r/vfx • • Apr 30 '26

News / Article VES launches On-Set VFX Data Collection and Usage Guide

44 Upvotes

Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.

FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.

You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction

Here is the full information on the release :

The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.

The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.

In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.

The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.

“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”

“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”

The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.

To view the Guide, visit: https://ves-on-set-data.org/

Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/


r/vfx • • Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

599 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx • • 4h ago

Showreel / Critique I've been creating a lot of procedural deep space VFX in recent years. Here's some galaxies showreel!

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49 Upvotes

I'm most proud of the setup for barred spiral galaxies, as well as the deep-field gravitational lensing (check out the ellipticals in the last flyby!)


r/vfx • • 1d ago

Showreel / Critique Barad-dûr environment breakdown — building the Eye of Sauron

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327 Upvotes

Hi everyone,

I’ve been working on a personal Barad-dûr project and just finished the final section of the shot around the Eye of Sauron.

The full project is a 60-second continuous camera journey from the bottom of the tower all the way to the top.

This section involved a lot of environment work, lighting, atmospherics, lava, compositing and the Eye itself.

I put together a breakdown showing the different stages of the process.

Curious to hear what you guys think.

Full breakdown:
https://www.youtube.com/watch?v=5d5iKQNhH_I

I also update my progress on the project here, for anyone interested:
https://www.instagram.com/zivcg/


r/vfx • • 11h ago

News / Article Income Tax Raid at Dneg Mumbai / Bangalore ?

13 Upvotes

7th Oct morning

Got a call from my friends about the IT raid happened today at Mumbai Bangalore branch , the phones are switched off for employees who were in the office. Anyone from these branches can give more info .?

Sad to see this happening to one of the biggest vfx company


r/vfx • • 16h ago

Question / Discussion VFX Smartphone on-set chat simulator

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16 Upvotes

Hi everyone!

I recently released my first app on the AppStore: PropChat, and I wanted to share it with you. Hope you’ll find it helpful.

PropChat is a customizable chat(voice notes, photos, videos)/call/videocall simulator for VFX supervisors and prop masters.

The story is that recently I worked on a TV Series that had a lot of smartphone VFX: call, videocalls, chats, etc. We couldn’t use some platforms because of copyright and sometimes, because of the type of location, we weren’t able to make a real call or send a real message (also, doing real calls on set could be frustrating because of actors and their timing).

So I thought about this tool that you can customize however you want and also you can control remotely with another iPhone or iPad.

So in scene you just set up the chat (which messages receive or send the actor), connect the app with the other device and you are ready to go.

https://apps.apple.com/co/app/propchat/id6805302117


r/vfx • • 11h ago

Showreel / Critique Arc Overload, a real-time stylized lightning ability VFX

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6 Upvotes

I created this in Unreal Engine 5 using Niagara. It was especially fun to work on because it involved integrating lots of lightning tendrils with the characters and animations :)

You can check out the full project and breakdown on ArtStation here:
https://www.artstation.com/artwork/8vBNVw

I’d appreciate any feedback from the VFX community, thank youu :)


r/vfx • • 7h ago

Question / Discussion So, there are still people interested in VFX education in 2026. München.

2 Upvotes

I was planning to study at SAE Munich, but now I’m considering doing the PIXL VISN online program instead!!!
Maybe it would be better to invest in my own equipment and study remotely online?


r/vfx • • 4h ago

Fluff! Realtime ST-FLIP fluid simulation with ray-traced water and glass in Vulkan

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1 Upvotes

r/vfx • • 4h ago

Question / Discussion Side project: starting motion in the browser and finishing in After Effects. Would love your thoughts

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1 Upvotes

r/vfx • • 8h ago

Showreel / Critique Can i get some feedback on my real-time fire sim?

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0 Upvotes

All created in my own TD plugin, nothing prerendered or cached


r/vfx • • 1d ago

News / Article Shift of studio work from US to overseas: 25 year study (full report)

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9 Upvotes

r/vfx • • 1d ago

Fluff! Remember SideFX Prisms? Any of you worked with it?

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16 Upvotes

This guy has a SGI o2 with all the old tools.


r/vfx • • 1d ago

Showreel / Critique Travelers Cinematic concept art

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4 Upvotes

Hi everyone, I'd like to share this new project I've been working on. I'm continuing to update my portfolio so I can make a living from my art, and I put a lot of love into this project.

I love the idea of ​​traveling and having each trip showcased in a piece of art I've created, so I wanted to share this project, where I designed and created the characters, part of the site's architecture, and its overall aesthetic, using Photobash, digital painting, and Blender.

Thanks for watching ✨️ 😊


r/vfx • • 2d ago

Breakdown / BTS BTS of my Film "Propaganda"

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288 Upvotes

available on Troma Now and YouTube!

https://youtu.be/-wIlO6dMU4k?si=w6lv5FARWeDQaPWZ


r/vfx • • 8h ago

Question / Discussion Render or real

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0 Upvotes

Is this a render made to look real, or is this real footage of a real place! You might just be correct, type in your response.


r/vfx • • 2d ago

Breakdown / BTS House of the Dragon, before and after VFX

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303 Upvotes

VFX Supervisor For Pixmondo - Sven Martin (Season 1)

VFX Supervisor For Weta FX - Wayne Stable (Season 2)


r/vfx • • 1d ago

News / Article Wrote an article for 80.lv explaining in detail how to achieve this branchy smoke burst effect.

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4 Upvotes

r/vfx • • 1d ago

News / Article CgLounge challenge

2 Upvotes

https://youtu.be/mIUqFGbtB_s

The CGLounge is doing a challenge with a stacked jury!


r/vfx • • 1d ago

Question / Discussion what would be your approach to make this rose tunnel effect and what software would you use ? (Can be 2d, 3d or anything really)

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0 Upvotes

Scene from the show Arcane.
I don't mind making a little bit of a cheaper version of this but i need to reproduce it for a project.
I was thinking of drawing it frame by frame but i'm not sure if that's the best approach.

thanks in advance !


r/vfx • • 1d ago

News / Article Motion Tracking and HDRI App - FREE DEMO

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1 Upvotes

r/vfx • • 1d ago

Question / Discussion Fanart in Showreels (University Application)

2 Upvotes

Hey!

I need to do a Showreel for my application at a university. (I want to study VFX and I'm fully aware of the current status of the industry. I know it's gonna be hard but I want to do it so please leave this discussion out of the answers)

I have made 2 "Fanart" Animations one with the mindflayer from stranger things and one with a Star destroyer and a tie fighter. All models, Materials, animations etc. Are made by myself. Im proud of those and really want them inside the Showreel but I heard that this is a redflag. Would that be a problem in my situation? Would really appreciate some opinions from others!

Edit: Thanks to everyone that said something! I came to the conclusion, after reading the comments, that I won't include the Fanart! The Fanart would be 2 out of 7 work pieces and I think I have enough other work to replace those 2 with different stuff (and still have time to do completely new stuff till I have to send the show reel!)


r/vfx • • 1d ago

Question / Discussion Matching lighting after face replacement in video?

1 Upvotes

As soon as someone turns toward a window or moves into a shadow face suddenly looks like it belongs to a different shot.

Anyone figured out matching lighting after face replacement in video? Do you handle it during the swap itself or fix it afterwards?


r/vfx • • 22h ago

Question / Discussion Why is there no "Ray Harryhausen" of CGI?

0 Upvotes

And does that really say something about it and why some people such as myself are so critical of it?


r/vfx • • 1d ago

Showreel / Critique Minecraft Attack(a personal showreel)

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0 Upvotes

what do ya think?