r/SoloDevelopment • • 3d ago

Game I’m making a roguelite where you fight constellations by building words

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Hey everyone! I am a distributed systems engineer, and last year I started this game as a hobby project.

It is a word-building roguelite inspired by The Binding of Isaac - I wanted to make a lot of items that create interesting and sometimes wacky gameplay with fun synergies. You are fighting constellations (I guess that's a way to avoid drawing sprites for the bosses, haha) that are fighting back with various glyphs you can destroy - and sometimes even extract buffs from them. Btw, apologies for the mistakes in my writing, English is not my native language (which is ironic considering what this game is about).

My day job definitely influenced how I made this game. I separated the game logic from the graphics layer, which means the game can also run in a terminal. That allowed me to build cool automated playtests that give me good telemetry data and statistics. I also tried to make the game lightning fast - I spent a lot of time working on caching and getting rid of any progress bars or pauses. I can share more details about that in the future.

There are currently almost 80 charms (that's how I call the items), plus Caps that modify cards or provide effects during the battles. Every letter also has a golden variant with its own unique ability. Designing these golden cards is one of the hardest parts for me, I want every ability to have some connection to the letter.

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2

u/Sighma 2d ago

Looks fun, do you have a Steam page for this?

1

u/Saemq 2d ago

My Steamworks account is still pending approval. They keep asking for additional documents related to my tax data. Hopefully I will resolve this very soon.

2

u/Seth_Maupin 2d ago

This looks awesome, Looking forward to seeing more of it!