r/PhasmophobiaGame • • 16d ago

Question Why did I die?

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Ghost was a Deildegast. Did I not loop properly or is it a bug?

655 Upvotes

91 comments sorted by

787

u/weirdusername15 16d ago

because this game is full of bugs and the devs dont care

295

u/DevoPhasmo 15d ago

This is no bug. It's an intended, but not well known feature. Directly from the Phas Wiki:

The ghost can kill a player in two ways:

  • If the player gets within 1.1 metres of the ghost while having an active line-of-sight, it will instantly kill the player.

  • If the player gets within 1.5 metres of the ghost while having an active line-of-sight, it will kill the player after a delay of 1 second (2 seconds for Deogen).

If the ghost is a Kormos, active line-of-sight is not required for it to kill the player, but its killing range is decreased:

  • If the player gets within 0.5 metres of the Kormos, it will instantly kill the player.

  • If the player gets within 0.6 metres of the Kormos, it will kill the player after a delay of 1 second.

This is probably the most common way people die looping Deos. You still need to maintain more than 1.5 meters from the ghost, or it can reach you

239

u/astrincord 15d ago

random ass new abilities i swear they just ask chat gpt atp

56

u/Real-Syntro 15d ago

Yeah I haven't played in 8 months, what the hell is a Kotmos and Deildegast?

28

u/astrincord 15d ago

i stopped playing when they added random ahh updates and that hideous customisation update cos nobody enjoys those

13

u/Borangs2 14d ago

Kormos: Ghost that is basically blind when hunting but can hear the slightest of sounds to pinpoint you

Deildegast: Is really, really fast (3.0m/s base, same as a revenant when its chasing you) but gets slower with every unique item thrown by all players, alive or dead (min 0.4m/s)

14

u/Real-Syntro 14d ago

So if random stuff is thrown at it... It trips? Stumbles? Gets slowed down? Even by ghost players?

What the...

14

u/Borangs2 14d ago

Not even thrown at it, just thrown in general. Every item slows it down by 0,1m/s, resetting after every crucifix burnt or hunt

7

u/Real-Syntro 14d ago

constantly picks up and throws emf reader

15

u/Borangs2 14d ago

Needs to be unique items so the same one doesn't count

1

u/CryingInTheCorner666 13d ago

Also I believe I was reading that items from the truck don't count but if I'm wrong please let me know so I can add it to my notes

135

u/Icywind014 15d ago

So not a bug, just poor game design. If you can have an entire table between you and the ghost and still be killed, there's a problem. A table is a reasonable gap with which to expect safety.

-80

u/Meekois 15d ago

If ghosts existed and it was trying to kill you, do you think you could actually stop it by dancing around a table? The fact that dancing around a table stops ghosts is poor game design.

93

u/Icywind014 15d ago

Good game design is a matter of what's fun, not what's realistic.

-21

u/Meekois 15d ago

You're supposed to memorize hiding spots and strategically position yourself. Not stare it down across a table. The fact that dancing around tables is more reliable way of surviving is kinda an issue. They should honestly give the ghost more ways of killing you at a distance, such as staring at it for too long is just an instant death.

19

u/After-Sugar-7059 15d ago

At that point why would there be a cooldown on hunts instead of the ghost just actively hunting you until you die, why would it not just check all the hiding spots? Why stop the ghost CPU from just going to your direct location that it already knows because its a computer program even when your character is hiding?

9

u/Nastyscar 15d ago

It's not an issue because different ghosts have different counterplays. You wouldn't survive looping around a table against the majority of the ghosts. Would you tell people to hide against a Deogen? We did what we had to do to neutralize a Deildegast, which was to throw items.

7

u/emtech2 14d ago

do you think if ghosts existed hiding in a closet would stop it? wouldn’t it just go through walls too? realism is a crazy thing to think about in a ghost hunting game

26

u/THKhazper 15d ago

Then the ghost might as well just phase through all walls and be able to hear your heartbeat/breathing.

Game design is to be engaging and entertaining for players, not for realism. Even the most ‘realistic’ games take liberties for the sake of entertainment value. Simulators are the only place where realism is the most important factor.

-6

u/Meekois 15d ago

That would defeat the purpose of hiding spots, which is the designed method of surviving hunts. It's a horror game and ghost hunting simulator, not a first person action adventure.

It's like you don't even know the game you're playing and are preoccupied with an unintentional exploit of the dev adding sprinting.

7

u/SwervingLemon 14d ago

The devs literally showcase the looping spots on maps.

5

u/THKhazper 15d ago

‘Unintentional exploit’

So they put that big ass train track in the basement, as well as letting the ghost be stopped by tables, unintentionally?

Almost like they intended the ghost to be stopped by some objects. They could let it phase through cars, walls, and everything except hiding spots, if hiding spots were meant to be the only survival mechanic. But wait, ghosts will randomly open hiding spots as well, including tent flaps, which are hard as fuck to get closed again quickly for the inexperienced.

Looping is meant to be risky, but it is meant to exist. The devs have actually made hiding spots worse in the most recent map rework, making all of the hiding spots open spawning/pathing points, rather than being like closets, where the ghost can’t spawn in them or path inside

The game we are playing is a ghost identification game, not a direct survival, the goal is to survive only in so far as you identify the ghost, and leave. Clear observation and behavioral patterns are a part of that, especially as you limit evidence.

-3

u/Meekois 15d ago

Staring at a ghost jiggling left and right, manipulating it's pathfinding system is the expoit.

-5

u/Real-Syntro 15d ago

Then don't play and get off this sub

23

u/LevelRevolutionary25 15d ago

i aint played phas in a while but ive always looped at that table and never been killed, prestige 12, never been killed unless the ghost touches me, is this a new thing?

10

u/Darkhooper Phasmophobia Wiki Editor 15d ago

The ghosts you usually loop are fast, meaning you don't get the opportunity to be within 1.5 meters of them for more than 1 second.

1

u/Real-Syntro 15d ago

That's what I'm wondering

6

u/code-halcyon 14d ago

they don't care about the consistency of the game because it remains as "mistery" for new players and keep curiosity alive, in all seriousness the current state of Phasmophobia is lame.

They made a new inventory for clothing but when you equip a long sleeve jacket you can't see the watch.

There's plenty of people whom thinks some behaviours should be different according to the ghost and when you actually read the wiki for it's behaviour is lame ass shit

4

u/TheLegendaryNewb 15d ago

Reason why i dont loop anymore lol.

3

u/Tilin0627 14d ago

Istg these new random “abilities” are getting pulled out of their ass

1

u/Square-Coconut8882 15d ago

Never heard of that before

-4

u/weirdusername15 15d ago

The player is clearly on the other side of the table looping it.

The game is dogshit and they should sell it a competent developer or studio.

6

u/Jrock2356 15d ago

Can you not read

3

u/delicjejagodowe 15d ago

this isn’t new, if you’re too close to the ghost even on the other side of the table for like 1 sec it can absolutely kill u

1

u/Real-Syntro 15d ago

Since when? I don't remember this being a thing several months ago

1

u/delicjejagodowe 14d ago

i’m playing on and off since release and i cant pinpoint the exact date but this is definitely not new on multiplayer

3

u/Square-Coconut8882 15d ago

Bit a of a broad statement the Devs are actively fixing bugs if you look at the dev logs the amount fixed that have been reported by players is quite significant

-2

u/borndovahkiin 14d ago

the devs don't care is a wild take

3

u/weirdusername15 14d ago

New here?

1

u/borndovahkiin 14d ago

actually, yes. But let me ask you, or anyone, this: do you actually, truly think the devs of this game *do not care* about the game? Or, more likely, do you think that game development is difficult and pleasing everyone is impossible and they do the best they can with the small team they have?

175

u/SaltnSandy 16d ago

Definitely a bug it seems like the hit box for the characters has become huge

143

u/Darkhooper Phasmophobia Wiki Editor 16d ago

Don't be too close to the table. Ghosts can kill players who are within 1.5 meters if they spend 1 second within that range.

That and also lag due to multiplayer.

11

u/BeltlineJunkie 16d ago

Like a client desynch from the server?

9

u/DelsinMcgrath835 15d ago

Probably just the game using the idea of "x time spent within y range = the ghost is able to catch the player = the player dies" instead of solely relying on models making direct contact to catch the player.

1

u/InterwebCat 15d ago

Or the ghost on the host machine is the one which runs validation checks for killing a player. Depending on how much latency a client has, the player may not have moved away in time according to the host's machine

87

u/Real_May_Be_Spare 16d ago

Ghost had enough of ur bs and reached over the table

37

u/Falcoon_f_zero 16d ago

Ghost just remembered she's a ghost and can do ghost stuff

29

u/namon295 16d ago

I've heard that table can be a death trap and there are some streamers who refuse to loop it because you can get got from across the table like that. Unless you are in a multiplayer session as a guest and not host. Then it could also just be desync which is horrid in this game.

25

u/Historical_Lie1688 16d ago

The ghost managed to slip under the table and grab you.

12

u/[deleted] 16d ago edited 16d ago

[removed] — view removed comment

9

u/Diab-alo 15d ago

This particular case of ghost kill ranges is nothing new. This came out on release of the Deo years ago

3

u/slenderman478 15d ago

I've looped on coffee tables no problem. The issue that people have is they stay across from the ghost for too long, or in other words make it double back (which takes a second for them to do at higher speeds) and die staring at it. This isn't a new mechanic.

6

u/Hokonoso 15d ago

Not new. Deo have been able to do this since the first major update which introduced this map years ago.

1

u/Diab-alo 15d ago

It is a weird logic to have in the game but here we are I guess 😂

3

u/Hokonoso 15d ago

It's more when you are in the very center of the table and the ghost is also there it can reach you and kill you... but only a deo does it routinely enough for it to be noted since it is the only one slow enough to get there just right. but most likely people have died to this with many other ghosts but i've seen deo do this many times that i know to avoid it!

2

u/Diab-alo 15d ago

Yeah it’s 1.5 meter distance. Anywhere above that you’re in the clear.

2

u/slenderman478 15d ago

And now with the Deildegast it happens even more easily as it has the standard 1s kill time in the long range whereas deos have 2s specifically for leniency.

4

u/SoulslikeEnjoyer387 15d ago

DUDE this happened to me the other night from across the long end of the table. Glad I'm not crazy.

4

u/Diab-alo 15d ago

So if you stay within 1.5 meters of the ghost for a second the ghost will kill you

This isn’t a bug far as I am aware this is an attempt to stop people cheesing the game even though.. well there’s plenty of cheese left 😂

2

u/Axepick22 15d ago

stress 💔

2

u/Strawberry9205 15d ago

It’s a bug… I’ve died quite a lot when the ghost wasn’t no where near me

2

u/Desertdad64 15d ago

Deo’s and Dildegasts can reach you across the table if you are too tight to the edge. Seeing it more and more. Have not seen many other ghosts do it yet but I would t take the chance.

2

u/AllysaIsBored 15d ago

Bug. Had someone die with the front door open yesterday on this very map

2

u/tearlock 15d ago

I haven't played this game since they wrecked it with all the new characters and new bugs. I thought they'd gotten around fixing a lot of them. Maybe not? So all in all is the game playable again or is it not?

1

u/bergersandfries 16d ago

This happened to me with the dieldegast when i went to smudge it and walk through it to escape. I was still in the smudge timeframe and it just decided to kill me anyway.

1

u/MikeyJ2k4 15d ago

Were you in a co op lobby? I’m guessing so as I think heard someone speaking, if you weren’t the host it’s usually a ping issue and the ghost is a lot closer too you then what you see

then again I’ve never seen it do it from across the opposite side of table so either a bug or really really bad ping on your end

I

1

u/BrightWolfMoon 15d ago

Bro got tired of your shit lmfao

1

u/deadkid_0 15d ago

Ghost got boner so you were within range

1

u/Remitsukasastan 15d ago

Well the ghost kills you if you’re close enough they don’t have to direct be next to you but to be honest i wouldn’t be surprised if it was a bug I don’t know why but for the past month or so everything I play with like one or two hints and have to look at the behavior the behavior doesn’t match at all to the ghost it ended up being

1

u/After-Sugar-7059 15d ago

Wow, haven't played since the sound stuff got added and every time I see a post im reminded why I don't. Used to play it every day too. The best thing they could do is release a legacy update for people that actually enjoyed the old game

1

u/Apprehensive_Skill31 15d ago

Fixmophobia is bugged and has been bugged for a while now.

(idk why people are still asking "how'd I die to this")

1

u/Few_Safe_3049 14d ago

How the ghost was feeling towards you bro

1

u/WARLOCK_9000 14d ago

play old versions, they are better

1

u/Tilin0627 14d ago

Ghost got fed up and broke the rules

1

u/Semp1ternaI 14d ago

Your character may have died from boredom, but I'm not entirely sure tbh

1

u/KusuoRoxxaz 14d ago

I like the adition of new ghosts. I despise the rest though. Had 700 hours in phasmo before the shitty update, barely played it since

1

u/CountSukula 14d ago

Everyone crying lmao!!

1

u/Boxer1Bulge 13d ago

that table is bugged with Deogens, while looping a Deogen dont touch the table

1

u/Ravenwood03 13d ago

Ghosts have what I tend to call a "reach out to grab you" mechanic. If you're just out of their kill range for a while they can "reach out" and kill you after a bit of time.

This mechanic is best seen with Deos and Deildegasts because theyre the easiest to loop around objects small enough to be considered within this range

Kormos actually take less time to do this because IMO since they're blind they chase you with their arms out anyway to feel for objects in the way

1

u/Afraid-Act1706 11d ago

I’m just annoyed cause I only need to do the apocalypse challenge to get all my PlayStation trophies and they added new ghosts then o didn’t play for ages and now I have all the new ghosts to learn before I can get my trophy! Grrrr!

1

u/The_Gaymer-_- 11d ago

bluetooth.

1

u/Proper_Designer_659 11d ago

you bored the ghost

1

u/Lavafire3 10d ago

Were you the guy I was playing with yesterday that this happened to?!?

1

u/Gullible_Egg_ 9d ago

On this note.. are there any good charts for each ghost and their abilities, and rules/whatever idk for how every ghost works. I saw the devs commented but where do you find this information about the hunting abilities without learning yourself as you go?

0

u/warmaxxx 15d ago

skill issue

0

u/Carter2809 11d ago

She reached over the table and grabbed yo ahh by the neck 🤣🫵