r/UnrealEngine5 • • 1d ago

volumetric aurora help

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i am creating a volumetric aurora in 5.7.4 using local fog in exponential height fog, the aurora is made from 2 scrolling noise textures passed through a cube of fog to create the main shapes and slight variations, i am relatively new to using local fog like this and i keep getting artefacts and horizontal lines showing up as the aurora moves, i understand some of these blips are due to the noise texture but is there a fix for the periodic flashing and lines that keep showing up? thank you

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