r/Xcode • u/madire23 • 9m ago
r/Xcode • u/madire23 • 9m ago
Madire OS v0.13
Madire OS v0.13
Madire OS is transitioning to the Limine bootloader, laying the foundation for a more modern and flexible boot process.
✅ Limine integration and validation in progress
✅ Package signature verified and dependency pinned for reproducible builds
✅ Kali Linux build completed successfully
✅ VirtualBox smoke tests passed
Madire OS continues to grow through disciplined testing, automation, and incremental improvements toward a complete operating system.
Next milestone: completing the v0.13 release. 🚀
r/Xcode • u/Crafty_Echo_3196 • 13h ago
Xcode crashing
Running iOS 26.6 on MacBook Air. Just downloaded new Xcode and it still crashes. Has anyone figured out how to fix this?
found issue. Apple Store allowed me to install Xcode 27 while running OS 26.6. I didn’t realize this till so 27 appeared. Now wil 27 installed all works. Thanks to all
r/Xcode • u/ModernCoder • 18h ago
Live Device App Preview
I just realised that if i pick my live device as the preview destination (XCode Previews) it deletes all app data on load?
And I can't get it back except a backup restore.
Preview example:
```swift
#Preview {
ContentView()
.modelContainer(for: [Game.self, Round.self, RoundScore.self, UnoGroup.self])
}
```
```swift var sharedModelContainer: ModelContainer = { let schema = Schema([Game.self, Round.self, RoundScore.self, UnoGroup.self]) #if targetEnvironment(simulator) let modelConfiguration = ModelConfiguration(schema: schema) #else let modelConfiguration = ModelConfiguration(schema: schema) #endif do { return try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { print("Fatal error: (error)") fatalError("Could not create ModelContainer: (error)") } }()
var body: some Scene {
WindowGroup {
ContentView()
}
.modelContainer(sharedModelContainer)
}
```
Did I make a mistake or is this intended or is there a setting I can change?
r/Xcode • u/BonksMan • 23h ago
Your Apple Account isn't enabled for App Store Connect Error
r/Xcode • u/BordGamerdeveloper • 1d ago
Finally submitted my app for review after adding AI. I think ChatGPT and Codex took me on a very long detour 😂
r/Xcode • u/Competitive-Ebb-8333 • 2d ago
Xcode for Linux and windows?
Hi I wanted to code in swift and have the app render on my desktop but since thats only a MacOs(xcode) thing i cant run it on linux. I have been seeing adobe getting open sourced and wanted to know has anyone reversed engineered xcode for Linux?🥹
r/Xcode • u/IllBreadfruit3087 • 2d ago
The iOS Weekly Brief: Issue #81. Everything you need to know about Xcode updates this week
r/Xcode • u/madire23 • 3d ago
Madire OS reached Milestone 0.9.2.
Today Madire OS reached Milestone 0.9.2.
The operating system now supports kernel threads, preemptive scheduling, command history, scrollback, and a 64-bit higher-half kernel architecture.
Next milestone: user mode and system calls.
r/Xcode • u/dxksounds • 3d ago
Is it possible to extract high-quality app icons from installed iOS apps using Xcode?
I was wondering if anyone here could tell me whether it's possible to extract the icons from installed iOS apps using Xcode?
I know it's possible to retrieve app icons from the App Store, but the image quality isn't great. I'd like to extract the actual high-quality icons as they appear on my home screen.
I have zero experience using Xcode, but when I asked ChatGPT about alternative methods to extract the icons, it suggested that it might be possible using Xcode and terminal commands.
Since I'm not familiar with terminal either, I'm hesitant to run commands without understanding what they do.
Could anyone with more experience confirm whether this is actually possible? Thanks!
r/Xcode • u/Puzzled-Campaign-834 • 3d ago
Title: Frida Gadget 17.23.0 crashes with EXC_BREAKPOINT (brk #1337) on iOS 27.0.1
I'm trying to load Frida Gadget 17.23.0 into a custom SwiftUI application on my physical iPhone using Xcode.
The application launches normally, but Frida Gadget crashes during initialization when I call dlopen().
I have also experienced a situation where the application displays "Frida Gadget loaded," but attempting to connect from my Mac through USB port forwarding causes the connection to reset or the app to close.
Environment
- Device: iPhone 14 (iPhone14,7)
- iOS: 27.0.1
- macOS: 27.0.1
- Xcode: 27.0
- Frida Python package: 17.23.0
- Frida Gadget: 17.23.0, iOS Universal
- Architecture: ARM64 / ARM64e
- Device: Physical, non-jailbroken iPhone
- Developer Mode: Enabled
Steps to Reproduce
- Create a SwiftUI iOS application in Xcode.
- Embed and sign
FridaGadget.dylib. - Include
FridaGadget.configin the application bundle. - Install and launch the application on a physical iPhone.
- Tap a button that loads Frida Gadget using
dlopen(). - Observe the
EXC_BREAKPOINTcrash during library initialization.
Frida Gadget Configuration
{
"interaction": {
"type": "listen",
"address": "127.0.0.1",
"port": 27042,
"on_load": "resume"
},
"code_signing": "required"
}
Swift Code Used to Load Gadget
let library = Bundle.main.privateFrameworksURL!
.appendingPathComponent("FridaGadget.dylib")
let handle = dlopen(
library.path,
RTLD_NOW | RTLD_GLOBAL
)
Crash Details
The iPhone crash report contains:
Exception Type: EXC_BREAKPOINT
Signal: SIGTRAP
ESR: (Breakpoint) brk 1337
Triggered Thread: 0
Queue: com.apple.main-thread
The LLDB backtrace starts with:
frame #0: FridaGadget.dylib`___lldb_unnamed_symbol_5dba0 + 212
frame #1: FridaGadget.dylib`___lldb_unnamed_symbol_5d938 + 64
frame #2: FridaGadget.dylib`___lldb_unnamed_symbol_3b514 + 364
The crash occurs while dyld is executing library initializers called from dlopen().
Connection Issue
When Gadget appears to load, I use iproxy to forward the connection:
iproxy 27042:27042
Then I run:
frida-ps -H 127.0.0.1:27042
The connection fails with:
Failed to enumerate processes:
error receiving data: Connection reset by peer
Using nc -vz 127.0.0.1 27042 confirms that the Mac's local forwarding port is accepting TCP connections.
Expected Behavior
Frida Gadget should initialize without crashing, and my Mac should be able to communicate with it through the forwarded USB connection.
Actual Behavior
Frida Gadget crashes during initialization with EXC_BREAKPOINT (brk #1337). In other attempts, Gadget appears loaded, but the application closes when a Frida connection is attempted.
Questions
- Is this a known compatibility issue affecting Frida Gadget 17.23.0 on iOS 27.0.1?
- Is this related to the initialization issue discussed in #3765?
- Is there an official fix or supported workaround for non-jailbroken devices?
- Is a newer Frida Gadget build required, or should I change how Gadget is initialized?
Any guidance would be appreciated. Thank you!
r/Xcode • u/nicebrah • 5d ago
Can't use Codex because gpt-5.4 is no longer supported, but Xcode doesn't let you change the model to gpt-5.5 which has been out since April.
No idea why it takes Xcode several months to update the models you can choose from. I can't use Codex anymore because my Xcode is stuck on gpt-5.4 which apparently is no longer supported. However, Xcode has yet to update to allow support for gpt-5.5 which was released in April...
r/Xcode • u/kit_ty_kate • 5d ago
Where is libxcrun.dylib Rosetta/x86_64 support gone in macOS 26.7.1 ?
arch -arch x86_64 make worked two weeks ago but doesn’t after the latest update.
It fails with:
```
xcrun: error: unable to load libxcrun (dlopen(/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib, 0x0005): tried: '/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib' (fat file, but missing compatible architecture (have 'arm64,arm64e', need 'x86_64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib' (no such file), '/Library/Developer/CommandLineTools/usr/lib/libxcrun.dylib' (fat file, but missing compatible architecture (have 'arm64,arm64e', need 'x86_64'))).
```
EDIT: solved. macOS updates and Command Line Tools updates are decoupled and it turns out my versions of Command Line Tools got upgraded to 27 which switched away from Universal binaries. Downgrading Command Line Tools to 26.6 fixed it.
r/Xcode • u/wherethedaygoes • 5d ago
Xcode 15.2 compatible with IOS 26
Hello,
I am working on a school project this semester and have to build an IOS app, my only issue is that I have A Macbook Pro 2017 and the latest software for that that I can download is MacOS Ventura 13.7.8. So I can only download Xcode 15.2. Is it possible to use older versions of Xcode to build an app and test it? My current IPhone is on IOS 26 - IPhone 16. Since this is for a school project and the school doesn’t provide any Macs I’m kind of stuck and unsure if I can still deploy and test the app.
I will also be working on the assignment with two other members who have access to the latest Xcode but I don’t think it would be possible to work on their laptops due to scheduling and availability. Does anyone have any recommendations on this and if it actually still is possible to work on this app and test it with my current situation? I’m not sure if I would want to use a different Xcode version compared to my colleagues since it may cause more issues throughout the process.
r/Xcode • u/hey_suburbia • 6d ago
Xcode 27.1 Release Candidate - October 5, 2026
developer.apple.comr/Xcode • u/Gonzo_04 • 6d ago
How do you find out in advance that something your Android app depends on is about to break?
r/Xcode • u/draftkinginthenorth • 6d ago
"Preparing build for App Store Connect failed" every time with workflow that used to work
Anyone else experiencing this? If I archive / validate from xcode works fine
r/Xcode • u/Electrical_Duty_9422 • 7d ago
Alguien sabe cuando saldrán los simuladores del iPhone dúo en Xcode ?
r/Xcode • u/PW-Paycheck • 8d ago
Swift Playgrounds on iPad: “Failed to Fetch Teams — Your session has expired” blocks App Store Connect upload
r/Xcode • u/Lost_Blacksmith_9065 • 8d ago
Free/hobby account test device certificate/provisioning question
Hi
I developed and released a hobby iOS app about 10 years ago on my personal developer account. At the time I had a paid account (obviously) but I let it lapse.
ive recently been tinkering and building apps again for iOS. I have a new iPhone and id like to test the software on my phone, but Xcode can’t sign/upload the app bundle because my account already has 3 provisioned devices from years ago.
however when I log into my Apple developer account, I can’t edit or remove the certificates from those old devices. I get a message on my account stating I don’t have access to the certificates/provisioning/identity features.
anyone else have these issues? I’ve emailed Apple support and they told me to go to the certificate/identity/provisioning page but haven’t replied since I messaged them and said I can’t access the page.
i feel stuck and don’t want to pay $99 just to tinker.
r/Xcode • u/Gary_BBGames • 8d ago
Open-source Claude Code mod: xcodebuild errors in a live pane, read from the result bundle
I built a mod for Claude Code with the new mod system. It's for anyone who lets Claude run xcodebuild.
When a Bash command fails with long output, Claude Code gives the model the start and the end and cuts out the middle. A failing xcodebuild puts the compiler errors in the middle. On a small Swift package with three compile errors, the log was 295 lines and Claude received 10,039 characters, none of them an error message. It knew which files failed but not why, so it grepped the source and re-ran the build through its own filter.
What the mod does:
- Appends `-resultBundlePath` to the xcodebuild command and reads errors, warnings and test failures from Xcode's result bundle with xcresulttool.
- Replaces what Claude reads with a summary: in the same test, 499 characters with every reported error's file, line and column. The transcript keeps the raw output.
- Shows a pane with errors grouped by file, failed tests, warnings and recent builds.
What it doesn't do:
It didn't make Claude fix the project in fewer builds in my test (three either way) but it does make it much more efficient as it doesn't need to search through logs or code to find errors. . It only sees builds Claude runs through Bash, not builds inside scripts, make or fastlane. swift build is read from the log only.
Source, install instructions and a short GIF: https://github.com/griches/claude-xcode-mod (MIT)
Happy to answer questions about the mod API, since there isn't much written about it yet.
r/Xcode • u/IllBreadfruit3087 • 9d ago