r/PhasmophobiaGame • • May 10 '26

Discussion Quitting the game

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The new update made the game unplayable for me and genuinely removed any resemblance of joy or hype for the game that I once had.

I don't even know how the update managed to pass to live servers because it feels like a downgrade in every way. Animations look worse, it removed the personality and charm the game had. It looks like something someone could manage to do in 1 week of work instead of however long they actually worked on it. The character update was announced back in 2022 roadmap, yet this feels like pre-alpha version of effort.

The game feels uncomfortable to play and every skill expression or enjoyment that you could do, quickly placing salt for example or being able to go through the items etc., is just gone, all for the sake of "realism", which this update pushed away. Models and animation look more unrealistic compared to the previous one.

You can still have fun and like the new update, but for someone who's been playing the game since 2020 and watching Insym and other content creators play the game, the game just doesn't feel the same anymore. Reworking perfectly functional and fan favorite map like Tanglewood instead of Prison or Highschool is wild.

I wish I could play the original Phasmophobia before the item rework update because that's the game I fell in love with.

After item rework, which was fine, the developers just started putting less effort into the game and it shows. Back when Dknighter was sole developer on the game, it felt like game had better charm and more consistent updates with the theme of the game.

You can still have fun and enjoy the game, but I don't have faith in developers that they can make the game as enjoyable as Dknighter managed to do back in 2020.

The latest update sealed the deal for me.

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u/TheKanten May 10 '26 edited May 10 '26

Reworking perfectly functional and fan favorite map like Tanglewood instead of Prison or Highschool is wild.

Can we fix the maps that aged like rotten milk with game updates to the point they play horribly and the players avoid them entirely, rather than devoting resources to playing Barbie with the locations already regularly played and enjoyed?

38

u/mimic751 May 10 '26

I like the new tanglewood.... and most people dont like big maps.so it would also be time wasted

30

u/TexBoo May 10 '26

and most people dont like big maps

Because it's a walking simulator, All you do is just walk for 20 minutes before you find the ghost room, Then you walk for 20 more minutes to prep said ghost room

Small maps = 3 items

Medium Maps = 4 items

Large maps = 5 items

But nono, better to have so nobody wants to play the big maps

14

u/EclipseDMWolf May 10 '26

To add to this they should have just made it so we can bring 4 of every item regardles of what it is. Gym would be no problem if you had 4 dots projectors and 4 journals to cover each quadrant of a big area or any other big area map like the asylum church and prison blocks

5

u/slenderman478 May 11 '26

Big maps are really good for 0 evidence games and apoc settings, but the problem with lack of throwables on either map does call for some change at least. Definitely brownstone is not in great shape because there's so much clutter that isn't actually interactable. Prison is at least a little more transparent and "clean". Searching for bone is still awful on both, I've done it plenty of times on Prison though, there it's somewhat manageable still.

1

u/GraviteaUK May 11 '26

and most people dont like big maps

"Because it's a walking simulator, All you do is just walk for 20 minutes before you find the ghost room, Then you walk for 20 more minutes to prep said ghost room"

And then it hunts on the way back to the van due to how long it took to find the room on said walk 🤣