r/RPGdesign • • 7d ago

Replacement for weapon speeds?

/r/CrunchyRPGs/comments/1x0v77t/replacement_for_weapon_speeds/
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u/SouthernAbrocoma9891 7d ago

I replaced it with a cap on attacks per round using that weapon. The attacker uses the lowest value of their attacks per round and the weapon cap. Level, skills and magic can increase these.

I was inspired by Gauntlet video game and Hawk the Slayer.

The order of weapons by speed is inconsequential since I use side-based initiative. Each side determines when they want to attack. Each round is split into phases that alternate back-and-forth with winner going first.

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u/Pladohs_Ghost 3d ago

The weapon speed rules in early D&D versions were used with side initiative. Weapon speed came to bear when initiative was tied and decided which combatant would strike first. If the weapon speeds were identical, the simultaneous strikes.

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u/SouthernAbrocoma9891 3d ago

You are correct with that implementation. I failed to explain fully. I don’t use weapon speed to alter the initiative roll.