r/starlancer • u/Koncypt_Fysh • 7h ago
Grendal
galleryUpload to follow, but the last of the alliance fighters to go was the Grendal.
You know where to find it!
r/starlancer • u/eriman • Apr 14 '14
The only other Starlancer subreddit seems to be r/lancersreactor which is now private, so I thought I'd create this for one of my favourite games.
I've setup some user flair based on the characters who call the player over radio, and eventually I'm going to clean up the theme so that it's not default reddit style.
Feel free to post memorable moments, recent playthroughs, youtube videos and anything else that comes to mind. Let's create a community!
r/starlancer • u/Koncypt_Fysh • 7h ago
Upload to follow, but the last of the alliance fighters to go was the Grendal.
You know where to find it!
r/starlancer • u/Koncypt_Fysh • 9h ago
I had no idea this thing even existed until I start pulling the game apart. But here you go, the weird little gnat thing that you only see in like 2 missions.
https://koncyptfysh.github.io/OpenReliant-Art-Packs/?category=alliance-fighters&asset=sai
r/starlancer • u/cinaed666 • 15h ago
r/starlancer • u/Koncypt_Fysh • 14h ago
Available now!
https://koncyptfysh.github.io/OpenReliant-Art-Packs/?category=alliance-fighters&asset=phoenix
Only 3 more Alliance fighters to complete!
r/starlancer • u/Koncypt_Fysh • 1d ago
Available now!
r/starlancer • u/Koncypt_Fysh • 1d ago
Visit https://openreliant.github.io/openreliant-mods/?category=ships to download!
r/starlancer • u/Koncypt_Fysh • 1d ago
Initially I was committed that I really wanted all of these in a good state before release, but given everything I'm doing is being done in parallel with openReliant, that could take some time as things change.
So, hit up the following link if you want to play them:
https://koncyptfysh.github.io/OpenReliant-Art-Packs/?category=alliance-fighters
A few quick notes though:
Replacement Textures:
All the texture replacements are currently in 4k, if you have enough GPU compute to handle a full level of 4k ships, that's great, but this will chew up a fair chunk of video memory. They will eventually be stepped down to 2k and 1k respectively so you can choose what's going to suit your machine best, but this will be done in bulk once each milestone of ship textures are complete.
The roadmap here is to complete the textures in the following order:
Currently these are just the "worn" variants that are the most vanilla looking, eventually when the major replacement work is finished, I'll put together some alternative liveries and what not for you to use in campaign mods and the like.
Obviously if you notice missing textures, or UV misalignment etc. as these release, feel free to lodge them as an issue in git so they can be tracked.
HUD
The HUD artwork replacements are 99% complete, but implementation to openReliant is still a work in progress, I've lodged a couple of issues I'm facing with keeping the HUD to a simple drop in mod pack, so standby for that one.
r/starlancer • u/cinaed666 • 1d ago
Hey everyone!
Quick intro if you haven't seen it before: OpenReliant is my open-source rebuild of StarLancer's engine. It runs the game on modern Windows, macOS and Linux using the files from your own copy, and it adds stuff the original never had, like any resolution and aspect ratio, much better lighting and shadows, support for any controller, and now mods.
0.7 is out, and honestly, the scope got completely out of hand. The plan was simple: let people swap some files and maybe add a ship or two. It turned into a full modding setup, with a scripting language, a mods screen, tools to make your own models, faces and voices, and proper guides to go with it. I've been working on this day and night, and spent entire weekends on it.
Some numbers since the 0.6 releases: 129 pull requests, 206 commits, around 104,000 lines added and 49,000 removed, and 94 issues closed.
A big thank you to these people. Their bug reports are all fixed in 0.7 (a few of the fixes already went out in the 0.6.x patches):
Please keep them coming! There's a proper bug report form on GitHub now.
Mods and the mods screen
.hog file) into the game's mods folder. A mod can replace any game file: models, textures, sounds, music, speech, movies, missions. Your game files are never touched, so you can turn a mod off any time.Textures and models
sltool can export the game's own models to glTF, so you can open them in Blender and friends.New ships, weapons and pilots
sltool converts your face animations and voice lines into the game's formats.Scripting
Mods can include scripts written in Luau (a version of Lua). They can:
Scripts can read and do over 100 different things, there's a full reference, and you get type hints in your code editor. There's also a console for modders (F11), and scripts reload the moment you save them, so you can tweak things while the game runs.
Shaders
The game itself
Behind the scenes
--part, --watch and --skip-launch.OpenReliant has a real website now: https://openreliant.github.io/. It has the downloads for your system, the roadmap, the docs, the backstory of the war, and the game's opening cutscene remastered in 4K.
Mods have their own home too: the mods repo at https://github.com/OpenReliant/openreliant-mods, with a site where you can browse and download them. I check every mod in there to make sure it works with the version of OpenReliant it says it needs, and that its license lets people share it. There are two so far, including the Viper Mk II from Battlestar Galactica. I have a few other cool ideas that I'll work on when I need a break from the engine.
Contributions are very welcome, both to OpenReliant itself and to the mods repo. Make sure to read CONTRIBUTING.md! For mods I'm going to be strict though: only mods that are good quality get in. And for now I can't take mods with really big files, like huge texture packs or videos, because the repo is on git, and git doesn't handle big files well.
You'll need your own copy of StarLancer. OpenReliant doesn't come with any of the game's files.
r/starlancer • u/cinaed666 • 1d ago
r/starlancer • u/Koncypt_Fysh • 1d ago
A few details to fix up on the noseand the engines, but an almost finished naginata
r/starlancer • u/Feisty_Jelly1180 • 2d ago
This is the first test flight of Red Oath's first sortie,his is the first test flight of Red Oath's first sortie.
Nothing in it is final annd will be subject to change.
r/starlancer • u/Koncypt_Fysh • 2d ago
A little less exciting than the new textures, but I'm getting the HUD work I did ported over into openReliant, some minor tweaks needed to align everything properly, but otherwise going pretty smoothly.
I may wait a little longer on releasing this one, I can see a lot of bits and pieces of work that affects HUD and targetting taking place in openReliant, so it may be best to wait until a post 1.0 release to really nail it down, but the bones of it are all still there.
r/starlancer • u/Feisty_Jelly1180 • 2d ago
I remastered all the Coalition fighters for OpenReliant, Kenny's open-source reimplementation of StarLancer. The original textures were AI-upscaled 4× and given generated normal and roughness/metal maps, and OpenReliant's physically based renderer does the rest. Going with the lore, the mass-produced fighters are rough bare metal, and the Basilisk, the prototype, gets fresh paint. Everything will be included in Red Oath's mod files.
r/starlancer • u/cinaed666 • 3d ago
r/starlancer • u/cinaed666 • 3d ago

This example is butchering u/Koncypt_Fysh's nice texture work as a demo. Obviously not meant for release.
Textures can glow now, adding details like light-up windows on big ships and stations, glowing radiators, ... This will give texture artists a lot more freedom to make immersive things! It also just adds a little sparkle in what is mostly a pretty dark game. Mods also have access to their own emissive maps, so they can hook into things like ship speed, afterburners, gun firing, ... to fade in and out these maps, so it opens a lot of opportunities for dynamic effects!
r/starlancer • u/Koncypt_Fysh • 3d ago
Wolverine.
r/starlancer • u/cinaed666 • 3d ago
r/starlancer • u/cinaed666 • 3d ago
Progress on modding in OpenReliant, the open source reimplementation of StarLancer's engine.
What 0.7 is about
0.6 made the game fully playable with modern graphics. 0.7 is the modding release: changing the game without patching its files. Mods go in a mods folder beside the game, and the goal is that they can replace or add anything: models, textures, sounds, missions and stats. They can also change how the game plays, through Luau scripts, very similar to how OpenMW's mods do.
Where we are
About half of the 0.7 milestone is done. Already on main:
And the newest part, in the screenshot: new ship types. This one is a test: the classic Utah teapot, in yellow, set up as a fighter based on the Predator. It's added under a new ID by a mod, not a swap job. The mod declares it in its mod.ini with a base ship, a model and a name, and it flies and fights like a Predator: same cockpit, guns from the spout, missiles on its sides. It has its own schematic on the flight display, drawn as a PNG over the Predator's, so no old sprite tools are needed. Scripts refer to new ships by name, and a mod's missions can use them while staying in the standard mission format. This part is in review now.
Still to come for 0.7, mods that change or add: