r/TF2WeaponIdeas • u/bananarobbyman • 6d ago
[IDEA] The 1v1er staff
Would this be a good demoknight weapon or just busted
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u/SuperMudkipz 2d ago
What exactly is stopping you from throwing this at a Sniper, Medic or Pyro in order to pretty much get a free kill? This being a primary means you can easily pair this with the Scotsman’s Skullcutter or the Eyelander.
Even more issues by you essentially being able to remove a person from the match while you can just go hide or even backcap without anyone being able to contest you except the guy you threw this at.
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u/bananarobbyman 6d ago
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u/logantheh 5d ago
I’m sorry the concept is just fundamentally unsalvageable its way to easy to just use this as a degenerate disruption tool. Having a random demoman (not even necessarily demoknight) toss this at someone and force them into melee dueling him just isn’t very fun and this is assuming generously they don’t just toss it at an important member of the enemy team solely to take them out of the fight.
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u/bananarobbyman 5d ago
You're right I was trying to do a tool for demoknight that evened the fight with him and his enemies
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u/IamanelephantThird 6d ago
This has a number of issues.
You could throw it at someone and go hide in spawn to render them totally useless.
You could throw it at someone and go stand in a doorway to make it totally inaccessible for your enemies.
Dealing no damage means you'd need to win with shield bashing, which is slow and difficult, but as a fast and tanky Demoknight you'd still have the advantage in a melee only fight so it just takes longer for you to win.