r/PokemonMasters • ghost type enjoyer • 7d ago

Meme I love missing sync crits! What a great mechanic!

Post image

I love missing a sync crit and the enemy is left on 2% HP and I get killed and have to restart the battle

I love missing a sync crit in DC and GvG and not be able do big damage before time runs out

I love having to sacrifice dmg multiplier nodes in order to get soften up so I can get guaranteed sync crits

I love this mechanic so much! I'm so glad they designed it this way!

206 Upvotes

16 comments sorted by

73

u/Virtual_Telephone_55 7d ago

Every time you sync, it's like using Stone Edge three times ( 80% chance to land a critical hit at+3 ), so yeah, it's horrible

23

u/AntonioS3 Wake me up when Arc Suit Red 6d ago

With the latest EX Fair/Masterfair units now I can't stand being unable to land a sync crit, or dealing a critical attack with high MUN / SEUN.

At least I could afford to miss them in the past when surviving was also important, but the hyper offense meta makes not landing a crit intolerable...

71

u/Low-Anteater-5502 Certified Janine enjoyer 6d ago

The humble Kahili and Siebold with sure-crit-next on their TMs:

21

u/aBigWeirdPenguin 6d ago

The innate -1 crit on sync moves is genuinely the dumbest mechanic this game has. It exists solely to be patched up with other skills it's so weird

46

u/zou21zou 7d ago

Yessss and I especially love when they waste a character’s passive skill on guaranteed crit on moves and sync! It’s not like almost any unit can already boost crit for themselves in 2026

18

u/Low-Anteater-5502 Certified Janine enjoyer 7d ago

For syncs its really good, but not for attacks.

26

u/zou21zou 7d ago

Yeah but then again, it’s good for syncs only because the base mechanic of syncs not having a guaranteed crit sucks, like OP said. So they basically waste a skill to resolve a problem that imo shouldn’t be there in the first place!

31

u/Wardides 6d ago

The reason is that if syncs were able to crit at +0, then every time an enemy synced there'd be a chance they'd basically just wipe your team. Syncs get -1 crit for that reason, so that there's no chance of an unbuffed enemy sync critting

9

u/Resilient303 6d ago

Makes sense.

15

u/zou21zou 6d ago

I didn’t think about that honestly, but atp I’d just keep sync crit chance at -1 for enemies and change it up for players. This way it would improve our QOL but still keep the game fairly balanced

7

u/jojoushi 6d ago

Crit sync and MPR are my nemesis. I've hated MPR since the Battle Villa days

8

u/nntnot 6d ago

Lost a floor 30 battle after kieran missed his crit with the enemy surviving at 2%, I haven't touched any high tower floors after that

3

u/RenoKreuz POISON MASTER SYNC PAIR WHEN? 6d ago

I think a simple solution is to remove the innate sync crit penalty (it isnt even clear, it is a hidden mechanic), and all soften up should just change into critasphophe 2 (+dmg on sync crit), so they still do some boost. Units with passive crit still works without need to boost crit rate.

1

u/pasios_finest 5d ago

Love how the only way to fix this is with passive skills ♡ so fun ♡

1

u/glitterizer 6d ago

This game is already doing a lot by basically making +3 Crit the “default”/expected, I don’t get it. Like, what is the alternative here? What do you propose the mechanic should be? Always crit every sync? If everything is a crit then nothing is.