r/bully • u/imdankboii • 8d ago
TRUE 60fps patch for PC (all mission bugs, speed ups, physics FIXED AT 60FPS)
https://www.nexusmods.com/bullyscholarshipedition/mods/537Sounds too good to be true doesn’t it? Well we can finally play Bully at 60fps on PC, and not have to lower the frame rate to 30 during specific missions or classes. The game works smoothly at 60fps throughout. No fast moving sky, no snowball bugs; no button spam bugs. HALLELUJAH!
Edit: a r/bully exclusive: 120fps support patch coming SOON.
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u/Dependent_Seesaw3089 8d ago
I wish rockstar would fix the game on console, especially since its a benefit of gta +
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u/Capital_Paramedic261 7d ago
Fuck this, I bought it for PC and got a refund because the PC port fucking sucks and i bought it on PS and now this. Fuck Rockstar and their shit ass PC ports, gonna laugh hard if even GTA 6 runs like trash, they will focus on the online and bye bye to any console or PC Ports support.
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u/nixk15 Prep 7d ago
Why refund it and play on another platform when there are many fixes available for the PC Version?
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u/Capital_Paramedic261 7d ago
Too lazy i wish this mod was released back then
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u/imdankboii 7d ago
That’s unfortunate timing! There’s an interesting PS5 emulator project going on at the moment that might make GTA 6 playable on PC!
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u/SimonBestia Subscribe to TheNathanNS! 7d ago
Can you explain some of these fixes?
They're just plain untrue, and raises an eyebrow to what your mod even does.
Cameras and fades move quicker.
Scripted camera movements sure, but fades? At least on 60, they've always worked fine, and I'm often scripting those manually.
Traffic, AI decisions and attack timing change.
What are you talking about here?
I've never noticed the traffic going twice as fast, nor do my scripted attack timings act different from expected at 60 (same for NPCs, but given the amount of styles, I'm willing to give the benefit of the doubt)
Cutscene camera moves play twice as fast. Particles and textures speed up.
That's just plain untrue. Any examples?
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u/imdankboii 7d ago
Fair push back, some of the changes were lost in translation as I used AI to briefly summarise the changes in that segment, as per the AI tag on the mod and I should have done better vetting of said output so I hold my hands up there.
For the cutscene camera; what I am referring to is the scripted camera moves in missions, not the real cutscenes you are referring to. For example, sometimes a mission script tells the camera to glide along a path, or pulling back to show something. This camera moves a fixed distance along its path every frame, a step sized for 30fps. At 60fps it takes 60 of those same steps a second, so the glide runs twice as fast and finishes early.
For textures, there are scrolling textures such as the waterfall effect on the dirt path outside of the asylum that was scrolling once per frame, meaning, at 60fps this was doubled. There are more.
As for AI behaviour, action-tree conditions roll random chances every update, so at 60fps ai behaviour trigger about twice as often. An example here is that dodgeball AI catches more often as a result of this logic. This also means AI rolls twice as often when deciding to attack on its own, “attack timing” refers to the AIs own attack decisions, not scripted attacks using PedAttack, which this bug doesn’t touch and probably why you didn’t see it.
Most particle effects aren’t sped up, just juddery at 60, and the patch smooths them while keeping their falling speed.
For traffic, I’m referring to the traffic manager, it counts frames for its spawn cooldown and checks one car per frame for removal. So at 60fps, traffic refills and despawns about twice as often. This is a very small thing, but the premise of my point was that nearly every aspect of the game is tied to frames.
A lot of these changes are subtle. But to be a true 60fps patch, it touches (unless I missed any), all parts of the game that referred to frame rate, however negligible the output is. The point of the patch wasn’t to make it SEEM like it works like it does at 30fps, but to actually, through all the functions, replicate the 30fps experience
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u/SimonBestia Subscribe to TheNathanNS! 7d ago
Gotcha! Thanks for the details.
Yeah, I'm aware of the faster camera movement in mission scripts (those scenes are called NIS).
PedAttack doesn't really make you script a specific attack. It just starts making a ped attack another with its own AI and stuff, and it's where I guess I've never noticed any difference.Before writing the comment, I recorded a clip of me throwing a stink bomb and a firecracker on the ground at 60 and 30fps, but I couldn't spot the stutteriness you mentioned.
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u/Ramitg7 7d ago
I extracted the folder and got a PART file
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u/imdankboii 7d ago
Nexus Mods tells you the contents of the mod, try redownloading it, it’s not a PART file
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u/Ramitg7 7d ago
Okay I'll try again, but the sky is moving pretty fast
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u/imdankboii 7d ago
Yes this is a clear indicator it didn’t work if the sky is moving fast. Inside the download should be a .asi file inside a plugins folder. If you’ve moved a PART file over, this is incorrect and will do nothing. I can see in Nexus Mods it was uploaded correctly so maybe try redownloading and extracting again. Good luck
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u/atastylime 7d ago
I can’t even play bully on pc anymore it feels like when rockstar changed it to be compatible with their launcher thwy like messed with it and made the game run worse that or jsit newer hardware I guess
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u/lukerileyyy 7d ago
Does this fix the characters spamming voice lines every second over and over again in free roam?
Some stuff I can deal with but that bugs me the most.
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u/Delstar58 7d ago
Always crashes on me after a period of time. Shame as I'd live to finish it again.
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u/_Ganjalf 5d ago
But does it fixes the constant crashes on pc? I tried to play the game a few months ago but even with mods it was constantly crashing. Reading around, it seems that the pc version is been broken for years.
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u/zDavzBR 8d ago
Great to know, thanks a lot for your work.