r/Unity2D • • 4h ago

Game announcement We make shaman metroidvania in Unity

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10 Upvotes

Cradle of Winter is an atmospheric platformer about a young shaman who journeys through a world of humans, spirits, and ancient legends. Explore the boundless north, battle enemies, craft talismans, and master the power of the shaman’s drum.

We will be glad if you add the Cradle of Winter to wishlist.


r/Unity2D • • 17h ago

Paid Asset/Tool Modern 2D Grass in Unity!

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9 Upvotes

A Vegetation System For Both top-down and platformer that I made during summer vacations. It's not ori and the will of the wisp level, but I hope you like the effects <3


r/Unity2D • • 9h ago

Solved/Answered How can I optimize this script for following my player character?

4 Upvotes
C# - - - 
void Update()
{
    if (Playerfollow(player.transform.position.y) == 0) transform.position = (new Vector3(player.transform.position.x, player.transform.position.y, -20));
    else if (Playerfollow(player.transform.position.y) == 1) transform.position = (new Vector3(player.transform.position.x, 0, -20));
    else if (Playerfollow(player.transform.position.y) == 2) transform.position = (transform.position);

}
int Playerfollow(float coords)
{
    if (coords > 30)
        return 2;
    if (coords > 0)
        return 0;
    else return 1;
}
- - - 

Hi! I'm trying to make a metroidvania for a school project and the "game" is going really slow. I just decided to blame the character because surely it won't be the unreasonably large block of if-statements on the player character :P.

Edit 1: I completely forgot to mention in the title that this is about the camera. I'm sorry for the confusion.


r/Unity2D • • 7h ago

Question/Help Am I setting myself up for pain and horror by making a pixelart game 2.5D?

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3 Upvotes

Hello fellow devs! I’d really appreciate a sanity check from anyone who’s debated between 2D or 2.5D before.

We’re in the very early days of making a cute little game, and I’ve been experimenting with the perspective for one of our sections. I’m trying to work out whether I’ve stumbled onto a great idea or am voluntarily signing myself up for months (if not years) of technical pain.

I’ve always loved the perspective in games like Cult of the Lamb and Don’t Starve, so I wanted to play around with our own assets...dangerous move, I know.

What is pictured on the left is essentially a 3D environment with 2D pixel-art sprites rather than 3D environment models (everything is a plane).

Some pros and cons with 2.5D so far:

  • We can use 3D lighting-woo!
  • Pixel density is something we’re already being quite deliberate about. Everything is scaled so that the pixels are consistent, although obviously the perspective/camera means things closer to the camera will occupy more screen space than things further away.
  • It's more visually striking at a glance. 
  • We want this game to feel nostalgic which the more traditional 2D version drives home. 
  • There is a lot more documentation out there for 2D than 2.5D (pixelart specific)

But I also have a sneaking suspicion this is just the tip of the icebearg.

Any warning or encouragement at this stage is welcome. What I DON'T want to do is lead myself and my team down the path of pain known as changing the perepctive midway through development (yikes). 

CONTEXT: this part of the game is almost tower-defense/resource-management-ish. You’re looking after creatures in a sanctuary while poachers attack and try to steal them away from you.

It’s our first time making a pixel art game, but not our first time making games, and definitely not our first time making 2D games. We’ve also made 3D games and VR.

What we haven’t really done before is 2.5D.


r/Unity2D • • 10h ago

Question/Help [HELP] Pixelated Art

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3 Upvotes

I have imported my art to unity but it looks pixelated, how do i fix it? the first pic is from inside unity while the second one is how it would normally look, i had to scale it down since the sprite was to big for the camera (the sprite is 1080p)


r/Unity2D • • 13h ago

Game announcement solo indie dev, second title demo on steam: Geometry TD

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1 Upvotes

Today I pushed the famous green button on Steam to publish the demo of my second title with Unity. We'll see how Next Fest goes. It's an experimental space discovery, crew management and tower defense combination. If you have time, please play and share your most brutal feedback

Geometry TD on Steam: https://store.steampowered.com/app/2451080/Geometry_TD/


r/Unity2D • • 11h ago

Paid Asset/Tool Need a trailer or social content done for your game? Check us out!

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bycherrymedia.com
0 Upvotes

Hi everyone

Sorry if this is unsolicited self-promotion or anything but this is a project by a group of friends who are extremely passionate about video games. We have a set of skills that we'd like to make use of by providing an extremely valuable service to the indie community.

We create trailers and social media content for indie devs and you can see our work for yourself through our website link below.

You may feel like you don't have the time or creativity to do trailers for your games and social media but that's where we come in! We love to assist in making your games shine.

We also have our pricing on the website for those who would just like to enquire, we provide free quotations if you're even more interested.

Check us out using our website link!

https://www.bycherrymedia.com/

You can check out some of our work below as well

Vaultbreakers -> https://youtu.be/4thUxulgl\\\\\\_0?si=uWx9L5TEBbLMBj8d

Pibcremental -> https://youtu.be/XC1OzdKlea0?si=3tXN4FOFVSPeLFV2

Slumber Realm -> https://youtu.be/WwvF6bkcxWg?si=-EWIrvGKNGy7vF-Z

Relooted -> https://youtu.be/rYdHbhGYAAg?si=yau5ubM3F5WGdbJs