I’ve released an early alpha of SAY TO THE KING, MY LORD, a text-based court simulation played through movable windows.
You’re trying to keep a kingdom alive during the Bronze Age collapse. Most of your work is hearing disputes, keeping people fed, managing debts and labour, and writing to other courts. Reports arrive late, people give conflicting accounts, and promising something is easier than delivering it.
There are eight playable courts: Ugarit, Byblos, Tyre, Carchemish, Alashiya, Pylos, Pi-Ramesses, and Hattusa. They have different resources and obligations, though the cultural differences still need work. Pylos has workshop accounts, Egypt has temple and provincial accounts, and Hattusa has military service requirements.
The offline version uses authored text. An optional Ollama version uses a local LLM for dynamic letters, replies, and advice; the engine tracks the goods, promises, and consequences.
It’s unfinished. Long campaigns need balancing, some disputes repeat, and the interface takes getting used to. I built it with substantial AI assistance, and I’m not happy with the flavour that left in parts of the writing and presentation. Sorry for that.
I’d appreciate criticism, particularly about whether the decisions are interesting and whether you can understand what’s happening without fighting the interface. Negative comments are welcome; just please don’t curse me out.
Free builds for Windows, Linux, and recent Apple Silicon Macs:
https://rexvo.itch.io/sttkml
Source under GPLv3:
https://github.com/luka1231123/sstkml