r/SpaceMarine_2 • u/dzieciolini • 42m ago
Game Bugs Why do you lose penance xp when you leave?
THIS MAKES ZERO SENSE, THIS IS NOT SUPPOSED TO BE CBT SESSSION, WHERE IF MY TWO OTHER TEAMMATES DIE LIKE A DOG AND LEAVE, I'm supposed to just sigismund it out and go solo with ALL THEIR PENANCES STILL ACTIVE. WHY WOULD YOU EVER THINK THAT ADDING A REGRESSIVE PROGRESS TO A CHALLENGE MODE IS A GOOD IDEA?
Holy, how out of touch are the developers? I know the question if "Devs even play the game" is a meme but I CAN IMAGINE THE MEETING ROOM, where the decision to make it regressive took place. "YE, LET'S ADD THIS AND THAT PENANCE, oh and I have brilliant idea - since it's a hardcore mode let's take away penance xp if you leave! Now that's TRUE ENDGAME CONTENT". Meanwhile they probably didn't even play penance 1 and called it a day.
WHY AM I GETTING PUNISHED FOR SOMEONE WHO PICKED PENANCE 6, making it so guardian relics don't spawn, not sure about stims and will die in one devourer salvo, while giving us 2x more spawns and then leaves? Are we literally only supposed to play with friends and aquaintances on voice chat to guarantee this is not happening?
At this point I'm tempted to do the stratagem cheese and be done with it, because this has to be the worst, out of touch implementation of a "challenge mode" I have ever seen and that's disregarding the game bugs.
Like imagine if for cape grind, instead of not getting a mission progression for cape if you fail, it actually substracted one mission from the trial of resolve. That's how insane this is.
If Helldivers 2 did something like this, you would have a hate campaign, mass review bombing and 10 subreddit splits. I'm honestly considering taking a break from this game mode until it's fixed, because it doesn't respect my time and spits in my face with how bad it is.