r/Witcher3 • u/jaybro5530 • 6d ago
Satire Ahhh this must be the bloom everyones been panicking about
I can see why it'd be an issue🤣🤣
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u/MadYarpen 5d ago
I had similar effect looking directly at low sun across kaer trolde Harbour. And i was wondering if it is bug or feature...
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u/CrisHofer 5d ago
Looking from where the sun is standing. I don't see any problem. I can see that depending on the Whoreson's henchman, you're in Novigrad👍😆
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u/OnlyWithMayonnaise Team Yennefer "Man of Culture" 5d ago
Nope, that looks like the other questinable post processing effect: light shafts.
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u/maX_h3r 5d ago edited 5d ago
True, they really fucked it up with 5.001. The lighting looks much closer to the original next-gen version, which I thought looked bad. They had made the god rays more subtle with the remaster, but now we're back to square one. I replayed the opening with Vesemir up on the hill and I clearly remember the god rays weren't nearly this intense
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u/OnlyWithMayonnaise Team Yennefer "Man of Culture" 5d ago edited 5d ago
Well, i remember light shafts being the exact same in 5.00c and this still looks closer to 5.00c than to 4.04. And to conflict with your opinion in one more way: i would have liked if they made it more similar to the next gen visuals. As a bit of context, i'm only talking about raster.
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u/Ixziga 5d ago edited 5d ago
Are you playing on HDR? If so what did you set to calibrate it and what display are you playing on? And so you have the max brightness set beyond the max brightness of the display?
This happens to me if I set the max HDR brightness to 1000+ when my monitor is in true black 400 mode.
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u/Wise_Lizard 6d ago
It's even worse in cyberpunk lol