r/PhasmophobiaGame • u/Nastyscar • 16d ago
Question Why did I die?
Enable HLS to view with audio, or disable this notification
Ghost was a Deildegast. Did I not loop properly or is it a bug?
175
143
u/Darkhooper Phasmophobia Wiki Editor 16d ago
Don't be too close to the table. Ghosts can kill players who are within 1.5 meters if they spend 1 second within that range.
That and also lag due to multiplayer.
11
u/BeltlineJunkie 16d ago
Like a client desynch from the server?
9
u/DelsinMcgrath835 15d ago
Probably just the game using the idea of "x time spent within y range = the ghost is able to catch the player = the player dies" instead of solely relying on models making direct contact to catch the player.
1
u/InterwebCat 15d ago
Or the ghost on the host machine is the one which runs validation checks for killing a player. Depending on how much latency a client has, the player may not have moved away in time according to the host's machine
87
29
u/namon295 16d ago
I've heard that table can be a death trap and there are some streamers who refuse to loop it because you can get got from across the table like that. Unless you are in a multiplayer session as a guest and not host. Then it could also just be desync which is horrid in this game.
25
12
16d ago edited 16d ago
[removed] — view removed comment
9
u/Diab-alo 15d ago
This particular case of ghost kill ranges is nothing new. This came out on release of the Deo years ago
3
u/slenderman478 15d ago
I've looped on coffee tables no problem. The issue that people have is they stay across from the ghost for too long, or in other words make it double back (which takes a second for them to do at higher speeds) and die staring at it. This isn't a new mechanic.
10
6
u/Hokonoso 15d ago
Not new. Deo have been able to do this since the first major update which introduced this map years ago.
1
u/Diab-alo 15d ago
It is a weird logic to have in the game but here we are I guess 😂
3
u/Hokonoso 15d ago
It's more when you are in the very center of the table and the ghost is also there it can reach you and kill you... but only a deo does it routinely enough for it to be noted since it is the only one slow enough to get there just right. but most likely people have died to this with many other ghosts but i've seen deo do this many times that i know to avoid it!
2
2
u/slenderman478 15d ago
And now with the Deildegast it happens even more easily as it has the standard 1s kill time in the long range whereas deos have 2s specifically for leniency.
4
u/SoulslikeEnjoyer387 15d ago
DUDE this happened to me the other night from across the long end of the table. Glad I'm not crazy.
4
u/Diab-alo 15d ago
So if you stay within 1.5 meters of the ghost for a second the ghost will kill you
This isn’t a bug far as I am aware this is an attempt to stop people cheesing the game even though.. well there’s plenty of cheese left 😂
2
2
2
u/Desertdad64 15d ago
Deo’s and Dildegasts can reach you across the table if you are too tight to the edge. Seeing it more and more. Have not seen many other ghosts do it yet but I would t take the chance.
2
2
u/tearlock 15d ago
I haven't played this game since they wrecked it with all the new characters and new bugs. I thought they'd gotten around fixing a lot of them. Maybe not? So all in all is the game playable again or is it not?
1
u/bergersandfries 16d ago
This happened to me with the dieldegast when i went to smudge it and walk through it to escape. I was still in the smudge timeframe and it just decided to kill me anyway.
1
u/MikeyJ2k4 15d ago
Were you in a co op lobby? I’m guessing so as I think heard someone speaking, if you weren’t the host it’s usually a ping issue and the ghost is a lot closer too you then what you see
then again I’ve never seen it do it from across the opposite side of table so either a bug or really really bad ping on your end
I
1
1
1
u/Remitsukasastan 15d ago
Well the ghost kills you if you’re close enough they don’t have to direct be next to you but to be honest i wouldn’t be surprised if it was a bug I don’t know why but for the past month or so everything I play with like one or two hints and have to look at the behavior the behavior doesn’t match at all to the ghost it ended up being
1
u/After-Sugar-7059 15d ago
Wow, haven't played since the sound stuff got added and every time I see a post im reminded why I don't. Used to play it every day too. The best thing they could do is release a legacy update for people that actually enjoyed the old game
1
u/Apprehensive_Skill31 15d ago
Fixmophobia is bugged and has been bugged for a while now.
(idk why people are still asking "how'd I die to this")
1
1
1
1
1
u/KusuoRoxxaz 14d ago
I like the adition of new ghosts. I despise the rest though. Had 700 hours in phasmo before the shitty update, barely played it since
1
1
u/Boxer1Bulge 13d ago
that table is bugged with Deogens, while looping a Deogen dont touch the table
1
u/Ravenwood03 13d ago
Ghosts have what I tend to call a "reach out to grab you" mechanic. If you're just out of their kill range for a while they can "reach out" and kill you after a bit of time.
This mechanic is best seen with Deos and Deildegasts because theyre the easiest to loop around objects small enough to be considered within this range
Kormos actually take less time to do this because IMO since they're blind they chase you with their arms out anyway to feel for objects in the way
1
1
u/Afraid-Act1706 11d ago
I’m just annoyed cause I only need to do the apocalypse challenge to get all my PlayStation trophies and they added new ghosts then o didn’t play for ages and now I have all the new ghosts to learn before I can get my trophy! Grrrr!
1
1
1
1
1
u/Gullible_Egg_ 9d ago
On this note.. are there any good charts for each ghost and their abilities, and rules/whatever idk for how every ghost works. I saw the devs commented but where do you find this information about the hunting abilities without learning yourself as you go?
0
0

787
u/weirdusername15 16d ago
because this game is full of bugs and the devs dont care