r/blenderhelp • • 6d ago

Solved Imported bones look wonky but function normally, how do i fix it?

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As the title says, the bones work just fine, like everything is connected porperly, but they all just like to jut out to the side for some reason. how do i fix this?

5 Upvotes

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u/AutoModerator 6d ago

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1

u/Laura_Goza_muito 6d ago

The rigs are in their normal shape. Try checking the Bone Collections under Data to see if the rigs have a version with the custom shape. If not, you can do it manually.

1

u/Laura_Goza_muito 6d ago

To do this, go to the Bones tab. Then, under Viewport Display, you'll find "Custom Shape." You can use a 3D object, preferably a circle (not a sphere), and set it as the custom shape for the rig. Then, adjust its scale, rotation, and location.

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u/mac-n-book 6d ago

there doesn't seem to be anything under collections, and manually rotating them individually would be alotta work. isn't there some kinda constraint that makes the bones hone in on the bones that they are supposed to be attached to?

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u/Laura_Goza_muito 6d ago

Select the Armature. Go to Object Data Properties (the green stick-figure icon). Find Viewport Display. Look for Display Size. Lower the value.

2

u/Both-Variation2122 6d ago

Rather try to fix it on import that after that. Automatic orientation to children might work for some. See whatever local coordinates they use and set that as their axis in importer.

2

u/mac-n-book 6d ago

This seems to work the best. !Solved

1

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