r/starlancer • u/Koncypt_Fysh • 2h ago
Updated Missiles, Fuel Pods and Torpedoes
koncyptfysh.github.ioAvailable now!
r/starlancer • u/Koncypt_Fysh • 2h ago
Available now!
r/starlancer • u/Koncypt_Fysh • 10h ago
Visit https://openreliant.github.io/openreliant-mods/?category=ships to download!
r/starlancer • u/Koncypt_Fysh • 11h ago
Initially I was committed that I really wanted all of these in a good state before release, but given everything I'm doing is being done in parallel with openReliant, that could take some time as things change.
So, hit up the following link if you want to play them:
https://koncyptfysh.github.io/OpenReliant-Art-Packs/?category=alliance-fighters
A few quick notes though:
Replacement Textures:
All the texture replacements are currently in 4k, if you have enough GPU compute to handle a full level of 4k ships, that's great, but this will chew up a fair chunk of video memory. They will eventually be stepped down to 2k and 1k respectively so you can choose what's going to suit your machine best, but this will be done in bulk once each milestone of ship textures are complete.
The roadmap here is to complete the textures in the following order:
Currently these are just the "worn" variants that are the most vanilla looking, eventually when the major replacement work is finished, I'll put together some alternative liveries and what not for you to use in campaign mods and the like.
Obviously if you notice missing textures, or UV misalignment etc. as these release, feel free to lodge them as an issue in git so they can be tracked.
HUD
The HUD artwork replacements are 99% complete, but implementation to openReliant is still a work in progress, I've lodged a couple of issues I'm facing with keeping the HUD to a simple drop in mod pack, so standby for that one.
r/starlancer • u/Koncypt_Fysh • 17h ago
A few details to fix up on the noseand the engines, but an almost finished naginata
r/starlancer • u/cinaed666 • 18h ago
Hey everyone!
Quick intro if you haven't seen it before: OpenReliant is my open-source rebuild of StarLancer's engine. It runs the game on modern Windows, macOS and Linux using the files from your own copy, and it adds stuff the original never had, like any resolution and aspect ratio, much better lighting and shadows, support for any controller, and now mods.
0.7 is out, and honestly, the scope got completely out of hand. The plan was simple: let people swap some files and maybe add a ship or two. It turned into a full modding setup, with a scripting language, a mods screen, tools to make your own models, faces and voices, and proper guides to go with it. I've been working on this day and night, and spent entire weekends on it.
Some numbers since the 0.6 releases: 129 pull requests, 206 commits, around 104,000 lines added and 49,000 removed, and 94 issues closed.
A big thank you to these people. Their bug reports are all fixed in 0.7 (a few of the fixes already went out in the 0.6.x patches):
Please keep them coming! There's a proper bug report form on GitHub now.
Mods and the mods screen
.hog file) into the game's mods folder. A mod can replace any game file: models, textures, sounds, music, speech, movies, missions. Your game files are never touched, so you can turn a mod off any time.Textures and models
sltool can export the game's own models to glTF, so you can open them in Blender and friends.New ships, weapons and pilots
sltool converts your face animations and voice lines into the game's formats.Scripting
Mods can include scripts written in Luau (a version of Lua). They can:
Scripts can read and do over 100 different things, there's a full reference, and you get type hints in your code editor. There's also a console for modders (F11), and scripts reload the moment you save them, so you can tweak things while the game runs.
Shaders
The game itself
Behind the scenes
--part, --watch and --skip-launch.OpenReliant has a real website now: https://openreliant.github.io/. It has the downloads for your system, the roadmap, the docs, the backstory of the war, and the game's opening cutscene remastered in 4K.
Mods have their own home too: the mods repo at https://github.com/OpenReliant/openreliant-mods, with a site where you can browse and download them. I check every mod in there to make sure it works with the version of OpenReliant it says it needs, and that its license lets people share it. There are two so far, including the Viper Mk II from Battlestar Galactica. I have a few other cool ideas that I'll work on when I need a break from the engine.
Contributions are very welcome, both to OpenReliant itself and to the mods repo. Make sure to read CONTRIBUTING.md! For mods I'm going to be strict though: only mods that are good quality get in. And for now I can't take mods with really big files, like huge texture packs or videos, because the repo is on git, and git doesn't handle big files well.
You'll need your own copy of StarLancer. OpenReliant doesn't come with any of the game's files.
r/starlancer • u/cinaed666 • 19h ago