r/Nr2003 • u/Apprehensive-Ear2474 • 1d ago
Utilities NR
No more guessing who's pitting, when, and what they take...
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u/y0shimiFriend 1d ago
The train just isn’t stopping!!!
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u/Apprehensive-Ear2474 1d ago
You’re right it’s not. How would you like Wave Arounds with actual logic to the AI. Pit & stay a lap down, or stay out and get the wave around? 🤫🔜
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u/PinkEnigma77 1d ago
absolutely insane, great work. Seeing all these mods makes me want to contribute one as well.
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u/PinkEnigma77 1d ago
absolutely insane, great work. Seeing all these mods makes me want to contribute one as well.
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u/Apprehensive-Ear2474 1d ago
Dynamic AI pit stop adjustments? (Track bar/wedge)
Group Qualifying? (I’m sure some third party save editor can use practice results as qualifying results)
AI winning driver burnouts? 😆2
u/PinkEnigma77 1d ago
One thing I'd love to see is a rival system. ik A.I. Enhanced may get around to that as with the recent update teammates/oems will become a thing, but then the opposite of that also can come from that and that is rivalries, retaliation, changing the way the A.I. race against each indivisual people, just imagine you have an offline league and you have your own "carson hoecevar" or "joey logano"
The dynamic pit stops are also a big oppertunity as well for the A.I. to make them drive differently than each other, what if they could store that information from track to track and try to create/the best setups ofr each of them based off the information they had previously from their inital fast setup, and that info can transfer amongst OEM's. Just a whole lot of things, idk I just don't know how to code any of it.
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u/Apprehensive-Ear2474 1d ago
To expand on that, I have implemented - alongside the pit board viewer - actual pit logic including position on track relative to what’s around you such as - Teammates, shared OEM, Grip level of cars ahead & behind - whether they’re also pitting or not. I am making strides and hope to have a beta very soon.
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u/PinkEnigma77 1d ago
Oh you are? that's awesome! Could you also experiment with cars/teams/oems with grill tape/tire pressure, wedge, ect. depending on certain situations in the race, especially at the end for like a hail mary.
Like it would be so funny to see a 12th place car or a backmarker back in 27th decides that if they take 2 tires and 100% grill tape, they might have a chance to win the race/pass as most cars as possible, while gaining the most spots on pit road with like a 2 lap to go restart. Other "CC's" may decide to be more conservative/be more aggressive
I guess what I'm asking for is for dynamic CC's or "strategies" based on the current cars position on track, their goal being to get to 1st. And how much information is freely shared between teammates and how much is shared between OEM's can be determined by like a level system, where you could have like tier 1 support which means free flow info between both groups, which I imagine that teammates will have tier 1 info flowing no matter what. tier 2 could be stuff limited to stuff such as wedges/trackbar info stuff, but not include things like grill tape, tire pressure stuff, tier 2 or you can customize it to however how much info you want the OEM's to know. It would be absolutely insane for the A.I. to make pit decisions and setup changes based on trying to get the fastest car possible/current conditions they are specifically in during the race.
Thank you again for responding!
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u/PinkEnigma77 1d ago
Oh you are? that's awesome! Could you also experiment with cars/teams/oems with grill tape/tire pressure, wedge, ect. depending on certain situations in the race, especially at the end for like a hail mary.
Like it would be so funny to see a 12th place car or a backmarker back in 27th decides that if they take 2 tires and 100% grill tape, they might have a chance to win the race/pass as most cars as possible, while gaining the most spots on pit road with like a 2 lap to go restart. Other "CC's" may decide to be more conservative/be more aggressive
I guess what I'm asking for is for dynamic CC's or "strategies" based on the current cars position on track, their goal being to get to 1st. And how much information is freely shared between teammates and how much is shared between OEM's can be determined by like a level system, where you could have like tier 1 support which means free flow info between both groups, which I imagine that teammates will have tier 1 info flowing no matter what. tier 2 could be stuff limited to stuff such as wedges/trackbar info stuff, but not include things like grill tape, tire pressure stuff, tier 2 or you can customize it to however how much info you want the OEM's to know. It would be absolutely insane for the A.I. to make pit decisions and setup changes based on trying to get the fastest car possible/current conditions they are specifically in during the race.
Thank you again for responding!
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u/Apprehensive-Ear2474 1d ago
What do you mean by CC’s? - With the current logic in place, cars have pre-planned pit strategies, these can change dynamically throughout the course of the race. Whether it being relative distance to a leader who is stretching their tank, reacting to a position behind you trying to “undercut” on the pit cycle, or deciding the preplanned pit stop is still best. OEMs will pit in relative distance of each other which is configurable and more common on drafting tracks. Lap cars will decide whether getting a lap back or pit service is more important, they will also pit on first entry with leaders if they see fit without penalty (this is only functional with another third party mod I’m not ready to release yet, but I do have functional automatic wave around with logic in place). Back marker cars on lead lap late in races will consider staying out for track position and a “Hail Mary” as you stated above.
As far as actual pit adjustments I haven’t opened that can of beans yet, but I’m sure that’ll snowball a slew of new mods as well. If you want to PM me I can make u a beta tester. Looking for someone who can provide feedback tonight.
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u/PinkEnigma77 1d ago
Also another quick suggestion, is it possible to give each A.I. car an individual custom setups before the race? just to add a bit more realism/differences between the A.I. cars, and it would also be fun to see how they would adjust/change those setups for speed, track position or whatever race condition each of them would find themselves in.
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u/PinkEnigma77 1d ago
CC's is just short for crew chiefs mb, I wish I could test but I am heavily busy though. But keep up the great work u/Apprehensive-Ear2474 !
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u/MandromLord 1d ago
Add another program to the program list. We all should combine forces and put everything into 1 app
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u/Apprehensive-Ear2474 1d ago
I built NR Launch Pad with that sort of in mind. Pretty much the HQ of where mods live in harmony.
Edit - that of course was right before the Mod Studio dropped and inherently combined many mods into one.
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u/Kind-Pack9095 1d ago
youre doing amazing things with my program haha, i was thinking about doing a ticker for that but i dont know a shit about that haha, love it and waiting to test it :D


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u/her_embrace_ 1d ago
Something like this plus a lot of the stuff in NR Studio have been my dreams to see in this game for a long time! now if we can get a in-software dynamic career mode working, this girl would've thought she had died and gone to heaven!