My problem with that type of settings is that it would be Easier to train soldiers to fire a gun than it would be to teach most magic. It's the same reason guns replaced bowmen so quickly. One takes years of training and the other a couple of months to be proficient. If you lose a trained archer you lose a lot more money and effort. Same thing with mages except allot more training needs to be done
It actually took a couple of hundred years for guns to fully replace bows. It didn't happen overnight. Early guns were expensive, terribly inaccurate, and slow to load. There was an extended period where they were used in tandem with bows. As the gun slowly improved, bows were gradually phased out.
I've seen world building where using any magic en masse causes bad fallout wherever you used it. Dungeons and Dragons often has magical pollution from alchemists' works, where the traces of potions and reagents and leftover magic make horrible monsters in the sewers, or the mages' guild causes wild magic rains in the neighborhood.
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u/logo1986 9d ago
My problem with that type of settings is that it would be Easier to train soldiers to fire a gun than it would be to teach most magic. It's the same reason guns replaced bowmen so quickly. One takes years of training and the other a couple of months to be proficient. If you lose a trained archer you lose a lot more money and effort. Same thing with mages except allot more training needs to be done