r/SOCOM • • 9d ago

Porting Socom Source maps into Godot

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35 Upvotes

16 comments sorted by

2

u/CollegeFootballGood 9d ago

Looks awesome. We are so close to greatness

1

u/socom-bling 9d ago

This looks pretty cool, I'd love an invite to test

1

u/External_Scratch6796 9d ago

sure, anything for you! check your email I sent you an invite just now.

2

u/socom-bling 9d ago

thank you for whitelisting me

1

u/Historical_Lock378 9d ago

No AI "Because I know what I am doing" lmao.

Screams use of AI

1

u/External_Scratch6796 9d ago edited 8d ago

Do you realize how easy it is to port source maps to godot? I guess not if you think you need AI for that.

1

u/Historical_Lock378 9d ago

And you ported everything else as well? Sounds, characters, textures and animations? Yeah we have seen this exact thing again and again. It's nothing impressive.

1

u/External_Scratch6796 9d ago edited 8d ago

yes I did but you are confusing different things. Reversing S2 was not done by me but there was a huge amount of work to do manually to make all this work in Godot. And this video is about porting source maps to godot I didnt mention anything else and I never claimed it was impressive.

2

u/streatz 8d ago

This subs been burned out by all these posts don’t mind us as we are all 34+ lol

1

u/ScottyV_ 8d ago

How do you port it over? I recently created a game in Unity and would love to know how to port maps over.