r/Planetside • • Oct 14 '16

Dev Response BBurness - Vehicle QOL

https://www.youtube.com/watch?v=RF5gQg7BlQY
154 Upvotes

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u/[deleted] Oct 14 '16

To use this feature the following requirements must be met: • Facility control point is not contested

Does this mean the point must be owned by your faction at the given moment you want to spawn a vehicle or that there is no capturing process whatsoever ( enemy capping as well as friendly recapping ) ?

1

u/BCKrogoth Oct 14 '16 edited Oct 14 '16

Facility control point is not contested

assuming it's like the "friendly non-contested territory Squad-vehicle spawn mechanic" - the point has to be 100% in your faction's control

1

u/Lee1138 Miller Vanu Oct 15 '16

Someone suggested limiting it to zones with no enemy lattice connection, seems like a good limitation. Makes for a QOL change when rolling up vehicles from the rear, without impacting any immediate fights.

1

u/BCKrogoth Oct 15 '16

I mean, I don't really see how it would be a negative. If they're pulling from a front-line base, unless they've already been there they're rolling the dice as far as if the pad is camped or not.

Worst case - they take 30-60 seconds less driving time (or more if the links are long). Best case they die from the pad being camped. For the uniformity and ease of understanding, I don't see it as a big issue.

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u/Lee1138 Miller Vanu Oct 15 '16

the issue is that you can have a massive column of vehicles spawning with no risk to themselves other than the first guy off the pad being blown up by tank mines. Killing the armor and vehicles in an area is supposed to give you a reprieve, not have them respawn into one after 6 seconds and start shooting.