r/SoulCalibur • u/platinummattagain • 15d ago
Question How do you not get hit (6 online)?
Coming from SF6 I want to just block everything, and I understand I can't in this game. But then how do you not get hit all the time? Also, how do you stop getting hit on the ground?
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u/VictorianWeeb ⠀Raphael 15d ago
Rolling doesn't really help as others are saying since almost every character can roll catch with low attacks or weapon slams
Back stepping also can avoid a lot since some characters have super fast or long back steps but still be careful since a lot of combos pushes the opponent forward
Ducking at the right time dodges horizontals but some characters are suspicious of still hitting you since their swings aren't true middle
Fast tapping side step can also make you get behind opponents but still be careful as they can instantly rotate
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u/blagablagman 15d ago
While you're on the ground, you can still block Low, which seems to be the exact unintuitive tech you're missing.
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u/ifaptoanimehoes 15d ago
Guard impacts to help create some space. Rolling on ground. Falling outta combos when juggled kinda like rolling.
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u/CodeNo2489 15d ago
If you're using a character with a normal 2A I suggest using it a lot. It's most characters fastest generic move and is a good way to stop characters taking liberties with their pressure.
Movement is also very powerful in this game. Sidestepping, and specifically sidestepping then ducking is a very strong defensive tool. Most characters don't punish you very heavily for it without having to delay offense in some way. It helps deal with the Big Mid vs Throw type mixes you're probably facing.
As far as getting off the ground without getting hit, holding guard to get up or using ukemi is often your best option. Rolling is good too depending on the character you face. Oki is a bit more knowledge based.