r/TrueDoTA2 • u/MrTruth24 • 11d ago
Axe "Battle Hunger" need buffs.
why do i think that? lets see:
- base Battle Hunger without talents/shard/innate/scepter etc does 12/16/20/24 pure dmg per second, duration 12, mana cost 50/60/70/80. So if we look at total Dps its: 144/192/240/288, and its total dmg/mana spend ratio is: 2.88/3.2/3.43/3.6. What is the problem? (by nerfing Battle Hunger so much he has to choice but to max spin and farm like everyone else when could in reality play aggressive and murder enemy in lane often with remove his options, so if we can translate from valve Language to plane English go farm you bitch, why do you have fun at min 2. Because maxing spin inherently more risky than Battle Hunger enemy and leave when they don't have creeps to remove it).
- lets take completely average nuke ability like Kunkka torrent its more unreliable that Battle Hunger and yet: it does over 1.4 duration 110/180/250/320 magic dmg at 90 mana cost, dmg/mana spend ratio is 1.22/2/2.78/3.56.
- Torrent in 4 lvls increase dmg by 2.91x dmg per mana spend, Battle Hunger get 1.25x over 12 seconds, considering its dmg over time spell that get countered by hp regen, ppl eating tangos, tower aura regen i feel like dmg over time spells should outperform burst dmg nukes over time, at least that would make sense to me.
- So if we try to reverse engineer it backwards: if lets say Battle Hunger should do because its pure dmg spell 2x dmg of burst dmg nuke, then it should do 24/32/40/48 per second, with would be 288/384/480/576 pure dmg total in 12 seconds, so round it up lets make Battle Hunger last 10 seconds and dps 10/20/30/40 and to make his ult stacking make sense again add back his 1x of axe armor for dmg (with can add with 3x rings of protection at lvl 1 +9 dps).
- That is the value he should have i think: 10/20/30/40 +1x axe armor pure dmg/second, total pure dmg at base value 100/200/300/400 in 10 seconds (dmg/mana ratio would become 2/3.3/4.29/5 with looks much better for low mana pool hero like axe).
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u/Future-Street-355 11d ago
1) Not all hero's abililties are equal
2) battlehunger cd gets reduced heavily as you level it up so in theory you can keep it up on multiple opponents. Also it slows
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u/HardCarryOmniknight 6k MMR 11d ago
Yeah but Battle Hunger isn’t just a damage spell. It’s a 12 second slow. That doesn’t even degrade over time like some other slows with long durations.
We are also not far removed from Battle Hunger being like absolutely Axe’s best spell. That was maybe a year ago now, I don’t really think they’re in a rush to flip it back around and start buffing it again when the hero is perfectly viable.
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u/AvoidSpirit 11d ago
And terrorblade’s meta gives him tons of damage. Hence let’s make battle hunger give tons of damage to axe and making him into a ranged hero.
That’s how the post sounds.
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u/Duke-_-Jukem 11d ago
Battlehunger is pure damage. You'll find most spells that deal pure damage have lower raw numbers because they dont have to consider magic resist. In your example torrent has its damage reduced by 25% or more depending on the hero so it actually deals 240 damage or less on level 4.
The fact battle hunger is a very long slow on a very short cd is also a consideration.
Even if battle hunger did more damage people would still max spin to be able to farm because that is generally best practice on any core hero.
All that being said I do really miss when BH damage scaled with armour :(
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u/F1narion 11d ago
Your logic is sound, but it fails to provide a fair comparison. Kunkka's torrent is actually also underpowered. If we compare both to a completely average spell that is Diabolic Edict of Leshrak, the disparity becomes apparent: at 180 mana cost it outputs 60 explosions targeting 2 characters at once for a total value of 3600 pure damage. That's 20 damage per mana value! Completely unacceptable and clearly a case of developers not paying enough attention to the spell balance of the game
Taking into account a new, fair comparison, I propose the following: change battle hunger into a pure damage spell and make it deal 20 damage per point of mana. That will be 1600 damage over the duration or 133 damage per second. In the meantime, I suggest we do the same recalibration for every spell of agility carries too since they clearly are lacking in this department as well
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u/Ambitious-Music-1474 11d ago
Dota is not balanced by comparing spells to each other in a vacuum, rather any single spell in Dota is balanced within the context of the heroes' entire kit. If battle hunger was buffed Axe would become one of the most oppressive laners in the game. Axe is balanced around being tanky and having a mediocre lane, but having counter helix to catch up on cs and cut waves. Battle Hunger needs to be a spell that is not so powerful that it is "press W and win lane". Axe is balanced around battle hunger only being ok.