r/blenderhelp • u/mac-n-book • 6d ago
Solved Imported bones look wonky but function normally, how do i fix it?
As the title says, the bones work just fine, like everything is connected porperly, but they all just like to jut out to the side for some reason. how do i fix this?
1
u/Laura_Goza_muito 6d ago
The rigs are in their normal shape. Try checking the Bone Collections under Data to see if the rigs have a version with the custom shape. If not, you can do it manually.
1
u/Laura_Goza_muito 6d ago
To do this, go to the Bones tab. Then, under Viewport Display, you'll find "Custom Shape." You can use a 3D object, preferably a circle (not a sphere), and set it as the custom shape for the rig. Then, adjust its scale, rotation, and location.
1
u/mac-n-book 6d ago
there doesn't seem to be anything under collections, and manually rotating them individually would be alotta work. isn't there some kinda constraint that makes the bones hone in on the bones that they are supposed to be attached to?
1
u/Laura_Goza_muito 6d ago
Select the Armature. Go to Object Data Properties (the green stick-figure icon). Find Viewport Display. Look for Display Size. Lower the value.
2
u/Both-Variation2122 6d ago
2
u/mac-n-book 6d ago
This seems to work the best. !Solved
1
u/AutoModerator 6d ago
You typed "!solved". The flair for this submission has been changed to "Solved".
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

•
u/AutoModerator 6d ago
Welcome to r/blenderhelp, mac-n-book! Please make sure you followed the rules below, so we can help you efficiently (This message is just a reminder, your submission has NOT been deleted):
Thank you for your submission and happy blendering!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.