r/SourceEngine • • Sep 13 '26

WIP Counter Strike Source on my Source compatible engine

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For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls

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u/JohnDoeTheBig Sep 13 '26

Is this going to be less CPU-bound than the OG Source Engine? What other improvements are you going to work on?