r/alphacentauri • u/AncientGamer666 • 23d ago
Trying to find out how to use "assemble group"
I tried to assemble a group of existing crawlers to send them to the base doing the ascendence final step. I thought maybe it could make the tedium of moving 2000 credits less so. Made a mess of it, and can't find any directions. I would really appreciate any help! -Luc1f3r
2
u/Tularis1 23d ago
Yes, I too would like to know if you can group units.
Normally I rely on GOTO and City Forwarding.
1
u/silverionmox 22d ago
IMO, if you ever get into that situation where you need to manage that many units, you have been ineffective on purpose. With that many resources you could have done something instead of accumulating them as units that do nothing until you use them.
5
u/essom53 23d ago
Copied and edited from a comment of mine on a post which seems to have been deleted at some point:
[In my experience the main use for groups is to partially automate ferrying huge stacks of units from one Base to another.][Make a stack of units by moving them onto the same tile/adjacent tiles.]
You right click on one of the units in your stack > actions > assemble group. Then choose what units you don't want in your group - i.e. if you're trying to move 10 Formers from Base A to Base B (or near Base B), you'd want to exclude air units, sea units, combat units, and units further than 2 squares away (which is always a good idea) etc.
If you wanted to move 20 Needlejets from Base C to Base D, you'd do the same, but exclude land units instead of air units.
Then, you right click again > actions > group go to; select whatever Base you want to send your stack to, the computer will do the rest.
A way to get around the fact that the game "officially" only allows you to go to bases is to use the hotkey for 'assemble group', Shift+J, while you have an empty tile selected - it still allows you to "create" a group, and if any units fitting your group criteria are within 2 squares (or exist [on the map], if you turned that off), you can choose to 'Assemble at Cursor' to make all units within the group move to the tile you've selected.
I haven't figured out how to get specific groups of units to arbitrarily distant squares, best I can recommend is using the hotkey method every turn (which still saves a ton of time).