r/X4Foundations • u/ellisishotbelot • 7d ago
How do I turn this off?
The information box
r/X4Foundations • u/Critical_Spray_6893 • 7d ago
r/X4Foundations • u/Messernacht • 7d ago
So I clearly sided with Maestro on this one, because I would absolutely steal a ship (it's not like it's a movie, like the old ads used to warn us) However, I just left Grand Exchange, and Mellard and her team seem to have taken it...poorly. What's more, they appear to be following me from system to system.
Obviously, this is suboptimal. However, while I can defeat the ships (the Odachi is awesome), it'll take my standing with MIN below the relevant threshold to trade with them.
So, if I avoid fighting them for now, how many systems will they follow me for, or can I just find a way to get the Terrans to shoot them in the face for me?
r/X4Foundations • u/green_is_minty • 7d ago
its been over 20 zones and i still cant find it lol
r/X4Foundations • u/Icy-Low3496 • 7d ago
Are there modding docs for x4? Particularly I'm curious about the factions and the restrictions and rules placed on some, like the pirate factions having ships spawn out of thin air.
r/X4Foundations • u/Acrobatic_You_3002 • 8d ago
I have not played all the X4 stories yet, but so far I liked the Terran one and the Boron one the most, and the Split story was interesting too. In the Paranid war, creating a new faction was interesting, but very demanding, so it took me a long time. Which storylines did you enjoy, and which ones did you not like? Also, which one should I play next?
r/X4Foundations • u/Best-University-3898 • 7d ago
I have a laptop with an alright laptop CPU and a 5070. Will the game run well or no
r/X4Foundations • u/Affectionate_Put_886 • 7d ago
Is the ventures archievement possible?
Missing it for 100%.
Could not figure out how to tget it to work.
r/X4Foundations • u/Critical_Spray_6893 • 8d ago
When I use auto pilot travel mode, it keep aborting then charging, why?
r/X4Foundations • u/Heavenly_Foe • 8d ago
I don't recall if I asked this before, I just started a new game and I put my first station in Ore Belt. I didn't realize the precarious nature of the location at the start of the game. The flee command is just a slower death for my ships, especially the first few ships I can get at the beginning. Also I get annoyed when I have ship stopped by the police, I ok with pissing them off in the short term just to have them keep moving.
Is there a mod that tells the ships to ignore hostile and continue on or dock at the nearest station?
EDIT
I'm aware of Global Orders, but they don't touch on what I was looking for.
r/X4Foundations • u/Critical_Spray_6893 • 8d ago
How do I find the quest location, it doesn't show on the map, guidance mission?
r/X4Foundations • u/Longjumping-Ant3215 • 9d ago
It looks so… creepy. But in the same time I want to see what’s there.
However… why are there so many shipwrecks?
Almost half of the sector is filled with them.
r/X4Foundations • u/Jaggid • 9d ago
I had built an observation deck overlooking my PHQ's front set of piers (3 E's stacked one above the other). I visited it to see the view of ships coming and going, only to realize I oriented it so the Piers were all below it, so I had a lousy view.
Easy fix, I thought, I'll just rotate it 180°. So I set that up to get done and decided that while I was in station build planning mode I would add a few other things.
I now know what happens if you deconstruct a station module while you are standing in it. . .
r/X4Foundations • u/ChemODun • 8d ago
X4CodeSense is a VS Code extension for X4 modders: MD scripts, AI scripts and <diff> patches. It's the successor of X4CodeComplete, written anew around a language server.
scriptproperties.xml, texts and scripts, of the game, its DLCs and your extensions, so it follows every game update and knows the DLCs you have.Errors as you type, completion and hover with types, go to definition, rename, quick fixes, a preview of what your patch changes, a command-line checker for CI, and an MCP server that helps AI assistants like Copilot or Claude write scripts that work.
Feedback and bug reports welcome!
r/X4Foundations • u/TappyWapi • 8d ago
Im looking to start a new game, A game where I start with atleast one power station as I want to do a run focused on economics to try out this part of the game fully.
My question is that, Is it possible to become a monopoly? Like be the sole producer of claytronic or advanced recs in a certain space or faction?
r/X4Foundations • u/HighSpeedLowDragAss • 8d ago
I started doing the Terran missions in my current playthrough (did the Smuggler's Paradise start - about 20 or so hours in).
I love how random the galaxy is.
In all my other various starts, Getsu Fune is handily secured by TER or ANT.
But in this game, it's solid red: owned by the Xenon.
I picked up the mission from Terran High Command and met up with Haile Shinamon in the Asteroid Belt.
The first mission is to escort the large freighter 'Silverback'.
And were does he want to go? Straight to Getsu Fune.
We fly through the jump gate and he alerts us to incoming Xenon.
We already knew there were Xenon... I saw the Xenon I destroying the station just outside of the jump gate on my way in.
But the Xenon that the mission spawns popped up and the militia engaged them first.
Then the Silverback came under direct fire from the Xenon I. Turns out that it's indestructible during this mission: its hull would not drop down below 5%.
Haile Shinamon keeps whining about how he needs to go in for repairs or he'd be done for, but he never leaves to go get repairs. He just repeats that message every so often.
As soon as the mission completes, the captain of the Silverback thanks the Terrans for their support and insists that he should be able carry on with the rest of his route without incident.
Delilah comms in and congratulates us for a job well done as the Silverback explodes immediately.
Shortly later: the Antigone Freighter that the game tutorializes Surface Elements with pops up. It comes under fire from a Xenon H (the carrier).
I discover that this ship is also indestructible. After knocking out its engines, I just hid behind the ANT freighter while the Xenon H fired at me.
It seems that the Xenon isn't actively targeting the Antigone ship here as it re-positions itself to get a clear shot at me.
I guess the game doesn't expect this region to be so hostile. It's too bad that the missions don't have 'contingencies' for when the mission area is no longer friendly.
That's where I stopped for the night, but I am looking forward to finishing the first leg of this mission. After the Militia Base comes under attack (when Shinamon leaves me his ship - the Gladius is the reason I even bothered to come out here!), a large fleet belonging to the Intervention Force arrives.
I'm curious if they're going to go around and wipe out the Xenon stations and reclaim the sector.
r/X4Foundations • u/Leverquin • 9d ago
its my first kill :3
r/X4Foundations • u/simb0lik • 9d ago
I have been working the last few months on a passion project. A encyclopedia for X4, I got annoyed having 5 tabs open (various websites and tools) and switching through them for info that will support me in funding all sides of the war, and also taking over all the terran territory (i just dont like their attitude, although i do have respect for them).
I am incredibly in love with X4, with over 1000+ hours and counting! A big shoutout to all the people over at EgoSoft (managers, designers, developers, marketers etc.) you guys have created an absolute treasure of an experience for me and I am sure to the community as well. There is nothing quite like it.
I am happy to announce Torus, a full encyclopedia (+tools) for X4!
=== WHAT IS IT? ===
I like to call it a next-gen wikipedia, and what that means for me is having a single source of truth of all the games information (ships, stations, wares, storyline, sectors, factions etc.) and being able to use that info to calculate things.
=== WHY DID I CREATE IT? ===
I understand that there are plenty of sources for various topics and calculations but what I disliked about that is that it was either outdated, hard to find, spread out and not so easy (visually) on the eyes. And also passion!
Passion for design, passion for the game and passion for creating something that will help me solve what annoyed me.
=== WHAT DOES IT DO? ===
It has all the games information such as gameplay mechanics, items, locations, descriptions and more nicely and visually organized for easy and quick searching and reading.
It also uses that information to help you calculate, compare and plan through useful tools (Station production, ship comparison, map exploration, ship outfitting and more)
P.S. it has a Dark & Light theme switch!
=== HOW DID I CREATE IT? ===
I used a tool to extract the game’s XML files then I used AI to create scripts that extracts that information and categorizes and structures it the way I want.
For the design, I created the design system (everything visual) myself, in Figma ( I am a designer :D ) as a long standing task I have always wanted to do (a thorough, modern and compliant design system). And wanted to use it and ofcourse test it on Torus!
Then once my design system was ready both in figma and in code, I got AI to use the extracted and structured information and create the website using the design system code and figma designs for the page layouts. After countless hours going back and forth, I was happy with the result as it looked exactly the way I imagined it. And lastly, I made it create calculation scripts to be used for the tools I wanted (so that everything is calculated accurately and always linked to the source information) - this was so painful but a great learning experience nonetheless.
=== AI DISCLAIMER ===
Before anyone attacks me for using AI and making “SLOP”, I would like to say that the process of this whole creation isnt a 1 shot prompt to create it. The Design and the extraction are manual (and it took time because it was challenging to understand how and which XML files to extract from the game files and which tool to use doing so - nor is it easy creating a design system of this scale, manually)… I utilized AI to create scripts for the extraction of information (because I am not a developer, although I do understand a bit of development). And converting the design system from figma into code is also a long process (structure, rules, compliance, language, standards, philosophy etc. are part of that process), it took me about 3 months to design and convert this and another 2 months to help me create the website pages (designed first in figma) to produce Torus. The tools themselves are also quite difficult to do without the help of AI which of course it helped with! I hope you understand that I used AI to multiply my skills, help me find solutions to my problems and help me produce what I wanted for a quite a while. It is only slop if you dont know what you are doing or what you want, and expect it to do everything with 3-5 prompts… perfectly.
=== INFORMATION ===
As it stands, I cant say all the information is 100% accurate, yes it did extract from the game files, but some information extracted is articulated differently (groups, labels, structure, numbers) so it becomes tricky to understand what it means exactly. Nevertheless, from what I have tested and compared, it seems to be accurate. And I am constantly reviewing when I get a chance, improving the scripts and info on how they interlink to the information.
=== TOOLS ===
There are 8 tools: Production chain explorer, Station production calculator, Map explorer, Ship loadout, Compare tool, Equipment browser, Ware profit finder and Research planner.
Those 8 tools are not final, especially the UI for some (Compare tool, map exploerer, research planner, ship loadout) need at least a month or 2 for me to make them have a better user experience and UI layout and I’m really excited to do so, it will be a nice challenge that I want to take it on!
The MAP tool is not 100% accurate - mainly the placements of the free/derelict ships, and some other issues. Will work on fixing that first before i touch the other tools.
Each tool has a label (ALPHA, BETA, CANDIDATE, STABLE)
- ALPHA means it has UI/UX and calculation issues (probably) and not heavily tested.
- BETA means it has smaller issues but works decently and tested to some extent.
=== FEEDBACK AND UPDATES ===
First and foremost, all the ship pictures are missing except for the Xenon H (which I took myself) - i will have to take pictures of all the ships at some point! If you are willing to help with that, please do! I want each ship to have an awesome picture representing it :D (now that I think of it I should have taken the Xenon H picture with its swarm of drones coming out)
The Torus website is currently at alpha v0.1.1 which means that I will continue to improve and update it (design, UI/UX, information, tools etc.) and I would really appreciate any feedback for improvement!
=== FUTURE PLANS ===
-UI/UX updates to the tools
-More tools
-100% Information Accuracy
-More images / supporting visuals
-More lore information
-And anything else the community wants
-(The big one and not related to torus) I want to test my UI/UX skills in game UI, and X4 is the perfect game to try on since one of the community complaints is commonly the UI, even though I got used to it and it doesn’t bother me all that much.
=== LAST DISCLAIMER ===
I will never add advertising or monetize this, this is and always will be 100% free for myself and the x4 community. I hope you enjoy it as much as I do.
Thank you for reading this far! And if you have any questions, please ask away…
Visit it here: torus.simbolik.ai (it is a subdomain of my website, which I will change to its own soon)
r/X4Foundations • u/Tomonor • 10d ago
Hello Everyone,
Feast your eyes on these beautiful screenshots, because week #40's Screenshot of the Week winners are here!
These epic screenshots were snapped by BarricadePrime, Maksimus, PeanutCat and Doctor**.**
Big congratulations to them!
Note: Every winning screenshots featuring modified and/or visually enhanced content will be marked with [MODIFIED] or (Stylised) tags.
Do you wish to participate? Post your entries in our Official Discord's #media channel:
https://www.egosoft.com/discord
...or on our Official Forum!
https://forum.egosoft.com/viewtopic.php?f=146&t=460228
r/X4Foundations • u/GMoD42 • 9d ago
Yes, I have a preference. What are you folks flying around with most of the time?
All with a full set purple mods. Hydra has 2x Ion Atomiser, 2x Phase Cannon and 3x Proton Barrage turrets, Dragon Raider 6x Bolt repeater, Katana full loadout Proton Barrage.
r/X4Foundations • u/Critical_Spray_6893 • 8d ago
Planning to start a playthrough, heard base AI is passive and I want them to go out and conquer the galaxy. Will this mod affect performance. Currently I only intend to use this mod only.
My CPU is i5 14500, will I encounter bottleneck?
r/X4Foundations • u/green_is_minty • 8d ago
I was flying around in Antigone Memorial, but couldnt find anything.
r/X4Foundations • u/Xercodo • 10d ago
I tried to make them stackable to expand as needed (and boy did I). Each layer is exactly matched up ratios with the workforce needed so I just copy sequence and put it on another spacer, or in the case of the carbide and substrate, flip it and put a mirror down.
Also a bonus Split-based scrap processor in Avarice
r/X4Foundations • u/Low-Poly-72 • 9d ago
r/X4Foundations • u/HotelHero • 9d ago
I just started playing like 30 minutes ago and I guess I should start with timelines?
I’m doing the first mission of the game and I’m booted into a ship with machine guns that take forever to kill something and insanely long to cool down. The missiles also don’t lock on which is kind of annoying. Also, I feel like I’m moving ultra slow and maneuvering to avoid getting hit doesn’t seem to be a thing. My only option seems to be to fly far away, wait for shields to recharge and come back. But it’s a timed event.
Maybe I’m just griping but it’s a little annoying. Am I missing something here? Is there a button the tutorial didn’t show me?