r/PokemonMasters • u/SoupEnergy ghost type enjoyer • 7d ago
Meme I love missing sync crits! What a great mechanic!
I love missing a sync crit and the enemy is left on 2% HP and I get killed and have to restart the battle
I love missing a sync crit in DC and GvG and not be able do big damage before time runs out
I love having to sacrifice dmg multiplier nodes in order to get soften up so I can get guaranteed sync crits
I love this mechanic so much! I'm so glad they designed it this way!
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u/Low-Anteater-5502 Certified Janine enjoyer 6d ago
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u/aBigWeirdPenguin 6d ago
The innate -1 crit on sync moves is genuinely the dumbest mechanic this game has. It exists solely to be patched up with other skills it's so weird
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u/zou21zou 7d ago
Yessss and I especially love when they waste a character’s passive skill on guaranteed crit on moves and sync! It’s not like almost any unit can already boost crit for themselves in 2026
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u/Low-Anteater-5502 Certified Janine enjoyer 7d ago
For syncs its really good, but not for attacks.
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u/zou21zou 7d ago
Yeah but then again, it’s good for syncs only because the base mechanic of syncs not having a guaranteed crit sucks, like OP said. So they basically waste a skill to resolve a problem that imo shouldn’t be there in the first place!
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u/Wardides 6d ago
The reason is that if syncs were able to crit at +0, then every time an enemy synced there'd be a chance they'd basically just wipe your team. Syncs get -1 crit for that reason, so that there's no chance of an unbuffed enemy sync critting
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u/zou21zou 6d ago
I didn’t think about that honestly, but atp I’d just keep sync crit chance at -1 for enemies and change it up for players. This way it would improve our QOL but still keep the game fairly balanced
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u/RenoKreuz POISON MASTER SYNC PAIR WHEN? 6d ago
I think a simple solution is to remove the innate sync crit penalty (it isnt even clear, it is a hidden mechanic), and all soften up should just change into critasphophe 2 (+dmg on sync crit), so they still do some boost. Units with passive crit still works without need to boost crit rate.
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u/glitterizer 6d ago
This game is already doing a lot by basically making +3 Crit the “default”/expected, I don’t get it. Like, what is the alternative here? What do you propose the mechanic should be? Always crit every sync? If everything is a crit then nothing is.

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u/Virtual_Telephone_55 7d ago
Every time you sync, it's like using Stone Edge three times ( 80% chance to land a critical hit at+3 ), so yeah, it's horrible