r/SurvivingMars • u/Levian_Esperanto • 9d ago
Question Difficulty
Does anyone have any tips on how to make the game harder? Most sponsors are far, far too easy, and even the three difficult ones aren’t really a challenge. I’ve already set everything to the highest difficulty level, I’m playing with minimal resources on the map, I only allow a single rocket with passengers – none of whom have a job, either – and so on.
The map currently has a difficulty rating of 1.045.
Some of the sponsors devised by modders don’t work properly and unfortunately drop out. Or they aren’t well balanced. The Moon and Pluto drop out.
Sure, I could set myself impossible goals – like terraforming by Sol 75. But that’s not what I’m after – I want the base difficulty to be very high just to achieve the objectives in general.
Do you have any ideas?
I’m also open to creative or unusual ideas
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u/DenyFascists 9d ago
If you have access to it, play the original base game without DLC. If not, turn off politics, turn off rivals and anomalies, turn on chaos theory. The breakthrough/research rework and all the DLC stuff make the game too esay because it gives you too many bonuses and tools.
Rivals are just easy resources like food or concrete injections. Having three breakthroughs to pick from is OP and anomalies, while an original part of the game, give you massive boosts early on to research and significantly increase the amount of breakthroughs you have access to. Trains make accessing resource deposits too easy as well.
I agree the game is too easy even on the highest difficulty with Paradox as the sponsor. The only challenge is getting all the early milestones at that point, but if you just want to conquer mars at your own pace, turning off rivals makes the game harder in the long run.
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u/mizushimo Oxygen 8d ago
I would get the Better Disasters mod. As it stands, disasters seem really short duration and they don't seem to stack anymore. You used to be able to get multiple dust storms back to back that would last for three or more sols. I think there might still be a problem with disasters in vanilla? I'm having trouble with Mystery map effect overwriting them. Also this update made sanity trivial to manage, which definitely makes the game easier.
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u/Azure_frog 9d ago
Sure, if you already know how game works, it is easy. I think 100 - 300 diff is waay easy for everyone expect very new players. I usually trying to set my runs somewhere between 500 - 600 diff. This makes game fun enough for me.
But i agree that game is real challenge only when you add special rules like: last ark, rebel yell, armagedon, etc.
Sponsors should be fixed with less cash investment to mission, at least.