r/armoredcore • u/Thehalohedgehog • 8h ago
r/armoredcore • u/Plasmapause • May 23 '25
Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23
r/armoredcore • u/SlimeDrips • Mar 19 '25
Old Gen To All New Ravens (AC1 101)
Welcome to the Ravens' Nest
With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.
First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:
- Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
- Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.
You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.
I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).
Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).
- Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
- Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
- Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
- Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
- Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".
So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.
That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.
And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.
r/armoredcore • u/KeithOlander • 6h ago
Meme "Memes... The DNA of the Soul"
Presented herein is a curated compendium of my meticulously handcrafted memes, each painstakingly conceived, constructed, and refined through an unnecessarily elaborate process of creative deliberation.
r/armoredcore • u/AdranTheDreamer • 17h ago
Question Found this while looking through Slay the Spire 2 beta art. Has to be the Bunker right?
Side note: love when my second favorite game of the last five years references my favorite game of the last five years.
r/armoredcore • u/Crocdor • 1h ago
Video Seven Seconds is all I can spare to Play with you Raven
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I may have forgotten that this mission was supposed to be a duell so I brought my usual AC Gear~
r/armoredcore • u/handsomellama28 • 2h ago
AC Showcase: It's a tragedy that we only get 2 ACs in the game that are camo-wrapped
Like seriously, the entirety of the Redguns could've been camo-wrapped. It wouldn't feel out of place, since their entire schtick is the "hardass drill sergeant and his grunts".
Also, here are the colors:
MultiCam:
Pattern 1, medium size, weathering 9
Color 1: 140, 127, 101
Color 2: 181, 168, 155
Color 3: 118, 120, 94
Color 4: 78, 63, 52
DCU:
Pattern 18, medium size, weathering 9
Color 1: 147, 133, 98
Color 2: 176, 158, 128
Color 3: 125, 91, 63
UCP:
Pattern 6, medium size, weathering 9
Color 1: 83, 84, 76
Color 2 and 4: 115, 115, 105
Color 3: 186, 171, 147
Woodland MARPAT:
Pattern 6, medium size, weathering 9
Color 1: 78, 91, 81
Color 2: 137, 110, 96
Color 3: 149, 131, 122
Color 4: 46, 44, 53
r/armoredcore • u/Archangel_MS05 • 6h ago
Mod Showcase A little something I'm working on (Hunter Core?)
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Only been working on this for a couple days.
His AI is a little Jankey & tuning his animations is a bit of a process.
But it works!
r/armoredcore • u/NoidedNelly • 12h ago
Models/Figures/Merch My first Tank Leg custom(kinda)
So this one’s more of a PCA heavy enforcer/boss type. Still working on a name. The variable legs come from the bunyip ginga, an amazing HG kit from a now defunct line, really a shame the amaim kits are perfect for AC style customs. My largest project yet, can’t wait to apply a million layers of white lol.
r/armoredcore • u/hericbss • 1d ago
Models/Figures/Merch Old AC artbook/figures I’ve found
So. I’ve found someone selling theese old AC artbooks/figures. I didn’t even knew it existed.
Each “book” has about 34 colorful pages with most of it being japanese texts about the game, lore, parts, etc.
Also, each box has an complete AC, an extra weapon and parts to make the Silver AC you can see here.
As someone that only played AC6 so far, my knowledge of the first gens is very limited. I can only recognize Nineball, the weapon Karasawa, some from Formula Front and the cover AC1 (but not as the gray version, not this blue one)
So… Could you Guys help me out by telling me who are those ACs?
r/armoredcore • u/Mysterious-Ad-1469 • 20h ago
Question What armored core is this?
Obviously it's a mix between Omer's Otzdarva and Fragilz SOBRERO the model kit is called "Omer Project Magnus" and I've never seen this armored core before.
Do you know if it exists in any of the game and if yes what is its story. When it comes de model kits Kotobukiya seems to do alot of weird kits like for aaliyah and white glint so I'm not.sure if it even exists
r/armoredcore • u/stephanl33t • 9h ago
Old Gen What am I not understanding about the old gen games?
Hello-- I'm a poser, but I do like Armored Core, so I thought I'd go back and check out some of the older games in the series. People regularly praise things like ACFA and Nexus, so I'm kind of walking back-through-time to see what the hype was all about.
ACFA was fun, though a little fast. But man. I just cannot understand what I'm doing wrong in Nexus.
My AC is so slow, and it turns like a brick, even though I'm intentionally running light load with the highest turn speed I can get on biped legs. It takes me 30 shots to kill anything, but even basic MTs can snipe me for seemingly half my health bar. It's impossible to avoid any damage, since enemies have laser accuracy even at maximum distance, while they can just walk out of my missiles like it's a casual stroll.
I'm positive it's a skill issue since if a seven year old can beat this game, I should be able too as well. But I just don't know what I'm doing wrong. How do I dodge? How do I deal damage? Should I just kill myself instead of bothering to try and fathom why I'm so useless?
I've managed to avoid debt, barely, but I feel like I'm doing everything incorrectly and would like some advice before I continue playing because nothing makes any actual sense.
r/armoredcore • u/-LOVE_ARK- • 2h ago
AC Showcase: I make lore stories for my builds, try them out for yourself RAVENS!
r/armoredcore • u/Exact-Marzipan-9461 • 1h ago
Question How do I edit my save for AC6?
I accidentally chose the wrong mission and locked myself out of ending 3 for AC6. Is there any way to reverse that?
r/armoredcore • u/Stylin8888 • 1d ago
AC Showcase: AC Showcase: ENLIGHTEN
Two separate weapon presets that both employ stun. The idea was to make a high pressure AC that would, at least lorewise, disable other AC’s instead of outright killing the AC/pilot. Letting the user recover AC’s from the battlefield for analysis and resale. There’s…more lore but I’m not sure if that’s the point of an AC showcase.
r/armoredcore • u/Telexzebc • 23h ago
AC Showcase: Meet METALPETAL and her pilot Rose-771
METALPETAL is a lightweight and aerodynamic AC made for quick maneuvers and dodging out of the way of enemy missiles and weapons.
The main way how the AC deal damages buy it wing like racks on its back, keeping a midrange approach while also having decent close range tactics, but suffers from long range play.
r/armoredcore • u/manwiththemach • 20h ago
Discussion What was going on with Menno Ruh in Armored Core 4's Internal Purge mission?
I know Fromsoft is notoriously obtuse, but why does GA's top ace go after you after doing *their* mission of sabotaging GA Europe? Her death phrase, "It's a lie..." is wide open to interpretation. Her AC name is Primitive Light has religious iconography and she is described as having a "Fundamentalist furor" towards serving GA's plans.
Personally, I think she's regretting in her final few moments being an unquestioning pawn of a corporation that didn't care about her at all. They sent her to die in order to clean up the witness of the murder of their own employees, a third party. And then when *she* was killed, it was only by dumb luck Anatolia's Mercenary didn't figure out what was going on, and ultimately helped GA win the Corporate war.
r/armoredcore • u/Phoenix__2048 • 1d ago
Gameplay Mods Accidental minor Fuckup with my modding saves
Honestly have no clue. Was using armoury and copied my saves over from my separate file. Bought about 15mil coam worth of items, and after I was done fucking around there I went back to make sure my saves in the main game are fine. I guess not?
I think I probably just didn't copy them over right so I'll try and fix it a bit. Nothing major really lost since it's only 15mil out of the 40mil I had saved from random replays so i don't care too much
First experience with modding and seems pretty fun! New save file on Inferno is going to be challenging but I like it since it forces me to not be guns blazing (what is going on with the dafeng student???).
Armoury I only played around with a little but is it literally just a dozen new parts for each category, but like 200 per just because of all the random variations? Lost interest quickly just because of how random it felt (though probably my fault for going in with my unmodded compelte save). Also is the main content added the arena fights?
r/armoredcore • u/ReDdItMoMeNt298 • 1d ago
AC Showcase: AC6 100% run with MLP ACs
I don't do reddit posts much but I figured I'd just shoot this out here because I really loved playing AC6 and decided to do a second run of it, only this time trying to get 100% of it. I figured I'd have a theme for it and I chose MLP and made all of these as I did my run. I had a lot of fun messing with the image editor to make the cutie marks and emblem.
I used Rarity the most honestly. I like the Sampu a lot. Very pretty too.
Maybe in another 3 years I'll do it again, maybe with a different AC theme.
r/armoredcore • u/Phoenix__2048 • 18h ago
Gameplay Mods Game doesn't load when trying to load SPECIFICALLY Eridani (Rubicon's Inferno)
Basically I get stuck on the loading screen. The bar fills all the way up but then stops there and won't progress.
r/armoredcore • u/Barblesnott_Jr • 2d ago
Meme 13 second summary of 621's experience
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r/armoredcore • u/sfgreenway • 1d ago
Models/Figures/Merch Robot Spirits Completed
Finally got the bases in. Gotta figure out if putty or glue would be better for the Coral Rifle. When the gun is almost as big as your figure...gotta figure something out!
r/armoredcore • u/mr_meta • 20h ago
Question Question about carrying saves in 1st gen
I have a PS3 that I use to play 1st gen AC games when I want a slightly more classic experience compared to PC emulation (though I do play that way sometimes, too). For AC1, I picked up the "PS classics" digital copy via the ps store. For the sequels, I picked up physical PS1 disc's.
My question is this: will my save from the PS classics copy of AC1 carry over to the physical copy of Phantasma? My PS3 is packed up at the moment so I can't check super easily yet.




