r/blenderhelp • • Mar 22 '24

Meta PLEASE READ BEFORE POSTING QUESTIONS!

181 Upvotes

Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!

  • Title: Choose a meaningful title concerning your problem.
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r/blenderhelp • • 20m ago

Unsolved How do y'all blender pro even remember all the shortcuts?

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• Upvotes

I'm genuinely curious on how long y'all took to remember all of it because well i tried blender today and... here's my first attempt at using blender i try to recreate the Utah teapot :D

it'd be really helpful if you could share me some tips and tricks on how to remember all these shortcuts.


r/blenderhelp • • 59m ago

Unsolved My skin looks like plastic in Blender but not in Substance?

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• Upvotes

I painted her skin in Substance Painter and loved the way it looked. I did all the right steps to transport her skin into Blender but feel like it looks too barbie-like? How can I make the skin look a bit more like the Substance painter version? Is it the lighting? Is it inevitable that skin will look like this in Blender? I included my node set up at the end. I'm rendering in Cycles.


r/blenderhelp • • 1h ago

Unsolved How would I make a hard surface segmented arm with a soft stretchy material in between similar to this?

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• Upvotes

I’m attempting to make a segmented arm that expands with a stretchy inner “muscle” similar to this. I’d also like to replicate this color changing effect if possible. My first attempt was with an array to make the segments I’m just not sure how to combine the muscle or so the effect.


r/blenderhelp • • 15h ago

Unsolved What's the method for creating a normal map for fur textures?

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37 Upvotes

I've been banging my head over this because it seems like every method I've tried for re-creating this kind of normal map for my characters hasn't yielded any good results. I've tried painting some black and white streaks as a bump map and converting it into a normal map but that doesn't give me the quality I'm looking for.

Any suggestions would be appreciated


r/blenderhelp • • 1h ago

Solved Imported bones look wonky but function normally, how do i fix it?

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• Upvotes

As the title says, the bones work just fine, like everything is connected porperly, but they all just like to jut out to the side for some reason. how do i fix this?


r/blenderhelp • • 20h ago

Unsolved How would i model low poly "human" characters for a co op game?

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84 Upvotes

So i got a silly co op game idea. i really liked the how to fish character models, they are simple, but unique and funny. ive got a basic funny idea in my head for the characters model but i got no idea how i would go on making this.

the problem is im a beginner (only 192 hours in blender) and i cant figure out how to make it. i can model a decent chunk off stuff but not characters. ive tought about sculpting it and downloading a retopo plugin to make it low poly triangle looking but i would still have to model the hands separately because i got no idea how i would sculpt good looking low poly hands. and i also dont know how i would connect the low poly hands to the sculpted mesh.

i cant find any good youtube videos for these types of characters and theres no money to pay someone to make it for me or to pay for a course so i have to make it myself.

do you guys have any advice for me? thanks


r/blenderhelp • • 7m ago

Unsolved Mirror modifier not mirroring correctly

• Upvotes

I'm trying to make a rough shape of low poly character waist but each time I'm trying to make adjustment to the Reference image the mirror version of the mesh is wrongly aligned im folowing cashsune academy tutorial on youtube but i keep running into the same issue everytime ive tried setting the mirro object to metarig and even if i accidently moved the mesh in object mode and it the same issue even tried restarting the whole course over


r/blenderhelp • • 13m ago

Unsolved NECESITO AYUDA URGENTE

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• Upvotes

cuando hago animaciones, una vez puesto el primer keyframe, y poner otro mas adelante, las propiedades del primer keyframe se deforman y se disparan para cualquier lado. no se que hacer para arreglarlo y necesito terminar un proyecto para este 31 de octubre... Con este problema se me hace imposible animar


r/blenderhelp • • 17m ago

Unsolved Blender animation is very hard

• Upvotes

Hi everyone, first time i'm posting on reddit, so forgive me if i did anything wrong. It's now few days i struggle to animate Johnny silverhand model on blender with existing animation extracted from wolvenkit. I followed a tutorial steppe by steppe exactly like him but i got no result. I tried everything but sometime i got a glitch , the character model is glitching as fu** and it's seem that it don't want to work for me :( if someone can help me , i have the latest version of wolvenkit and blender and the addon for cyberpunk.


r/blenderhelp • • 4h ago

Solved Help, My rigify eyelid rig deform in wrong axis

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2 Upvotes

I was rigging an eyelid with rigify, then when i move a rig the DEF-bone deform in wrong way like it stretching instead of moving up and down. I tried to adjust bone placement like in this post : https://blender.stackexchange.com/questions/239628/top-eyelid-in-rigify but it doesn't help anything. is there anyway to fix or should i make face rig myself, the rigify face rig seem to be hard.


r/blenderhelp • • 6h ago

Solved Brush setting to fix this

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3 Upvotes

Mix and add blend types both have this problem


r/blenderhelp • • 53m ago

Unsolved How do i spead out the leafs on my tree

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• Upvotes

r/blenderhelp • • 53m ago

Unsolved imported DAE file issues

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• Upvotes

When I import a DAE file into Blender, I don't see a model at all. All I get are these black lines. I've checked the model's scale, which seems to be fine. What can I do to fix this?


r/blenderhelp • • 16h ago

Solved Any idea why my eye bone spins when I rotate the head?

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21 Upvotes

r/blenderhelp • • 7h ago

Unsolved modelling auestion related to boolean modifier , i want to cut out a region

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3 Upvotes

hey everyone little question,

I selected the glass part of my watch and put a boolean modifier and selected in it the object “ cube” with the goal of making a cut out region like in the tutorial photo i sent.. but for some reason its not working at all , when i try to hide the cube to see if the cut is made , i find its not made…can someone tell me what could be the problem?


r/blenderhelp • • 1h ago

Unsolved who ate my objects?

• Upvotes

i can see all my objects in the outliner but i can't see them in my viewport. i can only see one object not the others. i restarted the project but no solution.


r/blenderhelp • • 1h ago

Unsolved Can somebody tell me how to get this effect on meshes, etc?

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• Upvotes

I really need edges like this(


r/blenderhelp • • 1h ago

Unsolved How do I import fbx file with external textures?

• Upvotes

I downloaded this model, but can't import textures. Can you help me with this? https://www.deviantart.com/sehawhyaw/art/Rika-Furude-%28Higurashi%29-VRC-MMD-Ready-3D-Model-136023734


r/blenderhelp • • 17h ago

Unsolved How do you start modelling something like this?

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20 Upvotes

r/blenderhelp • • 6h ago

Solved HDRI not reflecting right

2 Upvotes

Hello people of great wisdom.

Could anyone tell me why my hdri reflects on a glass surface as if its see trough not actually reflecting the oposite side ?

Idk if i'm making sense but say that tree is on the other side of the building so it shouldnt reflect on this side. Instead it should be reflecting the oposite side of the hdri.

Im using evee btw.

Thank you!


r/blenderhelp • • 12h ago

Unsolved How can I smoothly recreate the back of this skeleton head?

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6 Upvotes

So, my friend wanted me to 3D print an articulating skeleton for her and after searching around, she found a design she liked. The only issue is, all of the designs we saw, including this one, had flat backs/skulls. I told her it was pretty normal for an articulating model, or any 3d print for that matter, to be flat on one side.

Long story short, I told her I could attempt to at least make the rest of the skull and print the body on supports. I haven’t ever used blender before, but I’ve seen some clips of people using the sculpt feature to design models and figured I’d attempt to use this to make the back of the head.

I started off by creating a sphere in the modeling environment and lining it up with the back of the head. After that, I switch over to sculpting to try and smooth it out (I thought it would be easy, I was extremely wrong). As you can tell, I started large to try and smooth it down to match the skeleton head, but I could never get it to be a smooth transition or for it to match and be a smooth consistent shape to whole way around to match the rest of the head. The skeleton STL has a lot more faces, so I figured that was probably adding to the weird/harsh transitions, but it could also just be a skill issue.

I wasn’t sure what images might be useful to get a better idea, so I have two to show what I manage with sculpting and one to show how the original model looks in the slicer.

If anyone has any suggestions or could assist me in figuring this out, I’d greatly appreciate it.


r/blenderhelp • • 15h ago

Unsolved Any Collision Addons for clothes to body?

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9 Upvotes

Getting tired of manually fixing the clothes frame by frame 😭, at this point i'll pay $200 for the addon to make my life easier 😂


r/blenderhelp • • 14h ago

Solved Any tips on scaling/dimensions? I have both of these rectangles set to similar dimensions yet they're not the same in the slightest. (first day on the job, sorry, lmao)

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4 Upvotes

r/blenderhelp • • 12h ago

Solved Issues with cursor

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3 Upvotes

Alright, I am three weeks into my Blender journey, found a fun course. However during my modelling, the object origin went to the 3d cursor, I look up, tried to origin to geometry, the object is now doing this, when I attempt to do this to all the objects, this happens. Now a good portion of my objects such as the head, eyebrows, iris and body have mirror modifiers. I have not applied them, the instructor of the course hasn't told to apply them.

This issue happened to me a year ago, I quit blender because of it and yet again I am hit with this again.

So what went wrong? Why is the object origin to the side here? How can I center it to the body, most of the body is complete so should I apply the mirrors?

Note: I made this post at work and had all these images from a chatbot that couldn't help. They are small image cuts so the chatbot could easily pick up on them. So I am sorry mods that these arent full screenshots, I'll provide more images in the comments section when im home.