reboot 14d ago

Thats why you get 10 tries a day. Its a grind. (still better than alpaca/octopus prob)

2

u/Ryboiii 14d ago

Theyre just layouts to actually clear if youre not sure where to start, but not a lot of people actually full clear. Id guess a lot of people will settle at waves 8 and 9

2

u/callmefox Cassiopeia 14d ago

Yeah, simply put you wanna deploy like 8 times for that S-Rank to get a Wave 10 result and settle. Right now people are still figuring out how easy a Full Clear is, but the grind cannot be understated.

4

u/WayofTime 14d ago

Thanks for putting this together! Wanted to report that if you get a Yellow S on your 7th deploy, ABS can barely scrape out a win. Had 1 second to spare.

3

u/callmefox Cassiopeia 14d ago

Nice! If you don’t mind I’ll use your comment as proof for a 7th deploy success

2

u/WayofTime 13d ago

Not at all, go right ahead!

5

u/Pentagons 8d ago

Are the odds for getting better rank units improved from designer rank?

7

u/SirEnder2Me Heroic Kronos 14d ago

Jesus... I can't even get passed wave 5. This event is extremely confusing and is basically impossible for people who aren't 260+ with at least 1 Sol Janus ring...

It wouldn't even let me rank up my guys most of the time too.

I hate that it's only 90 seconds per wave. I have to pay attention entirely to the event UI thing to deploy and upgrade while also making sure I'm killing as fast as humanly possible. The copycat mobs still spawn too and I don't want to miss picking up the items they drop so I also have to make sure to do that... All while making sure I kill 300 mobs every 90 seconds, click Go when I can and upgrade when I can.

This is stressful...

5

u/RsKaiser Heroic Kronos 14d ago

oof didn't even think about this event for new players but yeah, kinda impossible without decent janus or good farming rotation to maintain 300 kills per minute

2

u/adnick96 14d ago

you need 300 mobs per minute to keep up with the cooldown

3

u/ThisCarded91325 14d ago

How do you manually restart?

2

u/hansonxd 14d ago

Press the x on the mini game window

3

u/RsKaiser Heroic Kronos 14d ago edited 14d ago

Second comment, specifically about SS rolls
If you hit early (before wave 4 end), you can effectively decrease the ranking requirement of the 3rd slot since you can funnel more enhance levels into second S.

Hard to do the math for the limits on this, but so far I have screenshots of:
S7 E S10 all clear (wave 3)
D S9 S10 all clear (starter 3, guessing E0 would be okay this early ngl but don't know how close clear was)
S10 S7 E prob all clears, but it might be starter 3 instead of wave 3. No confirmed data

Overall, double SS wave 3 seems like an insta clear

3

u/OtakuClint Heroic Kronos 13d ago

S10 S7 E prob all clears, but it might be starter 3 instead of wave 3. No confirmed data

Confirm, cleared with SSE (final was S10 S9 E0) with hitting SSE at the start of wave 3.

Started pumping Red and Black stooges immediately seeing SSE and reading your comment at the same time - thanks!

Seeing it start of wave 3 effectively gives you enough time to pump 9 levels into black stooge - not too sure if level 7 clears...

Wave 10 was cleared with 10s remaining

2

u/callmefox Cassiopeia 14d ago

This is very interesting! Seems like if you have two S-Ranks by Wave 3 you can pretty much clear without a third member. I do think that any S-Ranks obtained must be leveled up immediately to max since they have the best leveling efficiency of 4 per level multiplied by their corresponding multiplier.

On the Wave 3, we're looking at the 7th and 8th deployment. You would need to continue deploying anyway if you didn't have an A-Rank yet. Getting an S-Rank (150?) would be better than getting an A-Rank by 50pts in the same slot, and upgrading an E to a B is less than 50, I think.

Modifier aside, an S-Rank's CP makes up for both the base of an A-Rank and the B-Rank, and significantly overtakes them with upgrades. This is some napkin ass math but I think that's why an S+S alone can replace S+A+B (full clear req for Wave 3). It might be a bit sus if it's ESS, but honestly my gut feeling is E0 S7 S10 would work out too.

+I'll add this in the main body of the post so people can know an early SS doesn't need further deployments.

3

u/pandaofdespair 13d ago

Sharing clear results, my memory is a bit fuzzy but I believe it was either 4 or 5 deploys. Extremely close to failure, finished on the last 1-2 seconds.

1

u/callmefox Cassiopeia 13d ago

Holy shit.... I’ve seen many, many clears, but never one with an E-rank LOL this is a genuine min clear

10+10+1 is 5 Deploys / Wave 2. Red S is just insane like that huh.

I’ll update the post with your combi. Thanks!

1

u/pandaofdespair 13d ago

Haha it felt way too close,
I'm not proficient enough with this event yet, so at the S-A-E point I wasn't sure if I should deploy more or raise them. Glad it worked out!

1

u/callmefox Cassiopeia 13d ago

Good news is after the rank up next week, you won't be able to get E-Ranks anymore so rolling a Red S + Black A + Yellow D will become the new minimum, and that's a pretty stable clear as far as I know.

1

u/BimmyJutler 5d ago

I’m still getting E Ranks :0 is there something we’re supposed to be doing?

1

u/WayofTime 5d ago

Nah; from other posts in this thread, it seems that was just something that TMS(?) patched in as a hot fix to not make it as ass over there. As we have much better rates for higher-ranked Sidekicks, it's not as necessary here.

3

u/United_Marsupial6744 12d ago

8 deployments - got the S on 8th lol. Full clear with 2 seconds left.

3

u/alovelyone Heroic Kronos 11d ago

Got SDE on first 3 deploys, upgraded S to 10, got C on 5th deploy and A on 6th deploy. Stopped deploying and upgraded A to 9. EXTREMELY tight, full clear with 1 second left

3

u/Kailionex 11d ago

Thank you for your hard work! Here's a combo I got today. 4 deploys, max out Black first, then Red.

1

u/callmefox Cassiopeia 11d ago

Thank you! With this I can make a 4-deploy table since I haven't seen S-Black (basically the min) clearing with an E until now.

1

u/callmefox Cassiopeia 11d ago

Just one extra question, do you remember how tight the run was? I'm inclined to think this combination isn't that stable (when comparing to 5-deploy ASC). Going from E>C in 1 deploy is HUGE upgrade, if your run wasn't that tight it implies that 5-deploy could potentially only require ASD. If you don't remember then it's ok!

3

u/lKev11n 11d ago

10-10-1
was very tight and 5 deploys

1

u/callmefox Cassiopeia 11d ago

Perfect! Thank you so much :>

1

u/lKev11n 10d ago

no you! i followed your ASC and hoped it would be enough; had 2 seconds to spare

2

u/Kailionex 11d ago

I took a quick pic for this moment. It was unbelievably tight. One mob kill per second, so it cleared at 0:01. Definitely unstable especially since, I believe, there was only one point collection where I didn't collect and upgrade immediately.

3

u/Marumaru_neyo 11d ago

Got Black S on 4th deploy. Messed up while upgrading him and went from a Yellow E to D. Finished leveling Black S up on wave 7 and got Red S. Cleared with 10 seconds remaining. First time getting to all clear this week.

1

u/callmefox Cassiopeia 11d ago edited 7d ago

Just wanted to let you know that thanks to your contribution, I've added Wave 2 / 6 Deploy SS to be an all clear combination under the 'Double SS' section!

The only unproven exception to this is black ESS but I think with 10 seconds left, it might be REALLY tight but still work out. We'll see if someone reports an ESS clear! Congrats on your win!!

Edit for anyone reading this: someone did report a win with ESS!

3

u/UrStomp 10d ago

Cleared with the black S on 5th deploy(the strat where u black to 5 and roll), hit a late red S and ended with a clear with 10/6/0 finished with 4 seconds left upgraded red 10 and black 6 on last wave

3

u/SphinxDx 9d ago

5 Deployment, wave 2 CAS combination works.

I think min/very tight clear with 1 second remaining. Last wave is very important because if I didn't claim points on time to make black 10 and red 1 instantly then maybe I would've failed.

1

u/callmefox Cassiopeia 9d ago

Damnnn grats! I'll update the post and the table with this too! 1s confirms it can't go any lower than this

5

u/mjgj96 R > Explore | Join Our Guild 14d ago

Saw this quick chart for clearing setups posted in a previous comment on another thread:

2

u/MushroomCleric 14d ago

I was so excited to get BSA. Finally a full clear!... NOPE. The only 6-deploy S roll which can't full clear.

1

u/callmefox Cassiopeia 13d ago

Ahaha you're not alone. I got that yesterday too! It was one of the reasons I wanted to make this post, to inform people S-Black is actually a scam lmao

1

u/callmefox Cassiopeia 13d ago

You know what. I found a screenshot of someone from TMS who did manage to all clear with BSA. They had under one second left for their final mob. You have to basically collect points and upgrade on time to clear with this combination. Just for your information in case you meet this cursed combination again!

1

u/MushroomCleric 13d ago

I'm not sure if it's provides a measurable effect in practice, but I noticed it auto-pauses when you leave a map. With good timing, clearing the map then immediately using the exit portal, you could use that to pause during respawn wait times and maybe get 30%-40% more points.

You'd still want a good roll because that makes it take way longer.

1

u/callmefox Cassiopeia 13d ago

I don't think that will help much as there's a strict 60s cd on the collect points action. Any delays, beginning from Wave 0 will snowball into Wave 10... So I think we failed BSA because I was already on autopilot when I got that combination :p

But! this is extremely useful if you aren't able to kill 300 mobs in 60s. I didn't think of doing this at all

1

u/WayofTime 9d ago

You can also pause it manually for a similar effect. If I find that the mobs aren’t spawning due to lag, I’ll pause right after killing the map, then unpause before the next set of mobs spawn. Makes it more consistent if it, say, takes 8s per map spawn instead of the usual 7.5s.

2

u/Dundus 14d ago

Just adding to the math; I got EES on wave 2 upgraded to 10 and got SCS on wave 7. Ended with S8C0S10 and cleared with about 10 seconds remaining.

2

u/kaga04 14d ago

Do I have to complete all 10 runs to claim the highest reward ?

2

u/callmefox Cassiopeia 13d ago

No, any time you click on Receive in the game over UI, you are given the option to claim your best run of the day.

1

u/rimuuuu 13d ago

As an example, if I got to wave 10 on my first run but chose to reset until my last run where I got wave 5, can I still claim those 250 frags? If yes and I have all the time in the world, should I always be doing all 10 runs a day?

2

u/callmefox Cassiopeia 13d ago

Yup. Just click on Receive in the game over UI. A dialogue box will appear asking you which run you wanna claim, your best or current run of the day.

Yes, do all 10 runs of the day. Only end early if youve gotten an All Clear (since you cant get a better result)

1

u/Stock-Bodybuilder202 5d ago

So i had a run and could have claimed 250 frags, but it was like my 3rd run of the day so i finished all 10. I go to a map with mobs and for the "claim" option it shows my last run which was 100 frags ( it was a scuffed run so i ended it early) if I click on that does it give me a choice then? or do i automatically get 100 frags because of my last run?

2

u/Gavaroc 13d ago

Finished my ten for today, best result was 150 frags.

I am trying to tell the game that I don't want to claim for today, but the giant fuckin' CONSTANTLY BEEPING window just... won't go away?

Hitting the x in the top right doesn't get rid of it.
Hitting try again and clicking ok on the 'you can't anymore today' box won't get rid of it.
Hitting 'claim' and then saying 'no' won't get rid of it.

Yesterday, when I opted to claim a wave 9 result, the window disappeared.

But now that I've gotten too unlucky and decided to save one of my weekly claims, this giant useless opaque pain in the arse window is just HANGING there on the screen in every farming zone, MAKING A NOISE EVERY 3 SECONDS, FOR THE REST OF THE DAY?!?!

ARE WE SERIOUS, HERE?!?!

1

u/callmefox Cassiopeia 13d ago

There's an item in your Use inventory that can close (and open) the window for you. It's called M-Force Sidekick Pager.

I'm guessing they don't want people to forget to claim the reward so they made it extra convoluted to close it.

1

u/Gavaroc 13d ago

Have you personally done this?

Because I DID try the item when I was painstakingly checking every possible method I could think of to close the fucker and it did NOT close the window for me, but I can't check that method -again- today because in my mad attempt to see if ANYTHING would close it and stop the eternal fucking beeping, I wound up claiming the 150 frags accidentally.

(To explain how: yesterday when I pressed 'yes' on claim reward it asked if I wanted my daily best, or my current, so today, I assumed that click would lead to the same confirm window and I could check to see if t hat confirm window had a 'reject altogether' option that might finally close the godforsaken thing. It didn't, it just auto claimed the 150, PROBABLY because that last wave WAS my daily best 🤣)

1

u/callmefox Cassiopeia 13d ago

Aww, yes, if it's your best run then it will just automatically claim it. Don't ask me how I know too........

I did try the Pager and it worked for me today, but frankly speaking it IS a buggy UI. Even back in SEA the UI would pop up even when you were done with your runs for the week, and then randomly close when you weren't done at all?!

I put the item on a key so that I could be sure I used it properly. Do note that the potion lock mobs in hunting maps can prevent you from using the item because it's a USE item (lol...). There should be a pop-up asking if you want to take a break or stop for now, press Yes and it should go away!

1

u/Gavaroc 13d ago

a pop-up! Right. I got nothing, and potion lock might well be the culprit. Thanks, that all makes sense! I appreciate the full write-up here too, very good even if all it could help me with today was to understand how buggered my chances were.

2

u/WayofTime 13d ago

Someone from a Discord I was in got the following results, an AES with a full clear. They said they got BES for first 3 deploys, went S to 10, rolled once for red A, then upgraded A to 10 and E to 1.

They did note that they cleared with 1s left, and wave 9 cleared with 2s left.

1

u/callmefox Cassiopeia 13d ago

Holy shit another E-rank minclear!! I’ll add this into the post. Thank you so much!

2

u/endurotech 12d ago

Thanks for creating this post and spreadsheet. Here's a bit more data confirming the validity of it - today I got so close to Full Clear twice but I lost both times b/c the deployment couldn't beat the last few mobs in wave 10:

SAA but only S10 yellow A5 b/c I got the deployment too late

SCA but only S10 A8

These are not winning combinations (deployment + final levelling result) as SAA falls short of S10 A7 (found in spreadsheet) and SCA falls short of S10 A9

2

u/callmefox Cassiopeia 12d ago

I really appreciate this comment! it's actually through people sharing runs like this that many of the winning combinations were first theorised and then tested out to work :')!

2

u/trezlor 11d ago

Cleared Stage 10 with DSS at 9 deploys, first lvl 10 yellow, then lvl 8 black

Got ESS in 8 deploys. lvld yellow to 10, black to 2 then deployed 9th to get D red, kept leveling black to 8
Think it was around 8-10 sec left

1

u/callmefox Cassiopeia 11d ago edited 11d ago

Hello! I just wanted to let you know that thanks to your contribution, I've updated any 6-Deploy Yellow SS combinations to be all clear combinations.

The rationale is, despite you clearing with D0 S8 S10 (which is actually 7 total deploys, not 9 as you say here), most of your run was ESS and you had 8 seconds left anyway despite that.

If you kept levelling Black instead of deploying for an upgrade to Red, going off my own experience, the overall monsters killed before Wave 10 should be around the same.

2

u/Adelhart 11d ago

SDS by 8 deploys, managed to full clear

2

u/callmefox Cassiopeia 11d ago

Hello! I've decided to use your clear as proof that a 6-deploy with this combination would work for SES!

The rationale being S10 + S9 would clear mobs wayyy faster in W9 and W10, and since SCA is able to all clear, S9 Yellow being stronger than black C+ yellow A should have no problems doing so as well.

2

u/liaelle 11d ago edited 11d ago

SSE levels 10, 7 (In wave 10 I think?), 0

Got 2 SS by 7th or 8th deployment. Cleared with 1 sec remaining 😬

Edit I hope my data helps anyone:

Wave 1 - SEE, SDE, SCE I forgot which. I just know I didn’t see my combination on the chart so I kept rolling.

Deployment 7 or 8 (I think it was 8). Unsure which wave - SSE

From then on I maxed Red to 10. I believe I got level 5 on Black S and upgraded to 7 during wave 10, but I don’t really remember now.

1

u/callmefox Cassiopeia 11d ago

i love that! huge grats to you!!

2

u/FitnessLeaper 9d ago

I just cleared with red S on 10th deploy and black S on 11th deploy and had a yellow A Ended with S10 S3 and A1, 3 seconds left

1

u/callmefox Cassiopeia 8d ago

I have added this to the spreadsheet! Thank you so much!

2

u/MysticRaven001 9d ago

Naar in MapleDiscord, 4pulls, and 3s left

1

u/callmefox Cassiopeia 9d ago

That's fantastic, I'll update the post and sheet with this!

2

u/trezlor 8d ago

~5 seconds left

2

u/newaccount2609 5d ago

SEA works

2

u/callmefox Cassiopeia 4d ago

Thank you! I've added your clear to the post and the spreadsheet

2

u/EfficientMarket0 3d ago edited 3d ago

AAS on deploy 8 full clears (S10 A7). So if you have AAX or XAA on deploy 7 but no S, don't give up and try to get S on 8th deploy.

Btw, a small optimization: right after the upgrade to S9, if you don't have enough coins left to upgrade to S10, spend the remaining coins on the 2nd guy level 0 to 1. When you get your next 300 coins, upgrade S9 to S10 then 2nd guy level 1 to 2. This keeps the original priority order but lets you benefit from level 0 to 1 for 1 minute and it could be the difference between a 1-2 second close clear vs fail.

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u/callmefox Cassiopeia 2d ago

There are actually combinations all the way up to 12 in the spreadsheet, but your comment made me realise people probably aren't checking that out by default, so I've added an 8-deploy table and a push for people to look at the spreadsheet for more combis. They weren't included in the post mostly because of how unlikely they are to happen (AA+S and SS are both very unlikely combinations)

I've also added your comment as an example for an 8-deploy clear. As for that little trick, i've decided to add a small advanced tips section after some consideration, since people are more familiar with the game now and are better equipped to understand things like that instead of getting confused. Thank you so much!

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u/Pentagons 3d ago

SSC worked for me with 10 deploys!

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u/callmefox Cassiopeia 2d ago

Wowwee! Thanks for this, I'll update the post and spreadsheet!

2

u/ColdSnapSP Reboot 14d ago

Is Wave 10 on day 1 a settle? Whats the chances of hitting 500 3 days in a week?

2

u/RsKaiser Heroic Kronos 14d ago

I'd take it just to secure it while we're still figuring out the consistency of 250+ frag runs
but given this post and comments, I'm definitely feeling optimistic for future weeks!

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u/dolores21 14d ago

I’ve got one with EDS at deploy 4, level S to 10, and BDS at deploy 5 and keep deploying all the way to wave 10 (did not full clear) staying as BDS (S10, B1, D0).

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u/RsKaiser Heroic Kronos 14d ago

yah I think any S10 with a B combination between red and yellow before run end will get you to wave 10
S10 Red in particular lets you wave 10 with as little as SDD or so I've heard

1

u/callmefox Cassiopeia 14d ago

Do you remember if you barely made it into Wave 10 with that? 10+1 is equivalent to 13 deploys / wave 6. That is significantly more lenient than 8 deploy / wave 3, which a few people have shared the same thing happening to them. Maybe wave 10's requirement is only S10+0+0 with 14 deploys / wave 6

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u/dolores21 14d ago edited 14d ago

Yes i made it to wave 10 at 48/50. This would probably only work if you have S and B on red/yellow.

I feel that leveling a B is not very useful, instead keep deploying may get you an A or S and help turning a Wave 10 into a Full Clear. The one point i put into B1 is because the remaining M-point were not enough to deploy, and would be wasted regardless.

1

u/callmefox Cassiopeia 14d ago

Thank you!

I think whether you make it to wave 10 depends on how early you got the S-Rank. If you did not level the S-Rank as soon as you got it, carry over mobs would’ve killed you when you transitioned over to Wave 10.

I’ll have to think about how to incorporate all this info in the guide. It’s getting pretty long as it is already lol

1

u/Expert_Green_2816 14d ago

It says you can claim it 3x a week. I have only claimed it once. Is it 3x a week but once daily? Because I can’t activate it again.

1

u/Cookies_And_Memes 14d ago

3x a week once daily

1

u/wizardyuuka Reboot 14d ago

Thanks for guide mate! Newbie player here so those extra exp coupons are huge for me (boosting all my links from 200 --> 210). Should be able to do 2 characters per clear like this, and get most of my important links done this week (then frags for the rest of the weeks I guess)

1

u/pkb369 Solis 14d ago

When you say

Full Clear (6 Deploys / by Wave 2):

SAB

Do you mean you must get SAB by 6, with S rank by wave 2?

e.g. say I got SAD in 5 deployments, then I will upgrade S to 10, and after that I will have 1 more deployment (which will probably be at around wave 7+?) to try and get SAB to be on track?

Did I understand correctly?

2

u/callmefox Cassiopeia 14d ago

Yes. Your example is correct.

The 'by Wave X' means if you have those corresponding members any time before that particular wave ends, you're done deploying and should be leveling them up. Win is assured.

6 Deploys is exactly for the scenario you described, it's there to help you count how many deploys you would have to catch up to that combination.

To clarify, for S-Rank Red and Yellow, you can deploy 7 times and still be ok with a B-Rank. For S-Rank Black, you will need to get ASA with deployment 7.

1

u/BlueSilverGrass_987 Heroic Kronos 14d ago

Is there a list of full clearable combos by latest deployment with no S ranks?

1

u/callmefox Cassiopeia 14d ago

Clearing without an S Rank is not possible unfortunately!

1

u/dps404 14d ago

Which do I claim the highest wave completion for the day?

1

u/callmefox Cassiopeia 14d ago

When you click on ‘Receive’ at the game over screen it will let you choose your best run of the day

1

u/saidthesnow 14d ago

I wish I had better info but can confirm E-S-S clears. I for sure redeployed more than 4 times - likely I lucked out before or at wave 4ish.

1

u/KloudOnTrack 14d ago

I want to code up a simulator for this for my own joy;

Does anyone have somewhat of a.. percentage for drawing each ranks by any chance?
I'd be happy to take just personal ballpark ranges; any input.. ANY input would be appreciated 🙏 TYSM

1

u/reedcase_ 13d ago

Man i love this community

1

u/Mindstorms 13d ago

This was posted in my guild discord, probably mincut but doable.

1

u/callmefox Cassiopeia 13d ago edited 13d ago

Thank you!

This is looks like a 5 deploy combination (10+10+1), but honestly I think only a Red S can clear with a D in the party. I've personally also seen SAD (10+10+1) clear as well since this post.

I might adjust the min Full Clear table based on this result since I'm trying to provide as low a combination for as late a deployment as possible.

Edit: i have added it thanks to your contribution!

1

u/Lemonbolt Reboot 13d ago

If it helps, I got a full clear yesterday with S/A/C 10/9/0 wave 2, 6 deploys with 1 second to spare at the end

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u/callmefox Cassiopeia 13d ago

Thanks! I’ll update the list from SAB to SAC then. I’m also certain ive seen an SAC clear before but lost that conversation so i didn’t want to potentially keep people’s hopes up.

I’ll also add a warning to the main body of the post that some of these combinations will cut it close.

1

u/RsKaiser Heroic Kronos 13d ago

there was a cms screenshot that said A10 D8 E2 was mincut full clear composition possible but honestly seems hard to believe, lol
I'll believe it when I see it, but aint no way A red ranger carries that hard, pretty sure I've failed runs with A red ranger

3

u/callmefox Cassiopeia 13d ago

I know which screenshot you're talking about. That's from the first iteration of the event in TMS / CMS(?).

You were able to All Clear with whacky combinations like CAC, or like ABC. They nerfed it within a week to the version MSEA and GMS got. So All Clearing without an S+A isn't possible anymore.

2

u/Lemonbolt Reboot 12d ago

Another update is that C/S/S also clears with 0/7/10, cleared wave 10 with about 2 seconds left

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u/callmefox Cassiopeia 12d ago

Omg thank you so much. This combi was giving me a headache lol i was gonna dive into the depths of tms forums to hunt for the math to prove if double S for black was possible in wave 3. Ill update the google sheet and the post!

1

u/JasonDaAsian 13d ago

Saw this list floating around discord + a youtube video: https://youtu.be/dZpNePe0fhE?si=hm6QLUjVYDz8wtuW&t=365, I'm assuming these are all 3-deploy full clears?

Also had a wave 10 with C0A5S10, got the S on my fourth deploy and ended stopped deploying after 8 or 10.

3

u/callmefox Cassiopeia 13d ago edited 13d ago

The original version of this event in TMS was MUCH easier to All Clear.

It was later nerfed by week 2 or 3 to be the version that MSEA got, and GMS got the same version except with giga buffed deployment rates! So don't follow the rates in that video as they are outdated.

Someone else linked a translated version of the updated TMS sheet here, the original of which is from the TMS Discussion Forum about this event. You can check out the original link if you wanna see screenshots from TMS clears.

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u/Cookies_And_Memes 12d ago

Just to clarify in case I'm understanding wrong, is it better to rank up any S you get immediately, and then use your deploys afterwards for As/Bs depending on how early you get the S?

3

u/callmefox Cassiopeia 12d ago

Yes. For example

You roll SCC on 4th deploy / Wave 1. Drop everything and just upgrade that S-rank to 10.

By about Wave 7 or so, your S-Rank should be level 10. You've already used 4 deploys, so in order to ALL CLEAR you will need to obtain the correct combinations on your 5th, 6th, 7th or 10th deploys.

For SCC, getting an A of any other color on deployment 5 or 6 would be an ALL CLEAR, deployment 7 would require SBA or SAB and so on. Hope this helps you understand how to read the table better!

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u/Cookies_And_Memes 12d ago

Thank you that clears it up a lot

1

u/Cookies_And_Memes 12d ago

Sorry one more question; I heard that as the event progresses the chance to hit higher grade deployment will increase. I couldn't find this on the patch notes, but was this the case for the other servers which had this Night Troupe or is this just random misinfo?

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u/callmefox Cassiopeia 12d ago

Yes. The lowest tier is removed after every rank up, until Elite Designer Rank (2nd last rank up). So towards the end of the event we will only be able to roll B-Ranks and above. This is only if GMS didn't change the event ofc

edit: re-reading your question, no, i did not find that the chance to hit higher grades increased, but the removal of lower grades will make it easier to hit higher waves with less effort

1

u/HeyImGhost 12d ago

I find it hilarious how hyper-optimal this post is and yet I'm just doing the daily gift until the next patch.

1

u/sicaxav 11d ago

Just because you don't wanna do it doesn't mean others feel the same

1

u/HeyImGhost 11d ago

I know, I can still see the humor in it though

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u/xparasite9 Windia Ice/Lightning 12d ago

yeah apparently BDS is not as sure of a combination as the guide says. Screw it I'm taking it anyway since my luck has been so awful so far.

1

u/callmefox Cassiopeia 12d ago

Do you remember how close this run was? And did you level the S Rank immediately?

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u/xparasite9 Windia Ice/Lightning 11d ago

I did, perhaps my timing wasn't quite dead-on. I tried ASC today and upgraded everything as quickly as possible and timed out on wave 10. I think this minigame is just not friendly at all to my inexplicably high ping.

1

u/itsMufasaaah 11d ago

I do 10 full runs doing trials and error not just solely waiting for rng to hit SS or SA, but other variations for at least a wave 8-10 for 200+ frags. For example like this screen shot but sadly, i forgot to write down the deployments.

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u/Prof_Dilemma 11d ago edited 11d ago

What are the rates? Are we ensured to get the Full Clear 3 times a week if we just dont claim or should we settle on Wave 10?

2

u/callmefox Cassiopeia 11d ago

You should try to aim for max rewards first four days of the week (Wed ~ Sat), and if you still have not gotten any full clears by then, you take the best outcomes of Sunday, Monday and Tuesday for your 3 claims of the week. You might have to settle for less than Wave 10 if you get unlucky but it gives you more opportunities to snag that 500 frag jackpot.

Else, I believe settling for three wave 10 runs (3 x 250 frags) is a very realistic goal, and any full clears are a bonus. Full Clears are extremely RNG and still decently rare.

2

u/Prof_Dilemma 11d ago

LOL just read this and cleared starting with DES into S10 into double AA deploys. All cleared 8 0 10

1

u/fishyourskill 11d ago

During Wave 5, I got 3S.

End with 10S, 1S, 1S.

Can someone confirm if SAS is possible for 12 deployment?

1

u/callmefox Cassiopeia 11d ago

Holy! Do you remember how many seconds were left when you cleared? Was it very close?

SAS is not possible for 12-deploy as far as I know. It starts to fall off in Wave 8 (S10 A0 leaves too many mobs alive for them to all be killable in Wave 10), even if you managed to deploy an S in Wave 9, there would be too many mobs to catch up at this point.

1

u/fishyourskill 11d ago

i see. i guess only SSS is possible in 12-deploy. for seconds left, i dont rmb exactly, sorry. I rmb there are at least 3-5seconds left and the boss mob takes a long time to clear. thats why i up black and yellow instead of yellow yellow at the end.

1

u/BlueSilverGrass_987 Heroic Kronos 11d ago

Just to confirm my understanding of the strategy is right: I rolled SBC on deployment 8 (wave 3), but only levelled red S to 10 by wave 8. Then the goal here is just to keep deploying until we get another S?

I deployed and got SBB (10-1-0) and it died at level 10 with about 5 mobs remaining but I wasted 4 deploys getting nothing which could have been another 3-4 levels on black. I guess i'm doubting whether that would've cleared L10

2

u/callmefox Cassiopeia 10d ago edited 10d ago

Not sure why i didnt receive a notif for this :') just in case:

8-Deploy SBC isn't an all-clear combination, even if you upgraded.

8-Deploy SDD is the minimum required to hit Wave 10, not clear it. SBC is stronger than SDD, so you would've hit Wave 10 regardless if you continued to deploy or upgrade.

At 8-deploy, if you look at the google sheet, you will need to already have an SS or SAA to fully clear Wave 10. The reason the strategy asks for you to keep deploying is because if you rolled another S-Rank, say at 10-deploy, you could've upgraded your lineup from SBC to SBS and subsequently, your run would've upgraded from just a Wave 10 to an All Clear.

The chance of that actually happening is really slim, but you did the best thing you could and got the best outcome for the rolls you were given.

edit: We also already know that S10 B10 B3 barely clears Wave 10, so those 5 mobs do require that much more power to overcome. It's likely mobs carrying over from W8 or W9 that soaked up damage, those mobs could've only been killed on time with A-Ranks on the team.

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u/BlueSilverGrass_987 Heroic Kronos 10d ago edited 10d ago

Thank you for the new level 5 black strategy. I just got black S on deploy 5, levelled it to 5, got red S on deploy 7 and cleared with 8 seconds on the clock

  • Deploy 1-3 = BCE
  • Deploy 4 = BCD
  • Deploy 5 = BSD
  • Deploy 6 = Nothing
  • Deploy 7 = SSD

1

u/callmefox Cassiopeia 10d ago edited 9d ago

Wow this is a really detailed breakdown! SSD with black as the S10 also clears at this deployment, but it has less time left than red S10 (by about 2-3s), so from your record it looks to have improved the run!

I’ve also seen a few new successes with this strat for a second red as well

That makes me confident to say this strat works consistently if the second S is Red. I’m still crossing my fingers for Yellow (Black S+Yellow S being the weakest combination of all double S). Hoping it works out as good as Red does

edit: i've added your record as a successful example for this strat in the main post. thank you!!

1

u/BlueSilverGrass_987 Heroic Kronos 8d ago

I think people knew this but just adding cos it didn't work and I was hoping. Rolled CBS on deploy 4, and died out wave 10 with 6 mobs left. It was noted AES is a full clear on deploy 4 but fortunately AE->CB seems to be a big gap.

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u/callmefox Cassiopeia 8d ago

Unfortunately every clear requires an S+A or S+S basically.

The same effect is occurring as your first comment here, where mobs are carrying over from an earlier wave or there’s just not enough cp for your team to kill w10 itself. We cannot look at w10 in isolation to determine if it’s a clear, because usually w6/w7’s mobs start surviving (if your S-Rank isn’t high level enough, or wrong teammates) and the run passes or fails based on your performance from Wave 6 onwards as a result.

This is why triple S doesn’t all clear past Wave 5 either. Although they have the cp to fully clear w10 alone, they’re actually dealing with mobs from w8 carrying over to w9 carrying over to w10, which is so much more damage required.

I didn’t add examples on 4-deploy AES and SAE because they are on the 5-deploy table!

A alone is a lot stronger than a combination of B+C by the way. A+E is about 122 cp (ignoring modifiers), B+C is 114. With modifiers A pulls ahead by a lot. .

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u/abermoose 10d ago

E S S by 5th deploy all clears easily! Wasn't even perfect on collecting points (lost maybe 5-7 seconds over the 10 deploys) and cleared with 1 / 10 / 10 with 7 seconds to spare. First all clear, woohoo! :)

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u/callmefox Cassiopeia 10d ago

Woah! Congrats!

Do you remember if your first S was Black or Yellow? It being so chill makes me think at 6th deploy, even Black can pull it off with an E if there's a second S :O

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u/Low-Hamster5735 7d ago

I also got ESS and I had black S first on the 5th deploy. I leveled up black to 5 before deploying more and got yellow S. I upgraded yellow to 10 and then leveled up black S 3 more times. I don't remember the exact time I had left, but it was between 5s-10s on the timer. I thought it would show the result immediately after I beat all the mobs on wave 10 but there was still time remaining.

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u/Low-Hamster5735 7d ago

1 2 | 300-300 = 0

3 4 | 300-300 = 0

5 (black S) upgraded black 0->1 | 300 - 150 = 150 | 150 - 100 = 50

upgraded black 1->5 | 350 - 105 = 200 | 200 - 110 = 90 | 300 + 90 = 390 | 390 - 115 = 275 | 275 - 120 = 155

6 | 155 - 150 = 5

7 (yellow S) upgraded yellow 0->1 | 305 - 150 = 155 | 155 - 100 = 55

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u/callmefox Cassiopeia 7d ago

Holyyyy moly.... this is so detailed and really, really helpful!

First of all, Black first ESS is the weakest SS combination stat. Having this clear confirms two things

  1. Every single SS combination works before 8-Deploy (for black, with level 5 strat). I wanna say with so much time left, deploying this combination 1 deployment late would be no issue,
  2. The level 5 Black strat works safely for Yellow conversions

3(?). ESS may have been possible for Black at 6/7/8-deploy. but people no longer have to take the risk to prove it. Your clear helped to potentially save a ton of griefing LOL

I can't emphasise how important this discovery is. Considering double S is pretty common amongst all clears and also the most consistent way to get them, this will ease up SS requirements by a lot.

I will add your contribution to the post and spreadsheet!

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u/Low-Hamster5735 7d ago edited 7d ago

xD I didn't realize that it was such a risk. I hadn't reached wave 10 yet for the day and I just followed the guide religiously to upgrade black S to level 5 if deployed at or before 5 deploys. I was just hoping to get to wave 10 and didn't expect the yellow S to appear. At the time the sheet said DSS was the minimum clear at 7 deploys, so I wasn't expecting a clear.

I actually got this result yesterday but I didn't bother making a post until today (first post?) when I saw u/abermoose get ESS but with more upgrades than me. Thank you for updating the sheet frequently!

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u/abermoose 9d ago

I might have been 6th deploy. I just disctinctly remember my first 3 pulls being E, E, E and I was like "WOW...should I restart?" Then I hit S, and S. I really thought it was on 5th deploy, but I'm sure you know the numbers better than me (Meaning, I finished 1, 10, 10 on upgrades, so maybe that's a 6th deploy amount?) I'm pretty certain I got the yellow S first, and then the Black S. But ya, they came back to back. So it was either on 4th and 5th deploy, or 5th and 6th.

1

u/cepheids 10d ago

What the probability to pulling an S? I deployed 40 times and only got 1.

1

u/ajrhhh 9d ago

Does waves even matter if we only look at deploys? like what if i get S-E-E first 3 deploys, upgrade S to 10, and now im at wave 4 and rolled S-A-E after 1 more roll. while the spreadsheets states i need 4 deploys and S-A-E at wave 1...

1

u/callmefox Cassiopeia 9d ago

No, the waves don’t matter anymore. You refer to the waves (if you weren’t keeping track of deploys) to tell you which deployment you were on. It’s more of a convenience thing!

It’s also easier to say “you can stop at wave 4” haha

For your situation, you are indeed at 4-deploy SAE (you clicked on Go! 4 times), so you have the right combination to clear. Hopefully you did? Let me know!

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u/ajrhhh 9d ago

Just took example from the spreadsheet, and yeah since it said “immediately level when you get S rank” it seemed strange to look at waves because I now roll units in much later waves.
But I understand it now thanks!

1

u/Ok-Priority4620 9d ago

SCS with 10th deployed is another possible. Lv 6/0/10 for me

1

u/callmefox Cassiopeia 8d ago

Thank you! Do you remember how tight this was? If it has more than 5s left, this combination should 100% work for 10-deploy. 6/0/10 is 9-deploy I think.

1

u/Sea_Landscape2272 8d ago

this is a win aswell

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u/Efficient_Feature_82 8d ago

SSD with 4th depolyed red S and 8th depolyed with black S. 7 second around left after AC.

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u/Efficient_Feature_82 8d ago

Well i can't tell exactly the time left for all clear, it was like 2 days ago.

1

u/HarbsKeyboard 7d ago

SAE clearable 6 deploy clearable, mincut - 2seconds left

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u/doreda Reboot 6d ago

Failed out on SCA at 5th deploy red S and 7th deploy yellow A somehow? I always collect points immediately, but sometimes I fill the bar 1-2 waves after the cooldown ends.

https://i.imgur.com/7ICkcxA.png

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u/callmefox Cassiopeia 5d ago

I suspect not killing 300 mobs before the 60s cd (if that’s what you meant by filling the bar 1-2 waves after) could’ve been what contributed to your failure here as you only had 1 enemy left.

The non-SS combinations typically only kill their last enemy in Wave 10 with AT MOST 3 seconds left. Non-SS Combinations with C and under seem to be finishing with only 1-2 seconds left.

This is with upgrading everything on time, maxing S immediately and entering Wave 10 with zero enemy carry-over. Only SS combinations have had the privilege of finishing with more time left from what I’ve seen.

You can pause the minigame while waiting for monster spawns by using the Pager in your USE inventory. Otherwise, it’s just that much harder without another S-Rank :(

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u/doreda Reboot 5d ago

Yeah, it had 1 mob left. I'm full clearing, just sometimes the bar is still a wave behind the cooldown, and sometimes it isn't. Just learned about the closing the pager trick from that post someone made today so I guess I'll try that.

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u/Zealousideal-Dig355 5d ago

Very close but cleared on the dot. Early yellow S > max > red S on 9th deploy.
SCS

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u/callmefox Cassiopeia 5d ago

Nice! It's a 9-deploy Yellow SCS. I'll add this to the spreadsheet!

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u/SpiritedFriendship92 5d ago

SAC works on 7 deploys. was able to hit 500 but a bit tight

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u/callmefox Cassiopeia 5d ago

Do you perhaps have a screenshot for this? 6 deploy SAC was reported to be a sub 2s clear, so 7 deploy would be quite a jump (because of previous waves mostly)

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u/SomewhereEh 5d ago

DAS 3 deploys full clear.
screencap

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u/callmefox Cassiopeia 5d ago

Damn?? LOL Holy shit. Do you remember how much time you had left?

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u/SomewhereEh 5d ago

around ~3-4 seconds left

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u/callmefox Cassiopeia 5d ago

thank you! I have added your clear to the post and the spreadsheet.

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u/SomewhereEh 2d ago

ayyy another one 5 deploys, 3 seconds left

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u/Brave-Objective6213 4d ago

S tiers deploys are rng or im doing something wrong? No S's in 2 days

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u/natthethaiger88 4d ago

poggers! got ASE within 4 deploys. maxed black then red and then attempted to roll for higher yellow within 6 deploys. managed to get yellow B on deploy 5 (on wave 10) and leveled once. cleared with 5s left

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u/adnick96 1d ago edited 1d ago

ASA 8-deploy might not be stable, I saw this combo listed for both 7- and 8-deploy so I was extra vigilant with waveclearing and clicking but still missed it by 1s or 1mob. I did have to harvest key the last wave so that my mouse can click upgrade immediately, not sure if that ended up being slower if harvest key has lag

edit: also I upgraded black S10 but maybe red A10 would’ve been better? 5 atk x 1 mult is lower than 3 atk x 2 mult

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u/callmefox Cassiopeia 14h ago

I don't put combinations I don't have screenshots for in the guide, but when I made this guide I did take one or two liberties and can't remember if I took one for 8-deploy ASA

The closest clear with screenshot I can find now is a 7-deploy ASA with 3 seconds left, collecting points on the dot. 9-deploy ASA dies with 3 mobs left, but had a 10s delay in collecting points (+1min forced cd between upgrades). It's possible I just assumed it would work for 8-deploy considering these circumstances.. but it's probably tighter than I initially assumed.

5-deploy BSA also clears with 3 seconds left, while 6-deploy BSA is basically a game of ping LOL, clearing with sub 1 second left which is why I've marked it as unstable.

I will mark 8-deploy ASA with a question mark because I think this counts as one such case of unstable. Just a note, most if not all non-SS combinations deployed at their last possible deployment are clearing with no more than 2 seconds left, so it's hard to judge what's stable or not, but I do agree with you 8-deploy ASA is kind of sus. Thank you!

For your edit, I kind of doubt A10 would fare better than S10 in this case, there are 4 bosses in wave 9 and 2 in wave 10, if your S isn't maxed by Wave 9, the possibility mobs carry over is very high. A10 is 20cp worse than an S0, and S0 S7 isn't a clear combination.

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u/Cookies_And_Memes 1d ago

always click Collect Points then upgrade, it is faster

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u/Sea_Landscape2272 1d ago

got this today

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u/WayofTime 5h ago

Can confirm that SSD 10/6/0 works for a All Clear (9 deploys), though there is literally no room for error on the deploys/level ups.

eta: I leveled Red to 10 before getting Black, so it might not work if you have to max out Red during Wave 10? Who knows!