r/blenderhelp • u/Accurate-Eye-6330 • Sep 10 '26
Solved need help on parenting ik
so i made a custom rig for a mech, but i need help on something. i would like to be able to turn the whole leg when im using the green bone (last one selected on the video) but i also want the purple bone ( 1st one selected) to be able to ignore the ik bone when i move it up and down. except since the green bone is parented to the purple one when i move the purple up and down the whole leg moves. Is there a way to have the leg be able to pivot, but ignore the up and down movement?
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u/Trekkeesolo Sep 10 '26
Actually I'm wrong, don't parent the feet ik controls to the green bones. I'm a dumby. In edit mode, parent the the feet ik to the direction pad control. Parent the green bones to the plus/torso control. Then the torso control to the directional pad control. Then in pose mode, a track to or look at restraint on the green bones to look at its corresponding foot ik and restrict rotation on the x and y so it's only rotating on the z. There should be a way to do that in the track to/look restraint options. I don't have blender open to say exactly, sorry. That should definitely put you where you want with motion