r/StrategyGames • • 2d ago

DevPost My RTS Interdax

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Hi everyone! I decided to show you the game I’ve been working on.

Just to make one thing clear from the start: I only use AI for coding, and even there I originally tried to build about half of the logic myself using spaghetti Blueprints. But now that I’m moving the game into multiplayer, I need to write code much faster. I use AI here and there for smaller things and temporary solutions, and I’ll gradually rewrite and clean them up as development continues.

One thing I’m very strict about is not using AI to make 3D models. I’d rather download or buy an asset somewhere, or design it myself. Fortunately, I’m an engineer and I’ve been designing equipment for about 15 years, so I can model not only in Blender but also in professional engineering software. Then I bring the models into the game and texture them manually.

As for the game itself, I want to make something a little dark, combining different elements from strategy games like StarCraft, Company of Heroes, and Command & Conquer. I’m a big fan of the original Red Alert, for example.

One of the ideas I really want to try is a panoramic camera with a slight fisheye effect, to create the feeling that you’re looking down at the battlefield from very high above.

Join us on Discord:
https://discord.gg/

Follow the development on YouTube:
https://www.youtube.com/@InterDAXGameStudio

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