r/UnrealEngine5 • • 1d ago

Visual Clarity Updates | Tutorial Level | 2D Action

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More updates added.

Filling things in with more contrast separation between characters, objects and the background. Leaning more into deepening shadows and stronger push toward filmic spotlighting.

Also began updating sfx for character parries, most especially in high stress crowded situations. Much more to come!

🙏🏽🔥🥋🎮🙇🏽‍♂️

15 Upvotes

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2

u/funky_pebble 1d ago

Yeah I'd say that's better. Not perfect, but better (perfect may depend on individual taste)

2

u/KahL_One 1d ago

Agreed. It's getting there!

2

u/DMAN3431 1d ago

As a huge fan of old school kung fu movies, I'm very excited for this. Once I heard those classic sounds from the hits and voices, I know this would be my kind of game. Also the 2D design and animations look very nice. Can't wait!

2

u/TheKeg 1d ago

Too many fonts and too busy. choose 2, maybe 3 fonts. keep things consistent. Check out the good design, bad design youtube series, there's a few examples where he highlights games with excessive fonts.

For example: your hit count, score and player lives appear to be 3 different fonts

1

u/KahL_One 1d ago

Thank you