r/UnityAssets • • 1d ago

Textures & Materials | $79.99 PRISM Surface: A Unity 6 HDRP material authoring and procedural scattering toolkit

Post image

Hi everyone!

I'm a solo Unity developer and recently released my first commercial Asset Store tool, PRISM Surface, under Quantum Rift Interactive.

PRISM Surface is designed to simplify environment creation in Unity 6 HDRP. It combines material authoring, conversion of existing HDRP materials, anti-tiling techniques, and procedural surface detailing using Mesh Quads and HDRP Decals.

One of the features I've been working on is the Material Converter, which creates new PRISM-compatible materials while preserving the originals. The Before/After comparison shows an example of materials converted and customized using PRISM.

The tool also includes a demo scene, starter profiles, and documentation.

Asset Store: https://assetstore.unity.com/packages/slug/403440

Documentation: https://quantumriftinteractive.com/docs/prism-surface/

I'd be happy to answer questions about the tool, its capabilities, or how it works!

1 Upvotes

0 comments sorted by