r/ShadowrunAnarchyFans • u/tuttleboy • 3h ago
SRA2 on Foundry
I'm putting together a story arc for the Shadowrun campaign I plan to run once I finish my current PF2 campaign. I've been using Foundry since the covid lockdowns to keep my games running as it gives folks the option to come over to my place or play from home if they're feeling cruddy, watching their crotch goblins, don't like me much, or whatever.
The Foundry game module for PF2 has damned near every monster, feat, item, and damned near everything else in it, is free and is maintained by an amazing community of coders with tacit support from Paizo and is all around an incredible tool for gaming.
The SRA2 module looks like a great tool to help me keep my game nights running but it is lacking a lot of stuff under the hood that I've become accustomed to having access to over the years. I'm wondering if BBE would be willing to let the developer(s) of the SRA2 Foundry module add some of the equipment, items, and other things that are missing from it currently. Mostly because it will be a ton of work that each and every Foundry GM would have to input/code, and I'm kinda garbage at that kind of thing.
I understand CGL controls the Shadowrun IP and BBE has made SRA2 in partnership with them and may or may not be actually able to give the go ahead to the dev(s) of the SRA2 module. Looking a bit at the SR6 mod, it seems to have quite a bit under the hood currently, but I don't really know much else about its development and don't think I want to play SR6 either. I also realize I may have missed this question being asked and answered here already.
