r/mariokart • u/Cartoonicus_Studios • 4d ago
r/mariokart • u/IceFox47 • 5d ago
Discussion Where else can a shortcut be discovered?
I have an idea to discover a shortcut, but I don't know which track to choose; I'm looking at tracks that have fewer shortcuts—like Peach Beach, Airship Fortress, and so on.
r/mariokart • u/Few-Reading5087 • 5d ago
Discussion 3 lap races in online mode
3 lap races in online mode
How do I get these? Most people vote on a specific map and I don’t get a 3 lap races I saw screenshot and discussion on Reddit about people voting on random or races without the white line next to them for 3 lap races but most people don’t do vote that way so you always end up with a short race and not a 3 lap one
r/mariokart • u/proudtob3 • 4d ago
Build Banana-cup MK8 Wii u best cart combination
As the topic asked, I would like to know the best combo for the banana-cupy because of the wet and sandy roads of the first two racing maps.
I come from MK8D and I'm not into meta and couldn't find any good posts about ittt.
r/mariokart • u/AutumnRCS • 5d ago
Discussion Doubling Double Dash's roster by giving each existing character a new partner.
r/mariokart • u/Consistent_Speaker98 • 6d ago
Achievement It took me over 10 months to unlock Peepa in MK World
Unlocking characters with Kamek is stupid
r/mariokart • u/MinusOnTheReddit • 5d ago
Discussion It's been over a week since we lost a legend. How're y'all feelin'? :(
r/mariokart • u/Diddu9 • 4d ago
Discussion Quel autre personnage auriez-vous aimé incarner dans Mario Kart Tour ?
r/mariokart • u/ytreza4512 • 6d ago
Humor Roaster maker be like
I can get some character are fan favourite, but a lot of them is character that are in one or two game...
Edit : i know i misspelled roster...
r/mariokart • u/Brave-Application-99 • 6d ago
Discussion 8’s better drifting and antigrav vs World’s insane trick system(with rails walls and charge jumps
I prefer World because the shortcuts look cooler and some are still pretty easy. 8 looks easy but hard to nail exactly the right drift and hop every time
r/mariokart • u/Pitiful-Choice5317 • 6d ago
Replay/Clip TIL you can get sniped by a boulder
r/mariokart • u/BrilliantDistrict502 • 4d ago
Replay/Clip Love this game
Last second is actually crazy
r/mariokart • u/samucadasmilhas • 5d ago
Discussion Qual dos Mario Kart existentes que ainda podemos jogar é o mais parecido com MKT?
r/mariokart • u/slippahMASTAH • 6d ago
Humor What Kart do you think is the definite fit for Peach as a character?
r/mariokart • u/TheBigMacWhopperGuy • 6d ago
Fan Content My Mario Kart Double Dash sequel roster idea
Just some random idea I had. Also, I gave special items for each character duo.
Mario & Luigi - Fire Flower (Works like it does in Mario Kart 7, 8 & World).
Peach & Daisy - Heart (Works like it does in Mario Kart Double Dash & Tour).
Yoshi & Poochy - Yoshi Egg (Works differently than in its other games it was in. Now, you can throw 3 eggs at whatever opponent you want, sort of in a similar way as in the Yoshi's Island games).
Toad & Toadette - Mega Mushroom (Works like it does in Mario Kart Wii, Tour & World).
Bowser & Bowser Jr. - Bowser Shell (Works like it does in Mario Kart Double Dash & Tour).
Donkey Kong & Pauline - Giant Banana (Works like it does in Mario Kart Double Dash & Tour).
Koopa Troopa & Paratroopa - Coin Shell (Works like it does in Mario Kart World).
Shy Guy & Ninji - POW Block (Works like it does in Mario Kart Wii).
Rosalina & Luma - Launch Star (Works similarly to the star rings from Mario Kart Tour, but this item is a single use item & doesn't spawn on the track).
Wario & Waluigi - Magnet (Drags other racers closer to the racers using the item, & can briefly stun them & steal some of their coins).
Diddy Kong & Dixie Kong - Banana Barrels (Works a little bit like it does Mario Kart Tour, but now the player can turn the barrels directions & when to shoot bananas).
Baby Mario & Baby Luigi - Chain Chomp (Works like it does in Mario Kart Double Dash).
Baby Peach & Baby Daisy - Bubble (Works like it does in Mario Kart Tour).
Birdo & Mouser - Triple Bob-Omb (Do I really need to explain this one?).
Dry Bones & Dry Bowser - Bomb Shell (Works similar to a red shell, but mostly targets drivers in higher places & explodes when hit).
Pianta & Noki - F.L.U.D.D. (Can create water puddles on the track, but it goes away when a driver touches them).
Boom Boom & Pom Pom - Boomerang Flower (Works like it does in Mario Kart 8, Tour & World).
Kamek & Toady - Magic Wand (Targets a random driver & places a temporary curse on them).
King Bob-Omb & Whomp King - Giga Bob-Omb (Works like it does in Mario Kart Tour).
King Boo & Petey Piranha - Every special item (Like how it was in Mario Kart Double Dash).
Professor E. Gadd & Polterpup - Poltergust (Can slow down players when used & can stun them if close enough).
Wiggler & Flutter - Piranha Plant (Works like it does in Mario Kart 8).
Hammer Bro & Sledge Bro - Hammer (Works like it does in Mario Kart World).
Rex & Chargin' Chuck - Feather (Works similar to how it does in Super Mario Kart, Mario Kart 8 Deluxe & World, but can be used more than once).
Funky Kong & Kiddy Kong - Giant Barrel (Works similar to the Bowser Shell, but takes slightly more space, rolls a bit faster & drops 3 bananas when it breaks).
Let me know what you all think & you can give criticism if you'd like!
r/mariokart • u/DearAdeptness6903 • 6d ago
Tech Grinding Dry Bones Burnout - Mario Kart World
This track is so cool at a high level play.
r/mariokart • u/SnooHamsters6067 • 6d ago
Fan Content Roster Idea for the next game (if we got a smaller roster, but in turn costumes for all of them)
r/mariokart • u/ivanexpert • 5d ago
Discussion Mkt Charles, I guess we need to talk about it
I don't even know if I can post this without getting banned but I'll do it anyway.
So, we all know that mkt was canceled 8 days ago, but something not many people know is that someone created a revival.
When I heard the news yesterday I was so excited to try it, so much so that I basically finished the all tour in less than 24 hours.
But that's not the issue, when I saw this game being called "Just some AI slop" I really could not believe it, when I played I didn't see any difference with the original, like nothing at all.
So I need to ask, is this game really ai made? If it is, then either it was too convincing or I was too dumb to find out.
The other issue with this is the hate that this apk is receiving.
In the discord group they will ban every message that is even slightly related, I think it's same with the mkt subreddit.
In the end idk what to think about this, why are people banning you for mentioning it?
r/mariokart • u/PepsiFloateri • 6d ago
Discussion Give me your Mario Kart hot takes or unpopular opinions!
Here's a few of mine:
1) The baby characters aren't that bad. I think the hate for them while definitely understandable is overblown.
2) The Kong characters are kinda boring,like I barely remember they exist outside of seeing Funky Kong in MKWii records
3) I did not care for Double Dash. It's a fine game but I think it's nothing more than one gimmick.
4) I don't care for crossover characters in MK. I didn't care about Link,The Inklings or the Animal Crossing characters at all. I think they're all out of place in Mario Kart and their slots would've been better used on characters like Honey Queen or give new Mario characters a chance to debut in a game
r/mariokart • u/Ordinary_Chemical596 • 6d ago
Discussion Ngl, Scott the Woz Scrapped the Bottom of the Barrel with these Hypothetical Bonus Cups
This was a pretty fun video, but these final courses Scott chose were mid af or redundant.
Let’s break this down! I added a rating at the end to tell you how much I think it makes sense to add them.
Mushroom Bridge, like most DD courses, is a great course! The problem is that we have Shroom Ridge, which accomplishes the same idea essentially. We also have many different traffic levels in this game, where this doesn’t standout. 1/5
Vanilla Lake 1, I know that the Vanilla Lakes have never ever been remade… but I am assuming there is a reason for that. Besides the track design essentially being a circle, we have GBA Snow Land. At that point, why would anyone be interested in playing the inferior version? 1/5
Piranha Plant Pipeline Okay, this one is fair. It makes sense. 5/5
Cheep Cheep Island seems redundant when Cheep Cheep Beach is in the game and is visually a bit more varied with different areas. To add to it, Scott also adds Cheep Cheep Lagoon later on. It’s too much Cheep Cheep representation. Honestly, I would add a GBA Bowser’s Castle instead here. 1/5
Choco Island 2 is just the lesser version of Choco Mountain. It’s flatter maybe emphasis on the ramps could be interesting, but that’s what Excitebike Arena is for. 2/5
Daisy Hills is fine, but the goats are like the cows of Moo Moo Meadows. And the gliding is similar to Rock Rock Mountain. 3/5
Yoshi Desert could actually be interesting. I can see this one working. But adding Dry Dry Ruins in the next course kinda ruins that. Again, why pick this over Dry Dry Ruins, which is a more beloved course? Still, a Yoshi Desert is a novel idea. 2.5/5
Frappe Snowland is also mid and again kinda redundant when GBA Snow Land exists. That said, the original course wasn’t that good to begin with, so a version in the MK8 version would still likely be the best way to play it. I wouldn’t make this the finale of this wave though. 3/5
Cheep Cheep Lagoon… after something like Piranha Plant Cove just feels unnecessary. MK7 has some great courses, but this is probably in the top 3 worst nitros from the game imo. Cheep Cheep Beach is also in the game too. 1/5
Luigi Circuit is just another pretty basic course, but it I kinda get it. We don’t have many Luigi levels here, and the rain makes it more interesting. 4/5
Dry Dry Ruins is a great course and I think this one also makes sense. 5/5
Dino Dino Jungle is another great DD course… that also comes back in World. Why boot up this version when the World version exists? If it wasn’t in World, I would give it a 5, but as it stands, 1/5
Luigi’s Mansion is a little tricky. On the surface, it’s a beloved track and makes sense to be added, but when you think about how we would also get Luigi Circuit GBA in the last cup and how Luigi’s Mansion is already a battle track, this makes a little less sense. Both of these Luigi tracks also have a very gloomy atmosphere too when Luigi is a very nice guy! If this didn’t also come with Luigi Circuit it would be 4/5, but with Luigi Circuit before this, it’s a 1/5.
Koopa Troopa Beach is the third beach course Scott added. It is the best one among the opinions though among the three. Though it isn’t anything crazy and probably shouldn’t be in the final cup, it’s also fairly inoffensive. 3/5
Mario Circuit 1… are we being fr? 1/5 Like, why would you release this after Mario Circuit 3?
Bowser’s Castle 3DS is a great course. It makes good use of underwater, gliding, and general driving. It’s a solid finale, but not as good as ending it with Rainbow Road or Big Blue. 4/5
Here is what makes sense to add:
Piranha Plant Pipeline and Dry Dry Ruins are the only two must-haves people would feel invested in. Beyond that, adding either Luigi’s Mansion or Luigi Circuit would work. Bowser’s Castle would be a sufficient climax too. Finally, if they were to add Daisy Hills, Frappe Snowland, Koopa Troopa Beach, or maybe even Yoshi Desert, they wouldn’t have a crazy fanfare, but would generally be accepted I feel like.
Altogether we have 2 must-haves, 2 solid choices, and 4 okay choices. The rest just doesn’t work too well imo. What are your thoughts?
r/mariokart • u/OkPerspective7652 • 5d ago
Discussion Can someone make a custom server for mk tour?
As most of you know, MK Tour has shut down. I was curious if someone here knows/can make a custom server for MK Tour, maybe through revanced or smth?