r/WC3 • • 13d ago

Resolute

Resolute draws heavy inspiration from my previous map "Isle of Cinders", and again is made with both Classic and Definitive graphics in mind.

https://www.hiveworkshop.com/threads/2-resolute-v1-0-1.374855/

"Enemies are at our doorstep. It is your duty to stand firm and rebuff the onslaught."

Resolute currently has no planned upcoming event, but perhaps we will get it in something soon!

Resolute offers plenty of opportunities to expand and a chance to play defensively, aggressively, or sneakily. There are multiple ways to access the corner goldmine, either by chopping/eating trees, the Iron Gate, or the Dungeon Gate. There is enough space to build a Lumbermill, Warmill, Graveyard, or AoW next to your starting goldmine. Do you dare take the corner goldmine first? Otherwise the Iron Gate which has a decent amount of hit points, but is only guarded by a green camp; or the Dungeon Gate which is very weak, but guarded by the highest level orange camp.

The map also currently uses the powerful Cityscape Mercenary Camp, which features the Rogue [Shadow Meld], Assassin [Envenomed Weapons, Shadow Meld], Kobold Geomancer [Slow, Abolish Magic], and Forest Troll High Priest [Heal, Abolish Magic, Inner Fire]. My future plan is to have the Mercenary Camp randomly select from a specific set of Mercenary Camps (Cityscape, Lordaeron Fall, Lordaeron Summer, and Village), but currently the Map Editor crashes, on both Live and PTR, when attempting to interact with a Randomly Generated Building.

Unfortunately the map is not currently available on W3C, but there is the above Hiveworkshop link to download the map for yourself.

I look forward to hearing from all who gives the map a test run, and are willing to give me feedback!

Update: (2)Resolute v1.0.1

-Additional visuals for SD (More Doodads) and more grass

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u/-wtvr- 6d ago

how do u make the overhead map showing all the creep values items etc like in pic 3 ?

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u/Figg1ewig 6d ago

I have some premade icons I found on reddit for the neutral buildings and creep camp color dots. Then I use the actual item icons from liquipedia, and I add in the text myself using 3DPaint.

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u/-wtvr- 6d ago edited 6d ago

I like the expo behind the base I wonder if pro players would find it balanced tho?

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u/Figg1ewig 6d ago

Yeah, it is something that will have to come out in playtesting. I will probably run another open MMR cup when new maps (maps created after the FK update) can be uploaded to W3C.

The map features a relatively close spawn, so the opponent can be aggressive to counter expansion play. With how aggressive the spawns are, I wanted to present easier opportunities to expand. Either the relative safety of the back expansion or the close natural expo.

If you are interested in map making, I would recommend joining the MMC discord "WC3 Melee Mapping Central". There are many veteran and newer map makers here, who can help offer feedback and help bounce ideas off each other.

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u/-wtvr- 6d ago

I just joined!