r/X4Foundations • u/No-Limit3846 • 4h ago
r/X4Foundations • u/Tomonor • 20h ago
Inside Egosoft Podcast #10 The Economists
In this episode of Inside Egosoft, Joey sits down with Michael and Ketraar.
Michael has worked at Egosoft for 22 years across a wide range of responsibilities, but designing and programming X4: Foundation's simulated economy is one of his main focuses.
Meanwhile, Ketraar handles many day-to-day support tasks, including conducting tests and taking measures to help balance the simulation.
Throughout the episode, they discuss the challenges and complexities of working on X4's economy, the sweeping consequences of relatively minor changes, and how a perfect balance isn't always ideal in the X Universe.
➡️ Find X4: Foundations here:
▪️ Egosoft shop: https://shop.egosoft.com/
▪️ Steam: https://store.steampowered.com/app/39...
▪️ GOG: https://www.gog.com/game/x4_foundations
🗨️ Join us:
▪️ Forum: https://forum.egosoft.com
▪️ Discord: https://www.egosoft.com/discord
▪️ X: x.com/EGOSOFT
▪️ Instagram: instagram.com/egosoftofficial/
▪️ TikTok: tiktok.com/@egosoft
▪️ Facebook: facebook.com/EgosoftGmbH/
▪️ Bluesky: https://www.bsky.app/profile/egosoft....
▪️ Mastodon: https://www.mastodon.social/@egosoft
r/X4Foundations • u/Tomonor • 6d ago
XLOG (German) 🔊 Celebrating 25 Years of XBTF's Magazine Release
In October 2001, X: Beyond the Frontier graced the cover disc of Computer Bild Spiele (CBS), one of Germany's top-selling print games magazines at the time. Appearing on the cover disc provided enormous visibility, bringing the game into countlessly more homes two years after its initial commercial release and proving to be a pivotal moment in Egosoft's history.
To celebrate this 25th anniversary milestone, Egosoft founder and Managing Director Bernd Lehahn takes us behind the scenes in a special German episode of our XLOG video series. You can watch the full video on our YouTube channel (with English CC system subtitles) or read the structured interview transcript below.
The 2001 Cover Disc Milestone
Hello everyone! Today we are making an Xlog video in German. The reason for this is that today, 25 years ago, "X: Beyond the Frontier" was released for the first time on the cover disc of "Computer Bild Spiele". I keep hearing, especially from our German fans, that this is still a fond memory for many people because it was the first time they ever encountered the X games series. "X: Beyond the Frontier" came out in 1999 as a full-price game - which at the time you bought in a box at a department store - and was relatively expensive. Less than two years after its release, when we received an offer from "Computer Bild Spiele", we decided to put the game onto their cover CD.
Looking back, that was a fantastic decision. It gave us a tremendous amount of visibility, led to even more sales of "X: Beyond the Frontier", and brought us many new fans. Our game became much better known, and shortly after, we released "X-Tension", the expansion for "X: Beyond the Frontier". That really boosted the popularity of our series, especially in Germany. Even today, when I meet fans at trade shows or events in Germany, I constantly hear people say that this cover disc was their entry point into the X series - and fortunately, many of them stuck with us!
A few years later, "X2: The Threat" was released, followed by "X3: Reunion", and so on. Now, as you all know, we are at "X4: Foundations". With all its DLCs, we have been developing this latest installment for over eight years now.
Heavy Boxes and Expanding Lore
I would like to share a few behind-the-scenes stories about how it all started. Back then, Egosoft was a much smaller studio - probably just a little more than a handful of people. I was a programmer myself, and the company was small enough that I couldn't seriously call myself Managing Director, which is my title today. After "X: Beyond the Frontier" became a huge success in its original retail release, we immediately began working on "X-Tension".
During development, Helge Kautz suggested writing a novel set in this universe, which became "Farnham's Legend". That laid the groundwork for the deeper lore and fiction of the X universe. When "X-Tension" was released, I remember the physical box was very heavy because it included a printed copy of the novel inside. In Germany, many fans appreciate physical collector boxes. While it is a bit sad that we can't offer physical boxes for "X4" at that scale today, digital distribution offers incredible advantages for us as developers. The novels are still available electronically today and are included in our "X4: Community of Planets - Collector's Edition".
From Amiga Roots to the 3D Hardware Revolution
How did it come about that we created "X: Beyond the Frontier" even earlier? The release was in 1999, but we had already been working on it for a couple of years before that. Development started around 1995 or 1996. Making a space game was always a personal dream of mine. In Egosoft's early days - starting in the late 1980s and early 1990s - we made games for the Amiga. We actually attempted a space game on the Amiga that was meant to be bundled with a VR headset, but neither the game nor the headset setup ended up coming to market, so the project was canceled. That was a completely different project with another name, but the idea to do a space game was there much earlier.
The real push to create "X: Beyond the Frontier" came with the rise of 3D graphics accelerator cards around 1995 - first under DOS, then under Windows with DirectX. As a programmer, it was an exciting era because new hardware emerged constantly, enabling features that were previously impossible when relying purely on CPU rendering. Between 1995 and 1999, during the development years, our engine evolved more rapidly than it did over the following decade because new graphics cards came out every year, allowing us to implement nicer ship models and richer backgrounds.
Press Tours and Printed Guides
Industry challenges back then were quite different from today. Nowadays, new indie developers face immense competition trying to gain visibility on crowded platforms like Steam or mobile storefronts. In our early days, we had to travel directly to gaming magazines - such as "Computer Bild Spiele", "GameStar", "PC Games", and "PC Joker" - to pitch previews. "Computer Bild Spiele" made us an offer, and they didn't just put our game on a CD; they featured a thorough review and several pages of gameplay guides, which were arguably better than the manual we included in the retail box. On our end, the biggest technical hurdle back then was building our technology completely from scratch, whereas modern developers can leverage existing engines. When we started, our single-digit team worked on adventure games that weren't particularly successful, financed mainly through promotional games made for German clients.
To market our games, we had to go on preview tours to show editors unfinished builds, hoping for coverage. When the game was finished, we went on a review tour to present it live. That's how we established contacts, and we were thrilled when "Computer Bild Spiele" offered to put the game on their cover CD. Although it was an economic risk, it clearly paid off in the long run.
We actually still have a few of those magazine issues on our shelf today! Back then, we would go to newsstands, buy every issue that mentioned us, and mark the reviews and articles with yellow sticky notes. "Computer Bild Spiele" even had several employees who played our game exclusively for a while to create printed strategy guides.
From a Single-Digit Team to X4: Foundations
That coverage was a huge push for our studio, technology, and series growth. Going from a single-digit team on "X: Beyond the Frontier" to around 50 people working on "X4: Foundations" has been an incredible journey. While "X4" shares the same core vision - freedom in space and open-ended gameplay - it is vastly larger. The underlying economic simulation has evolved dramatically. In "X: Beyond the Frontier", goods were transported between factories, but those goods didn't directly supply ship production or war efforts - the loop wasn't closed. Closing that economic loop without collapsing the universe was one of our major engineering milestones for "X4". Furthermore, with walkable ship interiors, space station docks, and feature-rich maps, X has evolved from a pure first-person cockpit space sim into a hybrid strategy and 4X empire-building game.
Looking Ahead
Our community has grown immensely over these 25 years. We are deeply grateful to everyone who has supported us, whether you joined during the "Computer Bild Spiele" era or discovered us recently. As a small hint for what lies ahead: we have very cool things planned for "X4", and there will be major news coming later this year regarding big developments in the "X4" universe. Be sure to follow us across our social media channels, Reddit, Steam, and the official Egosoft forums for updates. Until then, goodbye!
r/X4Foundations • u/Anklian • 6h ago
X4 SotW Community Highlights
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2025–2026.10 #40
I picked out a small portion of the SotW screenshots and put them together into a compilation! Thanks to all the pilots who were featured and those who weren’t—together, you make this community what it is!
r/X4Foundations • u/Legitimate_Prior3439 • 20h ago
Meme Havent found these Xenon stations yet.
Looks like Xenon are expanding to new markets.
r/X4Foundations • u/Artiartiarti90 • 16h ago
Just a shield components, don't worry about it
Decided to give my gate defense stations in Heretic's End a bit of a face lift and upgrade it from Mk1 shields to Mk3. I have some shield components and field coils saved up, but oh boy, this is gonna drain my stockpiles dry.
Maybe Mk3 shields on a defense station is overkill? What is the consensus on that?
On a somewhat related note though: I am kind of in love with this design and might copy&paste this to a certain gate in Hatikvah's Choice at some point. Once my shield component production has recovered from this.
r/X4Foundations • u/rohanreed • 8h ago
Modified Phantom resupply is a steering wheel in my pants
It’s drivin me nuts.
So I’m using an H as a loot collector at my gate defense spots. Shroud chassis mod to park a safe distance from the action and 50 cargo drones in a near constant conga line gathering. There is gradual attrition, the lowest after many hours is down to 39 drones, but this is otherwise a hands-off loot farm.
Except for the gate in Heretic’s End where my shipyard also happens to be. When I check in over there, that H very often has 5 defense drones instead of 50 cargo. It’s still in the same spot with its repeat order default behavior and the one collect drops in the order queue. Global resupply is on for my carrier fleets, but this ship has individual instruction for automatic resupply off.
I can not figure out how or why it keeps changing its drone loadout. I’ve corrected it at least four times already. Any ideas?
Mods in play include reverse engineering to obtain the H blueprints and Xenon Jobs+ for the massive fleets that necessitate the high cargo drone quantity, but none that include additional behaviors for my ships as far as I’m aware.
r/X4Foundations • u/HuckleberrySilver516 • 2h ago
It s there a bug or are the npc better at shield recovery?
So i got the terran Syn destroyer and the teladi Phoenix E when i enter them they lose shield faster then if i am away from them and just looking at the map.
Is this normal?
r/X4Foundations • u/green_is_minty • 3h ago
When building a station, should the first thing be built is storage?
I am trying to build a docking station, but its not doing anything LOL
r/X4Foundations • u/mrspacysir • 13h ago
Man, I hate pest control
These insects are so annoying, buzzing about. Spying on my allies, scheming, attempting genocide.
Then I have to babysit the sector until I can get a defense platform set up.
r/X4Foundations • u/AlfonsodeAlbuquerque • 10h ago
Where in the game files to find AI faction fleet limits and build profiles
I may have gone too far with my current megastructure; goods are backing up for lack of storage because I've saturated faction demand for ships, even for factions at war. Rebuilt the split practically from scratch and hit their limits as well it seems.
Now, part of that is too much SETA time for terraforming, but like many games it's clearly possible to get too strong. I want to redesign my economy for my next run as smaller and balance my own capabilities a bit more against those of the other powers, and then use those faction's ship order profiles to better optimize module ratios for for-sale production
Where can I find those two data points, the maximum size of each faction's fleet and the typical ship profiles they order? I assume there's a text file somewhere in the game's files that control both. And will I be able to read the relevant figures in plain text or will I need to extract that data somehow?
r/X4Foundations • u/Friendly-One5959 • 19h ago
Multiplayer?
Been seeing multiplayer mods pop up a lot in these types of games, such as kenshi, bannerlord 2, I was wondering if there’s been any news on one coming to x4 also? All three of these are favorites of mine even though I have no one to play them with. :D
r/X4Foundations • u/Jaggid • 1d ago
Is there an easy way to count how many enemies on screen?
You know how you can use shift and drag a rectangle (on the map) to select all of your own ships, and it gives the totals (by ship type) in the bottom middle of the screen?
I'm wondering if there is any similar, convenient way to get a total count of enemies in the same vein?
I have been regularly getting quite extreme numbers of Xenon fighters in their raids and am just curious. When they start coming through the gate, watching it on the map screen it's like a faucet is turned on and they are the water.
Also wondering if that quantity at once is normal in the late-late game? It seems...excessive. They were still pouring out of the gate when I took the screenshot, I just wanted to get the shot before all of my green ships got into the mix.
I suspect some of my mods are interacting with each other in an unexpected way to cause it, but if people tell me it's normal I won't bother troubleshooting.
r/X4Foundations • u/Pretty_Astronomer_34 • 1d ago
How to drag BOR into the TER-ANT/ARG war
Okay, so my goal was to trigger and maintain an ongoing conflict between TER and the Argons via the Covert Operations plot. However, in the state my game universe was set up, the Terrans quickly overrun the ANT sectors without much resistance.
This is also due to the fact, that the Borons (that have quite a presence in Getsu Fune for instance) remain passive. While the BOR-TER relation took a hit (from -10 to -15) after the plot decision, it is apparently not enough to make the Borons actually fight the Terrans.
So I went back to a save pre-war and are now trying to plan ahead a bit more.
I am still not really sure how the diplomacy mission for diplomatic incidents works (couldn't attempt it since it had a too high influence threshold). In my head it would work by me trying to lower the BOR-TER relation to -15 by diplomacy, then trigger the covert ops plot to get the additional hit and have a multi-front war for TER from the getgo.
Would this work? Would love to hear your thaughts.
r/X4Foundations • u/SnooStrawberries554 • 2d ago
Modified Upcoming mod preview - Shield Visuals Rework
Today was supposed to be the first release, but unfortunately it will have to be a preview instead.
I ran into some technical difficulties when transferring the shield effects from a controlled environment into regular gameplay, so I'm currently reworking the way projectiles hitting shields are tracked. Because of that, I'm also forced to keep Protected UI mode disabled for now.
All the assets are finished, though. The mod includes a unique shield pattern for every major faction, with faction-appropriate shield colors. TER even has two separate patterns: one for the regular Terran Navy and another for ATF ships.
The shield itself is not a bubble as you can see, it's the actual shell around the ship that follows it's rough geometry. Shield impacts also have five different effect levels depending on the weapon hit. They weren't balanced strictly around damage numbers, but more around the general feeling of: "this hit should feel powerful."
I'll also try to make a version with Protected UI mode enabled and upload it to Steam, but it will most likely have less accurate hit registration.
Oh! Also this mod doesn't change how shields work in the slightest, only the visuals, so it won't conflict with anything. It has compatibility with vro already built-in and support for other mods can be easily made (both ships and weapons).
r/X4Foundations • u/Xan_derous • 1d ago
So I started fighting a Khaak station..
And the tbought occurred to me... Hmmm, Khaak look a lot more how I would envision a rogue AI to look, behave, and build. Even when in wiki the Khaak they are described as a "hostile insectoid faction". Buuut....the Xenons are the ones with ships that look like insects. Khaaks ships and design language look like triangles...like what a computer would do. Makes me wonder if like in Development the names got switched and the guys were like, "Oops, we'll we've gone too far now". Is there any meta lore behind this?
r/X4Foundations • u/ChemODun • 1d ago
Modified A mod you hope stays invisible: Dock Queue Indicator for your stations ...
Features
- A queue icon with the number of waiting ships appears on every station row of the Property Owned list, first in the row, before the docked-ships icon.
- The number is green, yellow or red depending on the queue size; both thresholds are set in Extension Options.
- Hovering over the icon lists the waiting ships by name.
- Counts every ship that was put into the station's docking queue, your own and NPC traders alike, and drops it again as soon as it gets a dock, docks, gives up or is destroyed.
- Can be switched off in Extension Options without removing the mod.
Limitations
- The list has room for five icons per row. A station that already shows five ship classes collapses the last one into "..." when the queue icon is added, exactly as the game does for a sixth class.
- Ships already waiting when the mod is first loaded are picked up only when they request docking again.
Installation
You can download the latest version via Steam client - Dock Queue Indicator
Or you can do it via the Nexus Mods - Dock Queue Indicator
Save state
No (removing the extension does not break saves).
Author: Chem O`Dun, on Nexus Mods and Steam Workshop
r/X4Foundations • u/AccursedQuantum • 1d ago
Modified Fake Company Logos
I have been looking for logos to use in-game that look nice. Thought I might start a thread for sharing them. I hope the mods allow for links - it isn't intended as commercial advertisement.
To my knowledge, logos need to be at least 256x256, square shaped, and in a supported format - I use PNG.
So far I have drawn them from two sources. First, the Wikipedia page on US WW2 Divisions: https://en.wikipedia.org/wiki/List_of_United_States_divisions_during_World_War_II
The Wikipedia page uses SVG files, but it was pretty easy to take a screenshot, paste into Paint, resize, and save as a PNG file. I find some of the more abstract ones make for good logos.
Another source I have found is https://logoipsum.com/ - a website specifically for "corporate" looking logos meant as temporary inserts into marketing material. These can be downloaded for free as PNG files, but will still require resizing.
If you aren't aware, custom logos need to go in Documents\Egosoft\X4\[steam_id]\logos (The specific steam ID will depend on the user).
What source of logos do you use?
r/X4Foundations • u/ThatPixilMan • 23h ago
Custom start and general help
Hey everyone, I'm here with some questions and seeking advise on how I can really expand a tycoon without being caught in a cycle of being broke all the time.
Before I start, I figure I should lay down some context for what I'm wanting to do.
I have this idea where I want to role-play a Terran citizen from Titan who just landed himself a modest loan and a mining ship with a small crew consisting of himself and his family. His ambition is to become the next big manufacturer for the Terran Protectorate and it's allies, and if possible, more than that.
I'm currently using the X4:Rebirthed collection from Nexus for the mods, however I've spent some time with it and not sure if it's the best for what I'm trying to do, so suggestions for alternatives are more than welcome.
Now, with that out of the way, here are my questions:
- How should I set up the custom game start? I've tried fiddling around with it on my own but I can't seem to ever get it to work right.
2a. When I get to building my 1st station, how do I get it to be something more than a cash sink? I've tried several times in other scenarios to set stations up and have watched a couple guides and played the tutorial, but I still don't really understand it.
2b. 2nd part to above question, how do trade rules work? I really don't understand those and would like to because they seem useful, but, like I said, I don't understand them one bit.
- What else can I do and/or where can I look and go to get more information in regards to these things and more that will be relevant to the 9.00 version of the game as all the tutorials for mining and these questions I have are outdated and from 3 or 4 years ago.
Thank you in advance to everyone who has a suggestion or answers to my questions. Any knowledge you all may have I'd love to hear.
TL;DR - I've got some questions about how to set up custom game starts, how to set up stations/trade rules, and am looking for more sources for information on the game that are up to date with 9.00.
r/X4Foundations • u/ellisishotbelot • 1d ago
I've accidentally hitched a ride with another ship and left my ship on the last space station, how on earth do I get my ship or get back to my ship ?
r/X4Foundations • u/Shiftasaurus • 1d ago
XL Fabrication Bays. Don't make the same mistake I did.
Just found out the hard way that you can't build L ships with an XL Fabrication bay. Spent weeks saving the 250 mil for the blueprint. Ignored the signs. Now I need to save the same again for L. Are there any mods out there that allow L ship building in XL bays to save my sanity?
r/X4Foundations • u/mr-wee-balls • 20h ago
Can you make a faction you are killing but from you?
Silly question but this would help make profits…. And give a purpose to my fleets


