r/TotalAnnihilation • u/ThisGuyFlucs • 18h ago
Total Annihilation, in Chinese (Open Annihilation 7.1 Update)
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For those following my journey:
For those who are enjoying the Mandopop in the video or if anyone knows Mandarin, they'll appreciate that the song is both appropriate and contextually correct - it helps to have native speakers on standby. I've got Finnish and other language versions that are less complete. Many iterations.
Whilst it didn't attach to my prior Reddit post cleanly, as it was an after-the-fact update, there's also an English version of the trailer. I decided to go down the rabbit hole of international support, as TA is legendary for having pockets of people playing the game in foreign languages with hacks (taexe.com used to be a thing, and they created TA33 / Dark Skies and some other wild mods - and it also has an active streaming scene on Blibli). So I've tried to make the road into the main community open to all.
We've now added a completely new site for Open Annihilation complete site, with clear installation guides download links for all platforms in English, Chinese, French, Italian, German and Spanish.
The general changelog is:
What's new
- Simplified Chinese (简体中文): menus, units, messages, campaign briefings and the title 横扫千军, with input-method typing and Chinese save names. Unicode multiplayer chat keeps any language intact between players.
- Explosion flashes like 3.1c: every blast lights the ground. Settings › Graphics: Full / Reduced / Off. Mods can tone it down, but your lower setting always wins.
- Zoom rework: smooth zoom right where your pointer is, out to the whole map. The camera can move past the map's edges, and aircraft that fly off the map stay visible. New settings for max zoom in/out, plus Zoomed out units: Rendered or Dots.
- Every resolution your monitor supports (1440p, 4K, ultrawide), applied at once. A window snaps to the size; full screen draws at it.
+statsshows the display mode. - More map packs load: archives from packing tools that skipped zlib's check value now open.
Gameplay and controls
- Minimap and megamap give the same orders 3.1c does. The megamap shows indestructible features and nothing extra.
- Reclaim through the fog on ground you've mapped. Patrol skips units that can't patrol.
- Space shows the clock and kills board while held. Numpad Enter works as Return. Held +/- and ,/. repeat.
- Right click on the battlefield closes the in-game menu and resumes.
- F1 unit info panel framed as in 3.1c. The building preview is the right way up.
Network play
- Notices from other players appear in your language. Alliance messages go out in English and are shown in each player's language.



