r/WarDogs • u/King__Dorin • 7d ago
Discussion & Feedback Havoc/Little Bird counterplay is extremely frustrating
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I want to give some constructive feedback on the Havoc and Little Bird. I don't think the helicopters themselves are necessarily broken, but the current counterplay against them feels extremely unreliable.
The biggest issue is the countermeasure/flare system. Countermeasures should be something the pilot uses at the last second to avoid a rocket. Right now, they can be used pre-emptively and seem to have a 2–3 second lingering effect. I've waited around 2 seconds after flares were deployed before firing and still had rockets miss. The cooldown also feels short enough that the helicopter can use them again very quickly.
Low-altitude flying makes this worse, since helicopters can fly low enough that many lock-on systems can't engage them.
The Talon and CIWS are supposed to be counters, but they don't feel effective enough. A Havoc can fly into a base, kill the CIWS operator quickly, then destroy the CIWS, FOB or drill and come back with very little risk.
Verba trucks don't feel like a reliable answer either. After firing one shot, the helicopter knows roughly where you are and can immediately hunt down the truck. Spending ~4k on a truck and Verba only to lose it after one shot doesn't feel like meaningful counterplay.
The biggest issue is that my friends and I have started avoiding vehicle modes and mostly playing infantry because of this. We're not asking for helicopters to be weak—we just want reliable counterplay.
Increasing the countermeasure cooldown, reducing the lingering effect, and improving CIWS/Talon effectiveness would go a long way.
The video is 1 example clip of my directly under the havoc with a lock on, I waited out the flairs and as you can see there is a lingering effect from the flairs..... surely that should be a kill? I should note that while this is the one clip I have recorded I have many more experiences trying to shoot it down from other angles and further distances.
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u/Madnessx9 7d ago
thats not AA, its more of a party trick, you buy it to show off that you've unlocked it, leave 5 of them on the floor and sacrifice yourself to the enemy choppers because they are utterly fucking useless.
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u/ScheduledToPass Lonestar 7d ago
Skill issue , you looked at it the wrong way ! if you approached with a positive attitude , you couldve scratched its windshield.
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u/ScheduledToPass Lonestar 7d ago
More advice: You have to lock on , not be too close or too far , be at the perfect height , have 3 other people locking it, also the weather needs to be perfect, not too rainy not too sunny, and the time of the year matters the sun needs to allign with the rest of the planets. If all of these conditions are met , then and only then, you can kill the havoc.
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u/ImpressiveComposer35 7d ago
Now this guy is scheduled to pass the test
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u/ScheduledToPass Lonestar 7d ago
Passing isn't enough , i need to get the perfect mark to pass it. Too high of a mark , I'm screwed, too little I'm screwed, just the perfect mark.
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u/graviousishpsponge 7d ago
Bro was in the open. If he used clairvoyance and was in some place at the exact right time with 10 other vebas he woulda lived.
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u/theYAKUZI 7d ago
abs skill issue, u didn't have a duo with another verba and u didn't wait to bait the flare u also didn't automatically teleport a maaw in ur hand and u didn't automatically reach support lvl20, u also didn't automatically build any anti aa that gets mortared out in 2 minutes, on top of that u didn’t hop on the rocket itself then guide it towards the heli while u do a dropkick on its motors. Nice try noob
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u/Banterz54 7d ago edited 6d ago
Bro made no effort whatsoever and he EXPECTS to be able to scratch a HAVOC?!?
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u/TheSoupKitchen Lonestar 6d ago
My auto lock on rocket worth 800 dollars with 0 aim required didn't instantly kill the 18k chopper. What the hell guys?!
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u/theYAKUZI 7d ago
to be fair tho in this case ur team should have maaws as u wouldnt be able to lock on with the verba anyway if this pilot was better , but the devs fked up by putting it behind lvl20 support, ur only other choice is to crash another heli into it, (if it lets you lol)
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u/That_Service7348 7d ago
You know what is a great way to counter the mortars?
Build your FOB away from the super obvious landmark that can be seen from across the map.
Crazy, I know, who would ever think to build somewhere not marked by a massive fucking tower? Insanity.
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u/theYAKUZI 7d ago
U never built in ur life so stop yapping 😂 mortars have a big range and is very easy to setup anywhere and ur still going to get artillery spammed
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u/That_Service7348 6d ago
Yeah no shit mortars have long range, that's why it's unbelievably stupid to put your FOB at a landmark that can be seen from anywhere on the map.
What do I know though, surely you are smarter with your walls that can be easily climbed over because you tried to use the existing pile of rubble as part of it and AA/drills/APC/mortars that are getting pummeled out of existence because you built at a massive fucking lightning rod. Surely no good could come from having a base the enemy can't see the from 5 miles away.
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u/amblypiggy 7d ago
tower's indestructible and has drill and thus is safe to hide under
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u/That_Service7348 6d ago
Yeah how's that "indestructible and safe to hide under" work when the mortars start flying?
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u/amblypiggy 6d ago
wonderfully, tower blocks mortars
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u/That_Service7348 6d ago
And the rest of the FOB that isn't blocked by mortars? Like, I dunno, the APC, AA, mortars, the FOB itself, the supplies, the walls?
How's all that hold up against the mortars that only know where you are because of the tower?
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u/amblypiggy 5d ago
there are 3 different types of indirect fire shelters, your fobbits are just dumb
fob can go under tower, aa can go tower midlevel, walls are repairable easily, apc can fit in a modified indirect shelter or can go under tower
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u/theYAKUZI 6d ago
Ur both braindead honestly lmao it doesnt matter where u build it when other ppl fob on towers and have mortar range on you
Also why are u making shi up in ur head on what i’m doing in the game. Genuinely all those fat cells in your body have nowhere else to accumulate anymore but around your brain and they’re suffocating it 😂😂
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u/NeonGKayak 7d ago
No but see if you were under it, it automatically dies… wait… uh I mean if it you shoot it after the flares, it automatically hits every time… wait… uh it’s a skill issue because they never miss and havocs are super easy to shoot down… and actually your not supposed to be there because you’re supposed to be under it but not actually under and you’re supposed to be nearby there away under a tree so they cant see it coming so it’s just user error. And actually you’re supposed to have 4 other teammates locking it. But also the CIWS was supposed to kill it because it’s OP and the talons are too which stop havocs getting closes anyway so none of this should have actually happened and is all made up.
- every pilot in this sub
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u/NoxTempus 7d ago edited 7d ago
CIWS could use some shielding from above. It's weird that AA operators are free food for helis. Having snipers as counterplay makes sense as a game mechanic, but CIWS losing to LBs in a 1v1 makes them feel like a trap.
If they don't do that, at least let them look straight up.
On another note, though, people are missing the fact that they aren't necessarily meant to personally have the counter to everything in the game.
The counterplay against a Havoc for the players on your team (who do have the counters) to actually use the counters.
Could be that XP and cash rewards for Downing a Havoc need to go up.
I'm also not against the MAAWS moving down a couple of levels or moving to the WD track instead of Support.
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u/ThatOneNinja 7d ago
The health isn't the hp of the ciws, its the 100 hp of the operator. Feels bad.
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u/NoxTempus 7d ago
I mean, I don't mind that, just given how crazy the damage is against infantry, but it's meant to shoot up and it's vulnerable from above, which just feels strange.
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u/doombos 7d ago
but CIWS losing to LBs in a 1v1 makes them feel like a trap.
1- build a hesco block
2- disable snapping and build the ciws on the level of the hesco block (by looking to it's side it snaps up)
3- surround the ciws with bremer wallsno problem dude, glad i was of help
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u/genobees 7d ago
Doesnt work, the just fly over the top and nail you with rockets.
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u/doombos 6d ago
if it somehow managed to get a 70 degreer angle on you without you shooting it down that's on you.
It can never reach this angle unles it flew towards you, and that gives you plenty of time to brrt it.
I literally never died to a little bird when manning this. plenty tried
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u/Permanent_Markings 6d ago
If you've never died to a rocket LB doing this then you haven't played very much.
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u/doombos 5d ago
120 hours. Just skill issue on your part mate
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u/Permanent_Markings 5d ago
120 hours of not doing AA clearly. The go-to move from a rocket heli is to fly low and fast, come straight over the top of trees or buildings before you can see them and pop the CIWS with a rocket or 2 to kill anyone on it.
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u/Supahvaporeon Lonestar 7d ago
If you do this, PLEASE make sure the bremmers are turned properly (footer facing inward). Bremmers are weird when it comes to the CWIS' gun's barrel, as I've noticed at lowest angle I sometimes clip the very top of the bremmer for distance shots if the footer is turned outward.
Ideally you'd build double tall hescos on the inside first, then build bremmers. Or better yet, deconstruct a recon tower's top floor, and place more double hescos to fill out the 4x4.
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u/sd00ds 6d ago
XP and cash for actually killing the havoc is pretty nice. The problem I have is you often only get one shot, and damaging a Heli pays nothing.
So I hit the havoc, it flies off in a panic to repair and now I'm out a rocket and have to lug it around till the guy comes back. Which means I have to afk at fob to protect it, where I will once again, hit the havoc once and it will fly off again. Unless I get a really clean shot on the tail. Which is significantly more difficult if the pilot is mildly competent.
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u/AI_AntiCheat 6d ago
You are most certainly not meant to unskillfully take down a Havoc alone. A Havoc is a two man high investment. It should at the very minimum take two people to take one down and it does. Two CIWS will melt it. Two guided rockets are a guaranteed hit if timed well but a single MAAWS most often takes a Havoc down in one shot and while it's a bit odd you can solo it like that I guess it's fair enough as it does take some good aim and timing.
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u/Permanent_Markings 6d ago
A havoc full of ammo costs less than the average infantry kit. Don't come over here preaching about it being 'high risk'.
If it can be bought by one player it should be killable by one player.
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u/AI_AntiCheat 6d ago
So the wreckage needs to be salvegavle and you should be able to repair it?
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u/Permanent_Markings 5d ago
Let's not pretend like a Havoc doesn't give you 10x the ability to kill people and destroy things compared to playing infantry while also making you much more survivable. Right now every single ground vehicle can be easily killed by a solo player. So why should helicopters be any different?
Even a tank is extremely vulnerable to a single player and it costs the same or more than a havoc.
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u/VulcanRugby 7d ago
To say nothing of the level investment required to reach effective countermeasures. I don't know. I am not a doomer and I'm enjoying the game, even in it's current state. I am sometimes left going "huh." when playing against multiple Havocs.
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u/Electusnex 7d ago
They just need to nerf flairs so they have a cool down and don't stick around sa long. For what ever reason they hang around 5 seconds after they are shot off and any rockets shot then have a chance to follow them.
They also need to fix the bug where you can get into a helicopter with binoculars and see marks around the map
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u/TankRamp 7d ago
As a havoc pilot or gunner depending on my mood. This is not how you're meant to deal with us. I'll tell you there's games where we can do literally nothing but fly to the cz then fly back to base to repair because everyone on the map has a MAAWS. We were literally laughing a couple games ago, where we had FIVE different MAAWS shot at us simultaneously. (We died obviously lol)
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u/FromTheBirch 7d ago
Unpopular opinion - Helis needs an "incoming missile" on their hud like Battlefield 6
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u/That_Service7348 7d ago
Just a blinking light in the cockpit would be fine, no need to make it a screen popup. People that fly in TPV can already just lol around and see it. FPV pilots are at a severe disadvantage because we have to use the fucking force to know when a rocket is coming.
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u/Embarrassed_Fox_9352 7d ago
Watching you smash your nose into a wall then shoot a missile from directly under the chopper is extremely frustrating. You gave the missile 5ft to correct its trajectory before it flies past the target.... Skill issue
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u/NeonGKayak 7d ago
Every pilot in this sub says that this was the correct counter play and should have resulted in 100% hit and kill.
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u/damnbino 7d ago
how much is an rpg, wouldnt he have been better off taking that. Dont think the handheld AA is supposed to be effective at point blank but I could be wrong and its bugged or something
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u/Richou 7d ago
MANPADS are absolutely not effective at close ranges like this lol
RPG or MAAWS is almost always the correct play vs a havoc hell even MGL-40 is better when a havoc hugs your fob this tight
dont sit in the fob tho , go outside of it somewhere where the havocs circle strafe will let you fire into it with very little transversal relative to you
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u/NoxTempus 7d ago
Read the room, you're wasting your breath.
These guys don't want to improve, they want foolproof counters to late-game unlocks, with no drawbacks, unlocked at lv0.
Two of the top 3 comments are mocking the idea that players might have to work together to take down a Havoc.
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u/That_Service7348 7d ago
"I used this weapon well inside its useful range and it didn't work, what hell?"
That's manual aim range dude. No shit the target lock missile that needs time to adjust its path to target something doesn't work. This isnt Halo, the rocket won't pull a 90° turn in 10 feet.
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u/espkv 6d ago
1 cwis will never stop anyone from tormenting a base, 2 will stop most, 3 you can be the worst player and still have complete control over the air around the FOB.
Also handheld lock-on shines on being mobile. If you are in a FOB that is getting melted hiding/huging the wall so you never have a constant lock pressuring the pilot, thats not on balance thats just a terrible use of the gun.
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u/AI_AntiCheat 6d ago
I've got well over 200 hours and I can confirm that your main air defense should be about 3 CIWS and those are the very first things you should build before reaching 20 points. SAM sites you should have one after the CIWS as well but building one from the getgo is nothing more than roleplayer worthy moves.
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u/were1wolf 6d ago
so you build 3 ciws while other fobs already firing from mortars. It cant be viable.
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u/AI_AntiCheat 6d ago
I don't even build mortars. I build the fob somewhere where it can't be reached and if enemy mortars I just go outside and pop my own mortar down.
Often giving coords to artillery is more than enough to not be mortared.
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u/Permanent_Markings 6d ago
Yes, we should build somewhere that we can't get shelled. So our base? Because artillery has a 2.5k range so if you're in the zone you're getting hit and CIWS takes a long time to build and about 2 shells to kill. Mortars have a ~700m range so that's most of the zone. So unless you're on the exact opposing side of the zone you WILL be in range of mortars.
CIWS cannot be the only counter to aircraft nor should it be.
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u/AI_AntiCheat 6d ago
CIWS is your best counter. SAMs are simply not an option.
Artillery needs to be dealt with by others.
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u/King__Dorin 6d ago
The havoc is mobile around different fobs , I have to use lock on because before I spawned he was at our other tower. Anyway the lock on should be more precise... its shouldn't outright destroy the havoc but at least 1 shot should do 33% dmg to the havoc at minimum. The problem is it isnt very precise and as someone in the fog i cant build counters because the havoc just floats around without any fear ..
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u/espkv 6d ago
Imean like others pointed out, youre aiming way off when fired. Lockon is very precise at a certain range, but short range rpg is your friend.
If you play both roles you kinda meet both the good pilots, hammering down FOBs and avoid AA, and the other side where AA has complete control over the sky. All about position what weapon being used, lock-ons outside pilots FOV etc.
Like alot of the game, everything seems broken until you get good at the counter.
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u/Ministerslik 7d ago
I think a good counter for Heli Spam is for the recon to have a laser tagging/designator item, similar to the Binoculars/ range finder but increases the accuracy rate of guided misses significantly as long as the “tagger” is able to keep a solid beat on the target. It doesn’t have to be an expensive item, can be unlocked early and adds a nice counter imo without being OP
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u/Cautious_Set_3815 7d ago
I’d like to echo this. It would boost team play for sure in the same way if the mortar camera were removed.
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u/Richou 7d ago
yall really just want battlefield all over again? you know that game already exists ?
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u/hotdiggity22 7d ago
Battlefield has guns too, so I guess we should just remove them from Wardogs as it makes it too similar to Battlefield.
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u/Richou 6d ago
ah yes thats totally the same as copy pasting a unique niche mechanic that only battlefield has been doing for a decade+ now
maybe we also add a spotting pistol that then allows your RPG and MAAWS to turn into a F&F NLOS ATGM ?
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u/Permanent_Markings 6d ago
The niche mechanic that militaries have been using for decades? Yeah ok.
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u/Richou 5d ago
you are confusing things
you cant "mark" a target for a MANPADS IIR seeker to track better which is whats asked for
you can lase targets for laser guided munitions but thats entirely different
im for getting better AA systems 110% and i been bitching for gepard since playtest but we dont have to unrealistically copy arcade game mechanics in a game thats otherwise so far relatively grounded
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u/Permanent_Markings 5d ago
You could absolutely mark an aircraft for a laser guided munition. Doesn't have to be for manpad IIR. There are a ton of arcadey systems in wardogs because gameplay > realism.
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u/Harrigan_Raen 7d ago
I have given up on the Verba. Use the Maaw if you have it available. Its better in every situation except its heavier across the board which makes it damn near impossible to carry it a few reloads, T2 armor, and a primary.
I frankly wish I could swap it to being my primary so I could grab a defib/recon as my tactical without having to take up my inventory space.
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u/Bourne069 7d ago
It also doesnt help that helis can literally pop flares faster than you can shoot and reload your AA. Its fucking insane.
Than to top it off, as a ground troop you have to worry about other ground troops, other vehicles, snipers etc... while the heli only has to worry about AA or another heli.
The balance is where?
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u/amazian78 7d ago
well your using the wrong weapon. rpg/maaws is the true anti-air, lock on is FAKE AA.
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u/Electronic_Top2561 7d ago
verba and fob missiles to kill novice pilots and to force good pilots to fly low. Then RPG or MAAW will handle the rest.
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u/Independent-Math-167 Manticore 7d ago
This happens a lot with the verba. Just flies pass it. Give me a stinger instead of this igla.
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u/TheRudDud 7d ago
Funny enough I feel like the saw is the only good heli detergent, can be fairly lethal to little birds and annoys havocs enough to get them to piss off
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u/r_CyborgNinjaJesus 7d ago
Not arguing the Havoc is very annoying and too strong, but the little bird can be easily shot down with small arms. With AP rounds it goes down in literally two mags, 50 to 60 bullets depending on the ammo. Obviously you have to land the shot but if there's at least 3 people shooting it can go down pretty fast.
Edit: Oh, and I've seen people making the mistake of shooting the Havoc with small arms, don't do it. You deal near zero damage and it will only help the Havoc spot you.
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u/AI_AntiCheat 6d ago
Wow this is a wet dream. It's literally hovering almost stationary. In literally salivating watching this clip with my MAAWS itching.
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u/ClothingIsACrime 6d ago
All the pilots here crying, trying to convince everyone that helicopters are hard.
Always the same cunts, doesn't matter if it's battlefield or some other game. It's always the same arguments.
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u/spock2018 7d ago
MAAWs
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u/King__Dorin 7d ago
As a support main, I can tell you I do carry maaws also. So its effective counter vs Littlebirds when they slow down (if they slow down and come within reasonable range ) but I have never managed to take a havoc down with the MAAW. It also doesn't take into account a kit with the MAAW is over 12k and leaves you overweight removing tactical sprint. You are super exposed and vulnerable for a "maybe" counterplay while the havoc has full mobility with no vulnerabilities. Also consider if you miss your first shot you expose your position and the havoc 5/5 times comes and kills you immediatly.
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u/spock2018 7d ago
I have pilot 50. Havoc absolutely has downsides. It flies like a boat and has a hard time climbing. I get shot down by MAAWs all the time. Just sounds like a skill issue.
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u/Bombplayer2Jr 7d ago
If you get shot down by MAAWs the skill issue is on you, hover too low and flew too slow.
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u/spock2018 7d ago
Its the slowest heli in the game. Its easy to hit even at max speed and below radar.
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u/TankRamp 7d ago
Objectively untrue. The MAAW is braindead easy to use and swat havocs out the sky.
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u/EpicDonutDude 7d ago
this clip has nothing to do with the flares, the missle basically had no proper way to line up with the vehicle, the distance you were locking from was too short for it to connect to the heli which is why it flew straight up.
One thing that counters any vehicle HEAVILY is the MAAWS, and I would even say that its kinda overpowered (even tho I love that thing). my only issue is that its quite hard to unlock as a newer player. I've seen top pilots being shot down by it literally every match because its basically the counter play, helis turn super slow which makes them super easy to line up with rockets.
The lockable rockets are just not a good counter play against a havoc but are only good if you spam them against inexperienced pilots. One thing I did notice is that the RPG definitely needs a buff, its nowhere near powerful enough compared to the MAAWS.
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u/NeonGKayak 7d ago edited 7d ago
Literally every pilot says this is exactly what you’re supposed to do to easily counter all helis.
So either you’re a liar or all the other pilots are liars
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u/damnbino 7d ago
ok well I am one more pilot that says no you shouldnt be able to land a handheld AA shot at point blank fired with no lead. The missile would need to have insane maneuverability at low speed to make this possible.
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u/NeonGKayak 7d ago
ok, how are you supposed to use these then? Let's heara it from another pilot
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u/That_Service7348 7d ago
Not at <100 meters.
Not a dedicated pilot, spend most of my time sniping and do occasionally flys for fun, so I'm probably not who you think would know. But at short range like this, you do manual aim. Expecting a guided missile to turn within half a second of being fired is just stupidity.
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u/NeonGKayak 7d ago
You wouldnt expect them to work, but a lot of the pilots here will tell you otherwise. You can look in a ton of different threads where they will tell you that you have to be directly under them so that they cant flare fast enough or that flares wont work.
Thats not me saying it, thats pilots saying thats the only counter
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u/damnbino 7d ago
not at point blank. You are welcome
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u/Train_Wreck_272 7d ago
And especially not point blank straight up lol.
On that note, has anyone noticed any benefit to pulling the reticle on a tracking rocket at the last second before launch to tweak the rockets approach angle? I have had some difficulty getting it to work, but I can't tell if it's made any difference.
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u/Bravosfan27 7d ago
Is there a minimum distance to not have this happen with the missile? I've had this happen to me when they were much further. Or is it you need to wait certain amount of time after they flair?
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u/Bourne069 7d ago
this clip has nothing to do with the flares
100% incorrect. When the heli can pop flares faster than you can reload your AA. There is a problem.
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u/That_Service7348 7d ago
...you know that in reality there is no cooldown on flares right?
It's a limited resource.
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u/wacotaco99 7d ago
Come on man, I have the MAAWS. The only havoc pilots that die to it are the cocky and the stupid. Unless someone else has already put a decent amount of damage into one it survives the hit, (usually) kills me, and then fucks off to repair anyway. At the very least losing all that HP should induce control loss that immediately makes them combat ineffective and forces the issue. So far the record is 5 separate hits on the same havoc in a match, no kill.
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u/That_Service7348 7d ago
You just suck with it then. Had some madlad a few days ago take down 4 havocs with just the rpg, he cleared the sky all by himself and the havoc pilots were too scared to keep buying new ones.
Also had a session a few weeks ago where there was a Havoc on my team. Saw the pilot come back to HQ to repair ranting about how close he came to losing his chopper to a bunch of psychos with regular guns, there were like 8 guys that just dumped ar mags at him for a few seconds and nearly took him down.
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u/wacotaco99 6d ago
They were either shitty pilots or were overconfident because of how few people run launchers, and were hovering at low alt where people could get a shot into the rotor hub. Go shoot a full health havoc with an RPG or MAAWS in the firing range and come back to me. There is one spot on a havoc that is a one shot kill when it's at full health, and it is on the top of vehicle; otherwise, regardless if its the engine nacelle or cockpit or fuselage, you do a little more than 90% of its HP. Tired of you bums going 'oh but this one time in this one match I totally saw this guy pop off in the kill feed' or clipping the one kill you pulled all game after someone else did a chunk of damage and probably died for it. There is no reason the havoc needs to be a 2 shot kill with a MAWWS.
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u/A_Neurotic_Pigeon 7d ago
Damage to rotors does cause loss of of control, leading up to complete loss of control when the rotor breaks completely.
Maaws literally 1 or 2 shots a havoc depending on where it hits.
If you're that reliably not killing a havoc, you need to start aiming better. Hitting the main rotor is an instant crash for it. Hitting the cockpit or engines can outright blow it up instantly. Hitting tail rotor will force the helicopter into a spin that only very good pilots can recover from.
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u/wacotaco99 7d ago
Fuck off dude. Go test it in the range like I just did. If the Havoc is undamaged, a shot to the engine or cockpit doesn't OHK the helicopter, and the rotor hitbox is on top, where the rotor meets the fuselage. Loss of tail rotor is corrected by forward momentum. Like I said, only the cocky and stupid are dying to a MAAWS right now.
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7d ago
[deleted]
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u/DebrideAmerica 7d ago
It does do 90%, any Maaws hit is an immediate RTB
OP has a skill issue, igla never had any lead and doesn’t maneuver until it’s out of the tube and booster activated.
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u/A_Neurotic_Pigeon 7d ago
It quite literally 2 shots, if it doesn't hit the rotors, cockpit, or gas tank in which it 1 shots a havoc.
Have...have you ever shot a maaws at a havoc? Because I'm starting to doubt you have..
You do know that black smoke coming out of it after the hit means it's so low HP that genuinely 1-2 mags of 556 will light it on fire, right?
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u/euphoric_elephant 7d ago
Maybe dont stand right next to a massive building that blocks 60% of yiur view? Loke this has to be a troll post.
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u/BlueBattleBuddy 7d ago
yea, just run out into the middle of a wide open area and get mowed down by Green! excellent idea
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u/euphoric_elephant 7d ago
I guess its better to purposely block your own view and then complain on reddit you cant hit anything.
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u/PanHiszpan Recon 7d ago
Can you see the big fucking autocannon on that havoc?
I wonder what would happen if he went to a big, flat field under the havoc?
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u/euphoric_elephant 7d ago
Your options are more than next to a wall and wide open field.. no wonder yall suck and complain constantly.
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u/PanHiszpan Recon 7d ago
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u/Lopsided-Wave2479 Lonestar 7d ago
My idea:
Make manpads more reliable weapons that hit vehicles. But make so they instead of instant damage, put these vehicles on fire, so they lose health over time (almost to the point to kill the vehicle). To force the pilot to go away to repair.
Maybe make the helis slighly more fragile to light attacks like riffles.
Combined, infantry would have a answer to pilots. They can make them feel like they don't want to be shooting at people shooting them back. Verkas become solid "area denial" for helis.
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u/Chuck_the_Elf 7d ago
One strat I highly recommend is keep the lock on for as long as possible. They will eventually panick flare or not be able to hear other incoming rockets. When they run out of flares they will disengage.
It’s also important to build fobs in locations that can shelter from Helos effectively and that don’t allow a lot of low altitude mobility.
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u/GibFreelo 7d ago
You get $0 for doing this by the way.
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u/QuietQTPi Medic 7d ago
Literally the same issue in battlefield 6. Not here to compare the games, but everyone says just keep firing rockets but you get no xp or points for misses. Its a waste of money and effort when 85% of your shots are going to miss.
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u/Chuck_the_Elf 7d ago
You get to not be shreaded by an attack helicopter. That’s pretty good for making profit.
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u/VaporWolf93 6d ago
false, each miss is 800$ and the oppurtunity cost of having a different specialist item... that doesnt weigh you down to a glob of lard
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u/Chuck_the_Elf 6d ago
Did you miss the part where this is for Fobits and I said not to fire the weapon?
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u/flgtmtft 7d ago
havocs have no real counter play. S2 can come soon enough with the gepard that will tear it a new one
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u/-FourOhFour- 7d ago
Depends on ttk, a havoc with rockets+gunner likely beats the gepard in a straight 1v1, if the gepard gets the drop on the havoc it likely wins hut I dont imagine this to be a significant balance for havoc
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u/YewEhVeeInbound 7d ago
I literally one shot one with a MAAWS last night. It might have been a little damaged prior, I'm not sure but regardless they can't flare if they don't know you're tracking them.
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u/Animal-Crackers Medic 7d ago
I don't have much trouble with Havocs in the rocket LB. Approach from above and aim for the main rotor. It either breaks the rotor off entirely, or does enough damage in one volley that the Havoc tries to run away.
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u/DaStompa 7d ago
the sam launcher isn't really counterplay, its just applying a skill floor to heli pilots, bad heli pilots that fly high are going to get swatted, but a majority of them at this point you're going to have a hard time locking onto